remove std::function from placement loop
(std::function incurs overhead of polymorphic dispatch internally and relatively expensive - avoid using in performance critic code)
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1 changed files with 9 additions and 5 deletions
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@ -36,7 +36,6 @@
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// stl
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#include <vector>
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#include <functional>
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namespace mapnik
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{
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@ -211,17 +210,22 @@ bool placement_finder::single_line_placement(vertex_cache &pp, text_upright_e or
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double angle;
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rotation rot;
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double last_glyph_spacing = 0.;
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std::function<bool(double)> glyph_move_method = std::bind(
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move_by_length ? &vertex_cache::move : &vertex_cache::move_to_distance, &off_pp, std::placeholders::_1);
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for (auto const& glyph : line)
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{
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if (current_cluster != static_cast<int>(glyph.char_index))
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{
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if (!glyph_move_method(sign * (layout.cluster_width(current_cluster) + last_glyph_spacing)))
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if (move_by_length)
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{
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if (!off_pp.move(sign * (layout.cluster_width(current_cluster) + last_glyph_spacing)))
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return false;
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}
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else
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{
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if (!off_pp.move_to_distance(sign * (layout.cluster_width(current_cluster) + last_glyph_spacing)))
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return false;
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}
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current_cluster = glyph.char_index;
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last_glyph_spacing = glyph.format->character_spacing * scale_factor_;
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// Only calculate new angle at the start of each cluster!
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