New interior algorithm
This commit is contained in:
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497b516feb
commit
64b874ecb1
10 changed files with 370 additions and 86 deletions
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@ -518,80 +518,6 @@ bool hit_test(PathType & path, double x, double y, double tol)
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return inside;
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}
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template <typename PathType>
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bool interior_position(PathType & path, double & x, double & y)
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{
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// start with the centroid
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if (!label::centroid(path, x,y))
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return false;
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// otherwise we find a horizontal line across the polygon and then return the
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// center of the widest intersection between the polygon and the line.
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std::vector<double> intersections; // only need to store the X as we know the y
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geometry::point<double> p0, p1, move_to;
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unsigned command = SEG_END;
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path.rewind(0);
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while (SEG_END != (command = path.vertex(&p0.x, &p0.y)))
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{
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switch (command)
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{
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case SEG_MOVETO:
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move_to = p0;
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break;
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case SEG_CLOSE:
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p0 = move_to;
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case SEG_LINETO:
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// if the segments overlap
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if (p0.y == p1.y)
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{
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if (p0.y == y)
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{
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double xi = (p0.x + p1.x) / 2.0;
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intersections.push_back(xi);
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}
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}
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// if the path segment crosses the bisector
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else if ((p0.y <= y && p1.y >= y) ||
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(p0.y >= y && p1.y <= y))
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{
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// then calculate the intersection
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double xi = p0.x;
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if (p0.x != p1.x)
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{
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double m = (p1.y - p0.y) / (p1.x - p0.x);
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double c = p0.y - m * p0.x;
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xi = (y - c) / m;
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}
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intersections.push_back(xi);
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}
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break;
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}
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p1 = p0;
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}
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// no intersections we just return the default
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if (intersections.empty())
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return true;
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std::sort(intersections.begin(), intersections.end());
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double max_width = 0;
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for (unsigned ii = 1; ii < intersections.size(); ii += 2)
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{
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double xlow = intersections[ii-1];
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double xhigh = intersections[ii];
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double width = xhigh - xlow;
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if (width > max_width)
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{
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x = (xlow + xhigh) / 2.0;
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max_width = width;
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}
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}
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return true;
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}
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}}
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#endif // MAPNIK_GEOM_UTIL_HPP
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35
include/mapnik/geometry/interior.hpp
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35
include/mapnik/geometry/interior.hpp
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@ -0,0 +1,35 @@
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/*****************************************************************************
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*
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* This file is part of Mapnik (c++ mapping toolkit)
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*
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* Copyright (C) 2017 Artem Pavlenko
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*****************************************************************************/
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#ifndef MAPNIK_GEOMETRY_INTERIOR_HPP
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#define MAPNIK_GEOMETRY_INTERIOR_HPP
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#include <mapnik/geometry.hpp>
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namespace mapnik { namespace geometry {
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template <class T>
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point<T> interior(polygon<T> const& polygon, double scale_factor);
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} }
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#endif // MAPNIK_GEOMETRY_INTERIOR_HPP
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71
include/mapnik/geometry/polygon_vertex_processor.hpp
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71
include/mapnik/geometry/polygon_vertex_processor.hpp
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@ -0,0 +1,71 @@
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/*****************************************************************************
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*
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* This file is part of Mapnik (c++ mapping toolkit)
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*
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* Copyright (C) 2017 Artem Pavlenko
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*****************************************************************************/
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#ifndef MAPNIK_GEOMETRY_POLYGON_VERTEX_PROCESSOR_HPP
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#define MAPNIK_GEOMETRY_POLYGON_VERTEX_PROCESSOR_HPP
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// geometry
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#include <mapnik/geometry.hpp>
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namespace mapnik { namespace geometry {
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template <typename T>
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struct polygon_vertex_processor
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{
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template <typename Path>
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void add_path(Path & path)
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{
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point<T> p;
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unsigned cmd;
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linear_ring<T> ring;
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bool exterior = true;
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while ((cmd = path.vertex(&p.x, &p.y)) != SEG_END)
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{
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switch (cmd)
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{
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case SEG_MOVETO:
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case SEG_LINETO:
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ring.emplace_back(p);
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break;
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case SEG_CLOSE:
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ring.emplace_back(ring.front());
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if (exterior)
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{
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polygon_.exterior_ring = std::move(ring);
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exterior = false;
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}
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else
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{
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polygon_.interior_rings.emplace_back(std::move(ring));
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}
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ring = linear_ring<T>();
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break;
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}
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}
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}
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polygon<T> polygon_;
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};
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} }
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#endif // MAPNIK_GEOMETRY_POLYGON_VERTEX_PROCESSOR_HPP
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@ -46,6 +46,7 @@ struct markers_placement_params
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bool allow_overlap;
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bool avoid_edges;
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direction_enum direction;
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double scale_factor;
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};
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class markers_basic_placement : util::noncopyable
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@ -26,6 +26,8 @@
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#include <mapnik/markers_placements/point.hpp>
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#include <mapnik/geom_util.hpp>
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#include <mapnik/geometry_types.hpp>
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#include <mapnik/geometry/interior.hpp>
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#include <mapnik/geometry/polygon_vertex_processor.hpp>
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namespace mapnik {
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@ -58,11 +60,13 @@ public:
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}
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else
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{
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if (!label::interior_position(this->locator_, x, y))
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{
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this->done_ = true;
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return false;
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}
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geometry::polygon_vertex_processor<double> vertex_processor;
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vertex_processor.add_path(this->locator_);
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geometry::point<double> placement = geometry::interior(vertex_processor.polygon_,
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this->params_.scale_factor);
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x = placement.x;
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y = placement.y;
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}
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angle = 0;
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@ -32,6 +32,7 @@
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#include <mapnik/geometry_centroid.hpp>
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#include <mapnik/geometry_type.hpp>
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#include <mapnik/geometry_types.hpp>
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#include <mapnik/geometry/interior.hpp>
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#include <mapnik/vertex_adapters.hpp>
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#include <mapnik/geom_util.hpp>
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@ -79,9 +80,7 @@ void render_point_symbolizer(point_symbolizer const &sym,
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else if (type == mapnik::geometry::geometry_types::Polygon)
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{
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auto const& poly = mapnik::util::get<geometry::polygon<double> >(geometry);
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geometry::polygon_vertex_adapter<double> va(poly);
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if (!label::interior_position(va ,pt.x, pt.y))
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return;
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pt = geometry::interior(poly, common.scale_factor_);
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}
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else
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{
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@ -169,6 +169,7 @@ source = Split(
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datasource_cache_static.cpp
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debug.cpp
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geometry_reprojection.cpp
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geometry/interior.cpp
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expression_node.cpp
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expression_string.cpp
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expression.cpp
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234
src/geometry/interior.cpp
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234
src/geometry/interior.cpp
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@ -0,0 +1,234 @@
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/*****************************************************************************
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*
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* This file is part of Mapnik (c++ mapping toolkit)
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*
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* Copyright (C) 2017 Artem Pavlenko
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*****************************************************************************/
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#include <mapnik/geometry/interior.hpp>
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#include <mapnik/geometry_envelope.hpp>
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#include <mapnik/box2d.hpp>
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#include <mapnik/geometry_centroid.hpp>
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#include <algorithm>
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#include <cmath>
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#include <iostream>
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#include <queue>
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namespace mapnik { namespace geometry {
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// Interior algorithm is realized as a modification of Polylabel algorithm
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// from https://github.com/mapbox/polylabel.
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// The modification aims to improve visual output by prefering
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// placements closer to centroid.
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namespace detail {
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// get squared distance from a point to a segment
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template <class T>
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T segment_dist_sq(const point<T>& p,
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const point<T>& a,
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const point<T>& b)
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{
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auto x = a.x;
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auto y = a.y;
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auto dx = b.x - x;
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auto dy = b.y - y;
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if (dx != 0 || dy != 0) {
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auto t = ((p.x - x) * dx + (p.y - y) * dy) / (dx * dx + dy * dy);
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if (t > 1) {
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x = b.x;
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y = b.y;
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} else if (t > 0) {
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x += dx * t;
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y += dy * t;
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}
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}
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dx = p.x - x;
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dy = p.y - y;
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return dx * dx + dy * dy;
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}
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template <class T>
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void point_to_ring_dist(point<T> const& point, linear_ring<T> const& ring,
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bool & inside, double & min_dist_sq)
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{
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for (std::size_t i = 0, len = ring.size(), j = len - 1; i < len; j = i++)
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{
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const auto& a = ring[i];
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const auto& b = ring[j];
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if ((a.y > point.y) != (b.y > point.y) &&
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(point.x < (b.x - a.x) * (point.y - a.y) / (b.y - a.y) + a.x)) inside = !inside;
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min_dist_sq = std::min(min_dist_sq, segment_dist_sq(point, a, b));
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}
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}
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// signed distance from point to polygon outline (negative if point is outside)
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template <class T>
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double point_to_polygon_dist(const point<T>& point, const polygon<T>& polygon)
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{
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bool inside = false;
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double min_dist_sq = std::numeric_limits<double>::infinity();
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point_to_ring_dist(point, polygon.exterior_ring, inside, min_dist_sq);
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for (const auto& ring : polygon.interior_rings)
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{
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point_to_ring_dist(point, ring, inside, min_dist_sq);
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}
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return (inside ? 1 : -1) * std::sqrt(min_dist_sq);
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}
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template <class T>
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struct fitness_functor
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{
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fitness_functor(point<T> const& centroid, point<T> const& polygon_size)
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: centroid(centroid),
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max_size(std::max(polygon_size.x, polygon_size.y))
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{}
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T operator()(point<T> const& cell_center, T distance_polygon) const
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{
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if (distance_polygon <= 0)
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{
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return distance_polygon;
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}
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point<T> d(cell_center.x - centroid.x, cell_center.y - centroid.y);
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double distance_centroid = std::sqrt(d.x * d.x + d.y * d.y);
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return distance_polygon * (1 - distance_centroid / max_size);
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}
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point<T> centroid;
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T max_size;
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};
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template <class T>
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struct cell
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{
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template <class FitnessFunc>
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cell(const point<T>& c_, T h_,
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const polygon<T>& polygon,
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const FitnessFunc& ff)
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: c(c_),
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h(h_),
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d(point_to_polygon_dist(c, polygon)),
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fitness(ff(c, d)),
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max_fitness(ff(c, d + h * std::sqrt(2)))
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{}
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point<T> c; // cell center
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T h; // half the cell size
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T d; // distance from cell center to polygon
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T fitness; // fitness of the cell center
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T max_fitness; // a "potential" of the cell calculated from max distance to polygon within the cell
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};
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template <class T>
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point<T> polylabel(const polygon<T>& polygon, T precision = 1)
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{
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// find the bounding box of the outer ring
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const box2d<T> bbox = envelope(polygon.exterior_ring);
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const point<T> size { bbox.width(), bbox.height() };
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const T cell_size = std::min(size.x, size.y);
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T h = cell_size / 2;
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// a priority queue of cells in order of their "potential" (max distance to polygon)
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auto compare_func = [] (const cell<T>& a, const cell<T>& b)
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{
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return a.max_fitness < b.max_fitness;
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};
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using Queue = std::priority_queue<cell<T>, std::vector<cell<T>>, decltype(compare_func)>;
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Queue queue(compare_func);
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if (cell_size == 0)
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{
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return { bbox.minx(), bbox.miny() };
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}
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point<T> centroid;
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if (!mapnik::geometry::centroid(polygon, centroid))
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{
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auto center = bbox.center();
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return { center.x, center.y };
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}
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fitness_functor<T> fitness_func(centroid, size);
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// cover polygon with initial cells
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for (T x = bbox.minx(); x < bbox.maxx(); x += cell_size)
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{
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for (T y = bbox.miny(); y < bbox.maxy(); y += cell_size)
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{
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queue.push(cell<T>({x + h, y + h}, h, polygon, fitness_func));
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}
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}
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// take centroid as the first best guess
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auto best_cell = cell<T>(centroid, 0, polygon, fitness_func);
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while (!queue.empty())
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{
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// pick the most promising cell from the queue
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auto current_cell = queue.top();
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queue.pop();
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// update the best cell if we found a better one
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if (current_cell.fitness > best_cell.fitness)
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{
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best_cell = current_cell;
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}
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// do not drill down further if there's no chance of a better solution
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if (current_cell.max_fitness - best_cell.fitness <= precision) continue;
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// split the cell into four cells
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h = current_cell.h / 2;
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queue.push(cell<T>({current_cell.c.x - h, current_cell.c.y - h}, h, polygon, fitness_func));
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queue.push(cell<T>({current_cell.c.x + h, current_cell.c.y - h}, h, polygon, fitness_func));
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queue.push(cell<T>({current_cell.c.x - h, current_cell.c.y + h}, h, polygon, fitness_func));
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queue.push(cell<T>({current_cell.c.x + h, current_cell.c.y + h}, h, polygon, fitness_func));
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}
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return best_cell.c;
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}
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} // namespace detail
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template <class T>
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point<T> interior(polygon<T> const& polygon, double scale_factor)
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{
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// This precision has been chosen to work well in the map (viewport) coordinates.
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double precision = 10.0 * scale_factor;
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return detail::polylabel(polygon, precision);
|
||||
}
|
||||
|
||||
template
|
||||
point<double> interior(polygon<double> const& polygon, double scale_factor);
|
||||
|
||||
} }
|
||||
|
|
@ -228,7 +228,8 @@ markers_dispatch_params::markers_dispatch_params(box2d<double> const& size,
|
|||
get<value_double, keys::max_error>(sym, feature, vars),
|
||||
get<value_bool, keys::allow_overlap>(sym, feature, vars),
|
||||
get<value_bool, keys::avoid_edges>(sym, feature, vars),
|
||||
get<direction_enum, keys::direction>(sym, feature, vars)}
|
||||
get<direction_enum, keys::direction>(sym, feature, vars),
|
||||
scale}
|
||||
, placement_method(get<marker_placement_enum, keys::markers_placement_type>(sym, feature, vars))
|
||||
, ignore_placement(get<value_bool, keys::ignore_placement>(sym, feature, vars))
|
||||
, snap_to_pixels(snap)
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
#include <mapnik/geometry.hpp>
|
||||
#include <mapnik/geometry_type.hpp>
|
||||
#include <mapnik/geometry_centroid.hpp>
|
||||
#include <mapnik/geometry/interior.hpp>
|
||||
#include <mapnik/vertex_processor.hpp>
|
||||
#include <mapnik/geom_util.hpp>
|
||||
#include <mapnik/parse_path.hpp>
|
||||
|
@ -40,6 +41,10 @@
|
|||
#include <mapnik/text/placement_finder_impl.hpp>
|
||||
#include <mapnik/text/placements/base.hpp>
|
||||
#include <mapnik/text/placements/dummy.hpp>
|
||||
#include <mapnik/geometry_transform.hpp>
|
||||
#include <mapnik/geometry_strategy.hpp>
|
||||
#include <mapnik/proj_strategy.hpp>
|
||||
#include <mapnik/view_strategy.hpp>
|
||||
|
||||
namespace mapnik {
|
||||
namespace geometry {
|
||||
|
@ -288,9 +293,16 @@ void base_symbolizer_helper::initialize_points() const
|
|||
}
|
||||
else if (how_placed == INTERIOR_PLACEMENT && type == geometry::geometry_types::Polygon)
|
||||
{
|
||||
auto const& poly = mapnik::util::get<geometry::polygon<double> >(geom);
|
||||
geometry::polygon_vertex_adapter<double> va(poly);
|
||||
success = label::interior_position(va, label_x, label_y);
|
||||
auto const& poly = util::get<geometry::polygon<double>>(geom);
|
||||
proj_transform backwart_transform(prj_trans_.dest(), prj_trans_.source());
|
||||
view_strategy vs(t_);
|
||||
proj_strategy ps(backwart_transform);
|
||||
using transform_group_type = geometry::strategy_group<proj_strategy, view_strategy>;
|
||||
transform_group_type transform_group(ps, vs);
|
||||
geometry::polygon<double> tranformed_poly(geometry::transform<double>(poly, transform_group));
|
||||
geometry::point<double> pt = geometry::interior(tranformed_poly, scale_factor_);
|
||||
points_.emplace_back(pt.x, pt.y);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue