2006-01-31 23:09:52 +00:00
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//----------------------------------------------------------------------------
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// Anti-Grain Geometry - Version 2.4
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// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
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//
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// Permission to copy, use, modify, sell and distribute this software
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// is granted provided this copyright notice appears in all copies.
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// This software is provided "as is" without express or implied
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// warranty, and with no claim as to its suitability for any purpose.
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//
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//----------------------------------------------------------------------------
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// Contact: mcseem@antigrain.com
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// mcseemagg@yahoo.com
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// http://www.antigrain.com
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//----------------------------------------------------------------------------
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//
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// class renderer_markers
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//
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//----------------------------------------------------------------------------
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#ifndef AGG_RENDERER_MARKERS_INCLUDED
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#define AGG_RENDERER_MARKERS_INCLUDED
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#include "agg_basics.h"
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#include "agg_renderer_primitives.h"
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namespace agg
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{
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//---------------------------------------------------------------marker_e
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enum marker_e
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{
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marker_square,
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marker_diamond,
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marker_circle,
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marker_crossed_circle,
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marker_semiellipse_left,
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marker_semiellipse_right,
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marker_semiellipse_up,
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marker_semiellipse_down,
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marker_triangle_left,
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marker_triangle_right,
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marker_triangle_up,
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marker_triangle_down,
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marker_four_rays,
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marker_cross,
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marker_x,
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marker_dash,
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marker_dot,
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marker_pixel,
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end_of_markers
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};
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//--------------------------------------------------------renderer_markers
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template<class BaseRenderer> class renderer_markers :
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public renderer_primitives<BaseRenderer>
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{
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public:
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typedef renderer_primitives<BaseRenderer> base_type;
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typedef BaseRenderer base_ren_type;
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typedef typename base_ren_type::color_type color_type;
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//--------------------------------------------------------------------
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renderer_markers(base_ren_type& rbuf) :
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base_type(rbuf)
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2006-11-09 23:44:34 +00:00
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{}
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2006-01-31 23:09:52 +00:00
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//--------------------------------------------------------------------
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bool visible(int x, int y, int r) const
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{
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rect_i rc(x-r, y-r, x+y, y+r);
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return rc.clip(base_type::ren().bounding_clip_box());
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}
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//--------------------------------------------------------------------
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void square(int x, int y, int r)
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{
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if(visible(x, y, r))
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{
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if(r) base_type::outlined_rectangle(x-r, y-r, x+r, y+r);
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else base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
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}
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}
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//--------------------------------------------------------------------
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void diamond(int x, int y, int r)
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{
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if(visible(x, y, r))
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{
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if(r)
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{
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int dy = -r;
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int dx = 0;
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do
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{
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base_type::ren().blend_pixel(x - dx, y + dy, base_type::line_color(), cover_full);
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base_type::ren().blend_pixel(x + dx, y + dy, base_type::line_color(), cover_full);
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base_type::ren().blend_pixel(x - dx, y - dy, base_type::line_color(), cover_full);
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base_type::ren().blend_pixel(x + dx, y - dy, base_type::line_color(), cover_full);
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if(dx)
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{
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base_type::ren().blend_hline(x-dx+1, y+dy, x+dx-1, base_type::fill_color(), cover_full);
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base_type::ren().blend_hline(x-dx+1, y-dy, x+dx-1, base_type::fill_color(), cover_full);
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}
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++dy;
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++dx;
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}
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while(dy <= 0);
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}
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else
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{
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base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
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}
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}
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}
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//--------------------------------------------------------------------
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void circle(int x, int y, int r)
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{
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if(visible(x, y, r))
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{
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if(r) base_type::outlined_ellipse(x, y, r, r);
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else base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
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}
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}
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//--------------------------------------------------------------------
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void crossed_circle(int x, int y, int r)
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{
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if(visible(x, y, r))
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{
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if(r)
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{
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base_type::outlined_ellipse(x, y, r, r);
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int r6 = r + (r >> 1);
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if(r <= 2) r6++;
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r >>= 1;
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base_type::ren().blend_hline(x-r6, y, x-r, base_type::line_color(), cover_full);
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base_type::ren().blend_hline(x+r, y, x+r6, base_type::line_color(), cover_full);
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base_type::ren().blend_vline(x, y-r6, y-r, base_type::line_color(), cover_full);
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base_type::ren().blend_vline(x, y+r, y+r6, base_type::line_color(), cover_full);
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}
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else
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{
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base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
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}
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}
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}
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//------------------------------------------------------------------------
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void semiellipse_left(int x, int y, int r)
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{
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if(visible(x, y, r))
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{
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if(r)
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{
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int r8 = r * 4 / 5;
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int dy = -r;
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int dx = 0;
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ellipse_bresenham_interpolator ei(r * 3 / 5, r+r8);
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do
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{
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dx += ei.dx();
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dy += ei.dy();
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base_type::ren().blend_pixel(x + dy, y + dx, base_type::line_color(), cover_full);
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base_type::ren().blend_pixel(x + dy, y - dx, base_type::line_color(), cover_full);
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if(ei.dy() && dx)
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{
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base_type::ren().blend_vline(x+dy, y-dx+1, y+dx-1, base_type::fill_color(), cover_full);
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}
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++ei;
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}
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while(dy < r8);
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base_type::ren().blend_vline(x+dy, y-dx, y+dx, base_type::line_color(), cover_full);
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}
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else
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{
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base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
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}
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}
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}
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//--------------------------------------------------------------------
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void semiellipse_right(int x, int y, int r)
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{
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if(visible(x, y, r))
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{
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if(r)
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{
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int r8 = r * 4 / 5;
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int dy = -r;
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int dx = 0;
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ellipse_bresenham_interpolator ei(r * 3 / 5, r+r8);
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do
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{
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dx += ei.dx();
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dy += ei.dy();
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base_type::ren().blend_pixel(x - dy, y + dx, base_type::line_color(), cover_full);
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base_type::ren().blend_pixel(x - dy, y - dx, base_type::line_color(), cover_full);
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if(ei.dy() && dx)
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{
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base_type::ren().blend_vline(x-dy, y-dx+1, y+dx-1, base_type::fill_color(), cover_full);
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}
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++ei;
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}
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while(dy < r8);
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base_type::ren().blend_vline(x-dy, y-dx, y+dx, base_type::line_color(), cover_full);
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}
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else
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{
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base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
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}
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}
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}
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//--------------------------------------------------------------------
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void semiellipse_up(int x, int y, int r)
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{
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if(visible(x, y, r))
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{
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if(r)
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{
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int r8 = r * 4 / 5;
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int dy = -r;
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int dx = 0;
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ellipse_bresenham_interpolator ei(r * 3 / 5, r+r8);
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do
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{
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dx += ei.dx();
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dy += ei.dy();
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base_type::ren().blend_pixel(x + dx, y - dy, base_type::line_color(), cover_full);
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base_type::ren().blend_pixel(x - dx, y - dy, base_type::line_color(), cover_full);
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if(ei.dy() && dx)
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{
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base_type::ren().blend_hline(x-dx+1, y-dy, x+dx-1, base_type::fill_color(), cover_full);
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}
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++ei;
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}
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while(dy < r8);
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base_type::ren().blend_hline(x-dx, y-dy-1, x+dx, base_type::line_color(), cover_full);
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}
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else
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{
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base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
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}
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}
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}
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//--------------------------------------------------------------------
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void semiellipse_down(int x, int y, int r)
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{
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if(visible(x, y, r))
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{
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if(r)
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{
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int r8 = r * 4 / 5;
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int dy = -r;
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int dx = 0;
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ellipse_bresenham_interpolator ei(r * 3 / 5, r+r8);
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do
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{
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dx += ei.dx();
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dy += ei.dy();
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base_type::ren().blend_pixel(x + dx, y + dy, base_type::line_color(), cover_full);
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base_type::ren().blend_pixel(x - dx, y + dy, base_type::line_color(), cover_full);
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if(ei.dy() && dx)
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{
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base_type::ren().blend_hline(x-dx+1, y+dy, x+dx-1, base_type::fill_color(), cover_full);
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}
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++ei;
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}
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while(dy < r8);
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base_type::ren().blend_hline(x-dx, y+dy+1, x+dx, base_type::line_color(), cover_full);
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}
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else
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{
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base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
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}
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}
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}
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//--------------------------------------------------------------------
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void triangle_left(int x, int y, int r)
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{
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if(visible(x, y, r))
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{
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if(r)
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{
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int dy = -r;
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int dx = 0;
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int flip = 0;
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int r6 = r * 3 / 5;
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do
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{
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base_type::ren().blend_pixel(x + dy, y - dx, base_type::line_color(), cover_full);
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base_type::ren().blend_pixel(x + dy, y + dx, base_type::line_color(), cover_full);
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if(dx)
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{
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base_type::ren().blend_vline(x+dy, y-dx+1, y+dx-1, base_type::fill_color(), cover_full);
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}
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++dy;
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dx += flip;
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flip ^= 1;
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}
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while(dy < r6);
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base_type::ren().blend_vline(x+dy, y-dx, y+dx, base_type::line_color(), cover_full);
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}
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else
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{
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base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
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}
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}
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}
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//--------------------------------------------------------------------
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void triangle_right(int x, int y, int r)
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{
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if(visible(x, y, r))
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{
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if(r)
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{
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int dy = -r;
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int dx = 0;
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int flip = 0;
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int r6 = r * 3 / 5;
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do
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{
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base_type::ren().blend_pixel(x - dy, y - dx, base_type::line_color(), cover_full);
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base_type::ren().blend_pixel(x - dy, y + dx, base_type::line_color(), cover_full);
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if(dx)
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{
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base_type::ren().blend_vline(x-dy, y-dx+1, y+dx-1, base_type::fill_color(), cover_full);
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}
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++dy;
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dx += flip;
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flip ^= 1;
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}
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while(dy < r6);
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base_type::ren().blend_vline(x-dy, y-dx, y+dx, base_type::line_color(), cover_full);
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}
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else
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{
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base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
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}
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}
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}
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//--------------------------------------------------------------------
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void triangle_up(int x, int y, int r)
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{
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if(visible(x, y, r))
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{
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if(r)
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{
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int dy = -r;
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int dx = 0;
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int flip = 0;
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|
|
int r6 = r * 3 / 5;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
base_type::ren().blend_pixel(x - dx, y - dy, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_pixel(x + dx, y - dy, base_type::line_color(), cover_full);
|
|
|
|
|
|
|
|
if(dx)
|
|
|
|
{
|
|
|
|
base_type::ren().blend_hline(x-dx+1, y-dy, x+dx-1, base_type::fill_color(), cover_full);
|
|
|
|
}
|
|
|
|
++dy;
|
|
|
|
dx += flip;
|
|
|
|
flip ^= 1;
|
|
|
|
}
|
|
|
|
while(dy < r6);
|
|
|
|
base_type::ren().blend_hline(x-dx, y-dy, x+dx, base_type::line_color(), cover_full);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
|
|
void triangle_down(int x, int y, int r)
|
|
|
|
{
|
|
|
|
if(visible(x, y, r))
|
|
|
|
{
|
|
|
|
if(r)
|
|
|
|
{
|
|
|
|
int dy = -r;
|
|
|
|
int dx = 0;
|
|
|
|
int flip = 0;
|
|
|
|
int r6 = r * 3 / 5;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
base_type::ren().blend_pixel(x - dx, y + dy, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_pixel(x + dx, y + dy, base_type::line_color(), cover_full);
|
|
|
|
|
|
|
|
if(dx)
|
|
|
|
{
|
|
|
|
base_type::ren().blend_hline(x-dx+1, y+dy, x+dx-1, base_type::fill_color(), cover_full);
|
|
|
|
}
|
|
|
|
++dy;
|
|
|
|
dx += flip;
|
|
|
|
flip ^= 1;
|
|
|
|
}
|
|
|
|
while(dy < r6);
|
|
|
|
base_type::ren().blend_hline(x-dx, y+dy, x+dx, base_type::line_color(), cover_full);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
|
|
void four_rays(int x, int y, int r)
|
|
|
|
{
|
|
|
|
if(visible(x, y, r))
|
|
|
|
{
|
|
|
|
if(r)
|
|
|
|
{
|
|
|
|
int dy = -r;
|
|
|
|
int dx = 0;
|
|
|
|
int flip = 0;
|
|
|
|
int r3 = -(r / 3);
|
|
|
|
do
|
|
|
|
{
|
|
|
|
base_type::ren().blend_pixel(x - dx, y + dy, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_pixel(x + dx, y + dy, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_pixel(x - dx, y - dy, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_pixel(x + dx, y - dy, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_pixel(x + dy, y - dx, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_pixel(x + dy, y + dx, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_pixel(x - dy, y - dx, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_pixel(x - dy, y + dx, base_type::line_color(), cover_full);
|
|
|
|
|
|
|
|
if(dx)
|
|
|
|
{
|
|
|
|
base_type::ren().blend_hline(x-dx+1, y+dy, x+dx-1, base_type::fill_color(), cover_full);
|
|
|
|
base_type::ren().blend_hline(x-dx+1, y-dy, x+dx-1, base_type::fill_color(), cover_full);
|
|
|
|
base_type::ren().blend_vline(x+dy, y-dx+1, y+dx-1, base_type::fill_color(), cover_full);
|
|
|
|
base_type::ren().blend_vline(x-dy, y-dx+1, y+dx-1, base_type::fill_color(), cover_full);
|
|
|
|
}
|
|
|
|
++dy;
|
|
|
|
dx += flip;
|
|
|
|
flip ^= 1;
|
|
|
|
}
|
|
|
|
while(dy <= r3);
|
|
|
|
base_type::solid_rectangle(x+r3+1, y+r3+1, x-r3-1, y-r3-1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
|
|
void cross(int x, int y, int r)
|
|
|
|
{
|
|
|
|
if(visible(x, y, r))
|
|
|
|
{
|
|
|
|
if(r)
|
|
|
|
{
|
|
|
|
base_type::ren().blend_vline(x, y-r, y+r, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_hline(x-r, y, x+r, base_type::line_color(), cover_full);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
|
|
void xing(int x, int y, int r)
|
|
|
|
{
|
|
|
|
if(visible(x, y, r))
|
|
|
|
{
|
|
|
|
if(r)
|
|
|
|
{
|
|
|
|
int dy = -r * 7 / 10;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
base_type::ren().blend_pixel(x + dy, y + dy, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_pixel(x - dy, y + dy, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_pixel(x + dy, y - dy, base_type::line_color(), cover_full);
|
|
|
|
base_type::ren().blend_pixel(x - dy, y - dy, base_type::line_color(), cover_full);
|
|
|
|
++dy;
|
|
|
|
}
|
|
|
|
while(dy < 0);
|
|
|
|
}
|
|
|
|
base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
|
|
void dash(int x, int y, int r)
|
|
|
|
{
|
|
|
|
if(visible(x, y, r))
|
|
|
|
{
|
|
|
|
if(r) base_type::ren().blend_hline(x-r, y, x+r, base_type::line_color(), cover_full);
|
|
|
|
else base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
|
|
void dot(int x, int y, int r)
|
|
|
|
{
|
|
|
|
if(visible(x, y, r))
|
|
|
|
{
|
|
|
|
if(r) base_type::solid_ellipse(x, y, r, r);
|
|
|
|
else base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
|
|
void pixel(int x, int y, int)
|
|
|
|
{
|
|
|
|
base_type::ren().blend_pixel(x, y, base_type::fill_color(), cover_full);
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
|
|
void marker(int x, int y, int r, marker_e type)
|
|
|
|
{
|
|
|
|
switch(type)
|
|
|
|
{
|
|
|
|
case marker_square: square(x, y, r); break;
|
|
|
|
case marker_diamond: diamond(x, y, r); break;
|
|
|
|
case marker_circle: circle(x, y, r); break;
|
|
|
|
case marker_crossed_circle: crossed_circle(x, y, r); break;
|
|
|
|
case marker_semiellipse_left: semiellipse_left(x, y, r); break;
|
|
|
|
case marker_semiellipse_right: semiellipse_right(x, y, r); break;
|
|
|
|
case marker_semiellipse_up: semiellipse_up(x, y, r); break;
|
|
|
|
case marker_semiellipse_down: semiellipse_down(x, y, r); break;
|
|
|
|
case marker_triangle_left: triangle_left(x, y, r); break;
|
|
|
|
case marker_triangle_right: triangle_right(x, y, r); break;
|
|
|
|
case marker_triangle_up: triangle_up(x, y, r); break;
|
|
|
|
case marker_triangle_down: triangle_down(x, y, r); break;
|
|
|
|
case marker_four_rays: four_rays(x, y, r); break;
|
|
|
|
case marker_cross: cross(x, y, r); break;
|
|
|
|
case marker_x: xing(x, y, r); break;
|
|
|
|
case marker_dash: dash(x, y, r); break;
|
|
|
|
case marker_dot: dot(x, y, r); break;
|
|
|
|
case marker_pixel: pixel(x, y, r); break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
|
|
template<class T>
|
|
|
|
void markers(int n, const T* x, const T* y, T r, marker_e type)
|
|
|
|
{
|
|
|
|
if(n <= 0) return;
|
|
|
|
if(r == 0)
|
|
|
|
{
|
|
|
|
do
|
|
|
|
{
|
|
|
|
base_type::ren().blend_pixel(int(*x), int(*y), base_type::fill_color(), cover_full);
|
|
|
|
++x;
|
|
|
|
++y;
|
|
|
|
}
|
|
|
|
while(--n);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(type)
|
|
|
|
{
|
|
|
|
case marker_square: do { square (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_diamond: do { diamond (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_circle: do { circle (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_crossed_circle: do { crossed_circle (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_semiellipse_left: do { semiellipse_left (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_semiellipse_right: do { semiellipse_right(int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_semiellipse_up: do { semiellipse_up (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_semiellipse_down: do { semiellipse_down (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_triangle_left: do { triangle_left (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_triangle_right: do { triangle_right (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_triangle_up: do { triangle_up (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_triangle_down: do { triangle_down (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_four_rays: do { four_rays (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_cross: do { cross (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_x: do { xing (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_dash: do { dash (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_dot: do { dot (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
case marker_pixel: do { pixel (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
|
|
template<class T>
|
|
|
|
void markers(int n, const T* x, const T* y, const T* r, marker_e type)
|
|
|
|
{
|
|
|
|
if(n <= 0) return;
|
|
|
|
switch(type)
|
|
|
|
{
|
|
|
|
case marker_square: do { square (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_diamond: do { diamond (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_circle: do { circle (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_crossed_circle: do { crossed_circle (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_semiellipse_left: do { semiellipse_left (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_semiellipse_right: do { semiellipse_right(int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_semiellipse_up: do { semiellipse_up (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_semiellipse_down: do { semiellipse_down (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_triangle_left: do { triangle_left (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_triangle_right: do { triangle_right (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_triangle_up: do { triangle_up (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_triangle_down: do { triangle_down (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_four_rays: do { four_rays (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_cross: do { cross (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_x: do { xing (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_dash: do { dash (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_dot: do { dot (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
case marker_pixel: do { pixel (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
|
|
template<class T>
|
|
|
|
void markers(int n, const T* x, const T* y, const T* r, const color_type* fc, marker_e type)
|
|
|
|
{
|
|
|
|
if(n <= 0) return;
|
|
|
|
switch(type)
|
|
|
|
{
|
|
|
|
case marker_square: do { base_type::fill_color(*fc); square (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
|
|
|
|
case marker_diamond: do { base_type::fill_color(*fc); diamond (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
|
|
|
|
case marker_circle: do { base_type::fill_color(*fc); circle (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
|
|
|
|
case marker_crossed_circle: do { base_type::fill_color(*fc); crossed_circle (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
|
|
|
|
case marker_semiellipse_left: do { base_type::fill_color(*fc); semiellipse_left (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
|
|
|
|
case marker_semiellipse_right: do { base_type::fill_color(*fc); semiellipse_right(int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
|
|
|
|
case marker_semiellipse_up: do { base_type::fill_color(*fc); semiellipse_up (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
|
|
|
|
case marker_semiellipse_down: do { base_type::fill_color(*fc); semiellipse_down (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
|
|
|
|
case marker_triangle_left: do { base_type::fill_color(*fc); triangle_left (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
|
|
|
|
case marker_triangle_right: do { base_type::fill_color(*fc); triangle_right (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
|
|
|
|
case marker_triangle_up: do { base_type::fill_color(*fc); triangle_up (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
|
|
|
|
case marker_triangle_down: do { base_type::fill_color(*fc); triangle_down (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
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case marker_four_rays: do { base_type::fill_color(*fc); four_rays (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
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case marker_cross: do { base_type::fill_color(*fc); cross (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
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case marker_x: do { base_type::fill_color(*fc); xing (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
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case marker_dash: do { base_type::fill_color(*fc); dash (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
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case marker_dot: do { base_type::fill_color(*fc); dot (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
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case marker_pixel: do { base_type::fill_color(*fc); pixel (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
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}
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}
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//--------------------------------------------------------------------
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template<class T>
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void markers(int n, const T* x, const T* y, const T* r, const color_type* fc, const color_type* lc, marker_e type)
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{
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if(n <= 0) return;
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switch(type)
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{
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case marker_square: do { base_type::fill_color(*fc); base_type::line_color(*lc); square (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_diamond: do { base_type::fill_color(*fc); base_type::line_color(*lc); diamond (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_circle: do { base_type::fill_color(*fc); base_type::line_color(*lc); circle (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_crossed_circle: do { base_type::fill_color(*fc); base_type::line_color(*lc); crossed_circle (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_semiellipse_left: do { base_type::fill_color(*fc); base_type::line_color(*lc); semiellipse_left (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_semiellipse_right: do { base_type::fill_color(*fc); base_type::line_color(*lc); semiellipse_right(int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_semiellipse_up: do { base_type::fill_color(*fc); base_type::line_color(*lc); semiellipse_up (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_semiellipse_down: do { base_type::fill_color(*fc); base_type::line_color(*lc); semiellipse_down (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_triangle_left: do { base_type::fill_color(*fc); base_type::line_color(*lc); triangle_left (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_triangle_right: do { base_type::fill_color(*fc); base_type::line_color(*lc); triangle_right (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_triangle_up: do { base_type::fill_color(*fc); base_type::line_color(*lc); triangle_up (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_triangle_down: do { base_type::fill_color(*fc); base_type::line_color(*lc); triangle_down (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_four_rays: do { base_type::fill_color(*fc); base_type::line_color(*lc); four_rays (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_cross: do { base_type::fill_color(*fc); base_type::line_color(*lc); cross (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_x: do { base_type::fill_color(*fc); base_type::line_color(*lc); xing (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_dash: do { base_type::fill_color(*fc); base_type::line_color(*lc); dash (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_dot: do { base_type::fill_color(*fc); base_type::line_color(*lc); dot (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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case marker_pixel: do { base_type::fill_color(*fc); base_type::line_color(*lc); pixel (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
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}
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}
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};
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}
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#endif
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