SVG CSS: refactor unit value symbols table into separate header + add css_data member to svg_parser
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3 changed files with 63 additions and 19 deletions
54
include/mapnik/css/css_unit_value.hpp
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54
include/mapnik/css/css_unit_value.hpp
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@ -0,0 +1,54 @@
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/*****************************************************************************
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*
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* This file is part of Mapnik (c++ mapping toolkit)
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*
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* Copyright (C) 2020 Artem Pavlenko
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*****************************************************************************/
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#ifndef MAPNIK_CSS_UNIT_VALUE_HPP
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#define MAPNIK_CSS_UNIT_VALUE_HPP
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#include <boost/spirit/home/x3.hpp>
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namespace mapnik {
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namespace x3 = boost::spirit::x3;
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// units
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struct css_unit_value : x3::symbols<double>
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{
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const double DPI = 90;
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css_unit_value()
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{
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add
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("px", 1.0)
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("pt", DPI/72.0)
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("pc", DPI/6.0)
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("mm", DPI/25.4)
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("cm", DPI/2.54)
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("in", static_cast<double>(DPI))
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//("em", 1.0/16.0) // default pixel size for body (usually 16px)
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// ^^ this doesn't work currently as 'e' in 'em' interpreted as part of scientific notation.
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;
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}
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};
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} //mapnik
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#endif //MAPNIK_CSS_GRAMMAR_X3_DEF_HPP
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@ -25,6 +25,7 @@
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// mapnik
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#include <mapnik/config.hpp>
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#include <mapnik/css/css_grammar_x3.hpp>
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#include <mapnik/svg/svg_path_attributes.hpp>
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#include <mapnik/svg/svg_converter.hpp>
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#include <mapnik/svg/svg_path_adapter.hpp>
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@ -85,6 +86,7 @@ public:
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bool ignore_;
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std::map<std::string, gradient> gradient_map_;
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std::map<std::string, boost::property_tree::detail::rapidxml::xml_node<char> const*> node_cache_;
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mapnik::css_data css_data_;
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agg::trans_affine viewbox_tr_{};
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error_handler err_handler_;
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};
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@ -21,8 +21,8 @@
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*****************************************************************************/
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#include <mapnik/debug.hpp>
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#include <mapnik/css/css_unit_value.hpp>
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#include <mapnik/color_factory.hpp>
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#include <mapnik/css/css_grammar_x3.hpp>
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#include <mapnik/svg/svg_parser.hpp>
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#include <mapnik/svg/svg_path_parser.hpp>
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#include <mapnik/config_error.hpp>
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@ -279,17 +279,7 @@ double parse_svg_value(T & err_handler, const char* str, bool & is_percent)
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{
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namespace x3 = boost::spirit::x3;
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double val = 0.0;
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x3::symbols<double> units;
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units.add
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("px", 1.0)
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("pt", DPI/72.0)
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("pc", DPI/6.0)
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("mm", DPI/25.4)
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("cm", DPI/2.54)
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("in", static_cast<double>(DPI))
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//("em", 1.0/16.0) // default pixel size for body (usually 16px)
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// ^^ this doesn't work currently as 'e' in 'em' interpreted as part of scientific notation.
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;
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css_unit_value units;
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const char* cur = str; // phrase_parse mutates the first iterator
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const char* end = str + std::strlen(str);
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@ -463,25 +453,23 @@ void traverse_tree(svg_parser & parser, rapidxml::xml_node<char> const* node)
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if ("style"_case == name)
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{
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// <style> element shouldn't have nested elements
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// we only interested in DATA or CDATA
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// <style> element is not expected to have nested elements
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// we're only interested in DATA or CDATA
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for (auto const* child = node->first_node();
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child; child = child->next_sibling())
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{
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if (child->type() == rapidxml::node_data ||
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child->type() == rapidxml::node_cdata)
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{
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std::cerr << "======================== STYLE " << std::endl;
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mapnik::css_data css;
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auto const grammar = mapnik::grammar();
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auto const skipper = mapnik::skipper();
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char const* first = child->value();
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char const* last = first + child->value_size();
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std::vector<std::string> classes;
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bool result = boost::spirit::x3::phrase_parse(first, last, grammar, skipper, css);
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if (result)
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bool result = boost::spirit::x3::phrase_parse(first, last, grammar, skipper, parser.css_data_);
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if (result && !parser.css_data_.empty())
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{
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print_css(css);
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print_css(parser.css_data_);
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}
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}
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}
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