Updated clipper
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feca4d9f9b
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2 changed files with 11 additions and 14 deletions
16
deps/clipper/include/clipper.hpp
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16
deps/clipper/include/clipper.hpp
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@ -1,8 +1,8 @@
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/*******************************************************************************
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* *
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* Author : Angus Johnson *
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* Version : 6.2.8 *
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* Date : 10 February 2015 *
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* Version : 6.2.9 *
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* Date : 16 February 2015 *
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* Website : http://www.angusj.com *
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* Copyright : Angus Johnson 2010-2015 *
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* *
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@ -170,13 +170,13 @@ private:
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friend class MAPNIK_DECL Clipper; //to access AllNodes
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};
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bool Orientation(const Path &poly);
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double Area(const Path &poly);
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int PointInPolygon(const IntPoint &pt, const Path &path);
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MAPNIK_DECL bool Orientation(const Path &poly);
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MAPNIK_DECL double Area(const Path &poly);
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MAPNIK_DECL int PointInPolygon(const IntPoint &pt, const Path &path);
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void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
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void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
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void SimplifyPolygons(Paths &polys, PolyFillType fillType = pftEvenOdd);
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MAPNIK_DECL void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
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MAPNIK_DECL void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
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MAPNIK_DECL void SimplifyPolygons(Paths &polys, PolyFillType fillType = pftEvenOdd);
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MAPNIK_DECL void CleanPolygon(const Path& in_poly, Path& out_poly, double distance = 1.415);
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MAPNIK_DECL void CleanPolygon(Path& poly, double distance = 1.415);
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9
deps/clipper/src/clipper.cpp
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9
deps/clipper/src/clipper.cpp
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@ -1,8 +1,8 @@
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/*******************************************************************************
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* *
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* Author : Angus Johnson *
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* Version : 6.2.8 *
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* Date : 10 February 2015 *
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* Version : 6.2.9 *
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* Date : 16 February 2015 *
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* Website : http://www.angusj.com *
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* Copyright : Angus Johnson 2010-2015 *
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* *
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@ -969,16 +969,13 @@ TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
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EStart = E->Prev;
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else
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EStart = E->Next;
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if (EStart->OutIdx != Skip)
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{
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if (IsHorizontal(*EStart)) //ie an adjoining horizontal skip edge
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if (IsHorizontal(*EStart)) //ie an adjoining horizontal skip edge
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{
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if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X)
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ReverseHorizontal(*E);
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}
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else if (EStart->Bot.X != E->Bot.X)
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ReverseHorizontal(*E);
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}
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}
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EStart = E;
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