mapnik/deps/boost/geometry/extensions/strategies/cartesian/closest_point.hpp

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2017-09-21 13:40:30 +00:00
// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2007-2013 Barend Gehrels, Amsterdam, the Netherlands.
// Copyright (c) 2008-2013 Bruno Lalande, Paris, France.
// Copyright (c) 2009-2013 Mateusz Loskot, London, UK.
// Copyright (c) 2013 Adam Wulkiewicz, Lodz, Poland.
// Copyright (c) 2017 Artem Pavlenko, UK
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_GEOMETRY_STRATEGY_CARTESIAN_CLOSEST_POINT_HPP
#define BOOST_GEOMETRY_STRATEGY_CARTESIAN_CLOSEST_POINT_HPP
#include <boost/type_traits/remove_const.hpp>
#include <boost/geometry/core/access.hpp>
#include <boost/geometry/core/point_type.hpp>
#include <boost/geometry/algorithms/convert.hpp>
#include <boost/geometry/arithmetic/arithmetic.hpp>
#include <boost/geometry/arithmetic/dot_product.hpp>
#include <boost/geometry/strategies/tags.hpp>
#include <boost/geometry/strategies/distance.hpp>
#include <boost/geometry/strategies/default_distance_result.hpp>
#include <boost/geometry/strategies/cartesian/distance_pythagoras.hpp>
#include <boost/geometry/util/select_coordinate_type.hpp>
#include <boost/geometry/algorithms/detail/overlay/segment_identifier.hpp>
namespace boost { namespace geometry
{
template <typename Point>
struct closest_point_result
{
typedef Point point_type;
typedef typename default_distance_result<Point>::type distance_type;
distance_type distance;
Point closest_point;
inline closest_point_result()
: distance(distance_type())
{}
};
namespace strategy { namespace distance
{
template
<
typename CalculationType = void,
typename Strategy = pythagoras<CalculationType>
>
struct calculate_closest_point
{
public :
// The three typedefs below are necessary to calculate distances
// from segments defined in integer coordinates.
// Integer coordinates can still result in FP distances.
// There is a division, which must be represented in FP.
// So promote.
template <typename Point, typename PointOfSegment>
struct calculation_type
: promote_floating_point
<
typename strategy::distance::services::return_type
<
Strategy,
Point,
PointOfSegment
>::type
>
{};
public :
// Helper function
template <typename Point1, typename Point2>
inline typename calculation_type<Point1, Point2>::type
apply_point_point(Point1 const& p1, Point2 const& p2) const
{
Strategy point_point_strategy;
boost::ignore_unused_variable_warning(point_point_strategy);
return point_point_strategy.apply(p1, p2);
}
template <typename Point, typename PointOfSegment, typename Result>
inline void apply(Point const& p,
PointOfSegment const& p1, PointOfSegment const& p2,
Result& result) const
{
assert_dimension_equal<Point, PointOfSegment>();
typedef typename calculation_type<Point, PointOfSegment>::type calculation_type;
//// A projected point of points in Integer coordinates must be able to be
//// represented in FP.
typedef model::point
<
calculation_type,
dimension<PointOfSegment>::value,
typename coordinate_system<PointOfSegment>::type
> fp_point_type;
// For convenience
typedef fp_point_type fp_vector_type;
fp_vector_type v, w;
geometry::convert(p2, v);
geometry::convert(p, w);
subtract_point(v, p1);
subtract_point(w, p1);
calculation_type const zero = calculation_type();
calculation_type const c1 = dot_product(w, v);
calculation_type const c2 = dot_product(v, v);
if (c1 < zero)
{
result.distance = apply_point_point(p, p1);
result.closest_point = p1;
}
else if(c1 > c2)
{
result.distance = apply_point_point(p, p2);
result.closest_point = p2;
}
else
{
Strategy point_point_strategy;
boost::ignore_unused_variable_warning(point_point_strategy);
if (geometry::math::equals(c2, zero))
{
geometry::convert(p1, result.closest_point);
result.distance = apply_point_point(p, p1);
return;
}
calculation_type const b = c1 / c2;
geometry::convert(p1, result.closest_point);
multiply_value(v, b);
add_point(result.closest_point, v);
result.distance = apply_point_point(p, result.closest_point);
}
}
};
}} // namespace strategy::distance
}} // namespace boost::geometry
#endif // BOOST_GEOMETRY_STRATEGY_CARTESIAN_CLOSEST_POINT_HPP