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69708dc640
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1af6f5db10
1 changed files with 24 additions and 11 deletions
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@ -45,7 +45,8 @@ double vertex_cache::angle(double width)
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{
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angle_ = current_segment_angle();
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}
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} else
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}
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else
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{
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scoped_state s(*this);
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if (move(width))
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@ -69,7 +70,8 @@ bool vertex_cache::next_subpath()
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{
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current_subpath_ = subpaths_.begin();
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initialized_ = true;
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} else
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}
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else
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{
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current_subpath_++;
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}
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@ -130,7 +132,9 @@ vertex_cache & vertex_cache::get_offseted(double offset, double region_width)
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if (pos != offseted_lines_.end())
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{
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offseted_line = pos->second;
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} else {
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}
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else
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{
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offset_converter<vertex_cache> converter(*this);
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converter.set_offset(offset);
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offseted_line = vertex_cache_ptr(new vertex_cache(converter));
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@ -147,7 +151,8 @@ vertex_cache & vertex_cache::get_offseted(double offset, double region_width)
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return *offseted_line;
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}
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inline double dist_sq(pixel_position const &d) {
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inline double dist_sq(pixel_position const &d)
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{
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return d.x*d.x + d.y*d.y;
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}
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@ -161,26 +166,33 @@ double vertex_cache::position_closest_to(pixel_position const &target_pos)
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// target position. would be good if there were some kind
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// of prior, or fast test to avoid calculating on each
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// segment, but i can't think of one.
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for (segment const &seg : current_subpath_->vector) {
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if (first) {
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for (segment const &seg : current_subpath_->vector)
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{
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if (first)
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{
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old_pos = seg.pos;
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min_pos = lin_pos;
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min_dist_sq = dist_sq(target_pos - old_pos);
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first = false;
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} else {
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}
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else
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{
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new_pos = seg.pos;
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pixel_position d = new_pos - old_pos;
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if ((d.x != 0.0) || (d.y != 0)) {
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if ((d.x != 0.0) || (d.y != 0))
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{
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pixel_position c = target_pos - old_pos;
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double t = (c.x * d.x + c.y * d.y) / dist_sq(d);
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if ((t >= 0.0) && (t <= 1.0)) {
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if ((t >= 0.0) && (t <= 1.0))
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{
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pixel_position pt = (d * t) + old_pos;
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double pt_dist_sq = dist_sq(target_pos - pt);
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if (pt_dist_sq < min_dist_sq) {
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if (pt_dist_sq < min_dist_sq)
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{
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min_dist_sq = pt_dist_sq;
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min_pos = lin_pos + seg.length * t;
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}
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@ -191,7 +203,8 @@ double vertex_cache::position_closest_to(pixel_position const &target_pos)
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lin_pos += seg.length;
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double end_dist_sq = dist_sq(target_pos - old_pos);
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if (end_dist_sq < min_dist_sq) {
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if (end_dist_sq < min_dist_sq)
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{
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min_dist_sq = end_dist_sq;
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min_pos = lin_pos;
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}
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