mapnik/include/mapnik/feature_style_processor.hpp

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/*****************************************************************************
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*
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* This file is part of Mapnik (c++ mapping toolkit)
*
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* Copyright (C) 2014 Artem Pavlenko
*
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* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
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* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
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*****************************************************************************/
#ifndef MAPNIK_FEATURE_STYLE_PROCESSOR_HPP
#define MAPNIK_FEATURE_STYLE_PROCESSOR_HPP
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// mapnik
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#include <mapnik/box2d.hpp>
#include <mapnik/featureset.hpp>
#include <mapnik/config.hpp>
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#include <mapnik/feature_style_processor_context.hpp>
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// stl
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#include <set>
#include <string>
namespace mapnik
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{
class Map;
class layer;
class projection;
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class proj_transform;
class feature_type_style;
class rule_cache;
struct layer_rendering_material;
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enum eAttributeCollectionPolicy
{
DEFAULT = 0,
COLLECT_ALL = 1
};
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template <typename Processor>
class MAPNIK_DECL feature_style_processor
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{
public:
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explicit feature_style_processor(Map const& m,
double scale_factor = 1.0);
/*!
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* \brief apply renderer to all map layers.
*/
void apply(double scale_denom_override=0.0);
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/*!
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* \brief apply renderer to a single layer, providing pre-populated set of query attribute names.
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*/
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void apply(mapnik::layer const& lyr,
std::set<std::string>& names,
double scale_denom_override=0.0);
/*!
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* \brief render a layer given a projection and scale.
*/
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void apply_to_layer(layer const& lay,
Processor & p,
projection const& proj0,
double scale,
double scale_denom,
unsigned width,
unsigned height,
box2d<double> const& extent,
int buffer_size,
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std::set<std::string>& names);
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private:
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/*!
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* \brief renders a featureset with the given styles.
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*/
void render_style(Processor & p,
feature_type_style const* style,
rule_cache const& rules,
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featureset_ptr features,
proj_transform const& prj_trans);
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/*!
* \brief prepare features for rendering asynchronously.
*/
void prepare_layer(layer_rendering_material & mat,
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feature_style_context_map & ctx_map,
Processor & p,
double scale,
double scale_denom,
unsigned width,
unsigned height,
box2d<double> const& extent,
int buffer_size,
std::set<std::string>& names);
/*!
* \brief render features list queued when they are available.
*/
void render_material(layer_rendering_material & mat, Processor & p );
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Map const& m_;
};
}
#endif // MAPNIK_FEATURE_STYLE_PROCESSOR_HPP