the blender is not called when scaling and if it were using pixfmt_rgba32_pre would be wrong, so switch back to pixfmt_rgba32
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1 changed files with 5 additions and 6 deletions
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@ -264,8 +264,7 @@ void scale_image_agg(Image & target,
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double ratio)
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{
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typedef agg::pixfmt_rgba32 pixfmt;
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typedef agg::pixfmt_rgba32_pre pixfmt_pre;
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typedef agg::renderer_base<pixfmt_pre> renderer_base;
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typedef agg::renderer_base<pixfmt> renderer_base;
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// define some stuff we'll use soon
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agg::rasterizer_scanline_aa<> ras;
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@ -279,9 +278,9 @@ void scale_image_agg(Image & target,
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typedef agg::image_accessor_clone<pixfmt> img_src_type;
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img_src_type img_src(pixf_src);
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// initialise destination AGG buffer (with transparency)
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// initialize destination AGG buffer (with transparency)
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agg::rendering_buffer rbuf_dst((unsigned char*)target.getBytes(), target.width(), target.height(), target.width() * 4);
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pixfmt_pre pixf_dst(rbuf_dst);
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pixfmt pixf_dst(rbuf_dst);
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renderer_base rb_dst(pixf_dst);
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rb_dst.clear(agg::rgba(0, 0, 0, 0));
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@ -294,8 +293,8 @@ void scale_image_agg(Image & target,
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interpolator_type interpolator(img_mtx);
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// draw an anticlockwise polygon to render our image into
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double scaled_width = target.width();//source.width() * image_ratio;
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double scaled_height = target.height();//source.height() * image_ratio;
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double scaled_width = target.width();
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double scaled_height = target.height();
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ras.reset();
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ras.move_to_d(x_off_f, y_off_f);
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ras.line_to_d(x_off_f + scaled_width, y_off_f);
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