use numeric parser for arc flags
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44982cddc5
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1 changed files with 4 additions and 4 deletions
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@ -121,8 +121,8 @@ auto const arc_to = [] (auto & ctx)
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auto const& attr = _attr(ctx);
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auto const& p = boost::fusion::at_c<0>(attr);
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double angle = boost::fusion::at_c<1>(attr);
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int large_arc_flag = (boost::fusion::at_c<2>(attr) == '1')? 1 : 0;
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int sweep_flag = (boost::fusion::at_c<3>(attr) == '1')? 1 : 0;
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bool large_arc_flag = boost::fusion::at_c<2>(attr);
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bool sweep_flag = boost::fusion::at_c<3>(attr);
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auto const& v = boost::fusion::at_c<4>(attr);
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extract_path(ctx).arc_to(std::get<0>(p), std::get<1>(p),
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util::radians(angle),
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@ -146,6 +146,8 @@ auto const absolute = [] (auto const& ctx)
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extract_relative(ctx) = false;
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};
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// arc flags parser 0/1
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x3::uint_parser<std::uint8_t, 10, 1, 1> flag;
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// rules
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auto const coord = x3::rule<class coord_tag, coord_type>{} = double_ > -lit(',') > double_;
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@ -176,8 +178,6 @@ auto const Q = x3::rule<class Q_tag> {} = (lit('Q')[absolute] | lit('q')[relativ
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auto const T = x3::rule<class T_tag> {} = (lit('T')[absolute] | lit('t')[relative])
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> ((coord ) [curve3_smooth] % -lit(',')); // +curve3_smooth (smooth-quadratic-bezier-curveto)
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auto const flag = x3::rule<class Flag_tag, int> {} = char_('0') | char_('1'); // arc-flag/sweep-flag
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auto const A = x3::rule<class A_tag> {} = (lit('A')[absolute] | lit('a')[relative])
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> ((coord > -lit(',') > double_ > -lit(',') > flag > -lit(',') > flag > -lit(',') > coord)
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[arc_to] % -lit(',')); // +arc_to;
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