apply small patch from David Eastcott which fixes a problem with the insertion of character envelope fragments (as a result of overlap rejection) into the detector which in turn causes rejection of other text placement that should have been rendered.

This commit is contained in:
Dane Springmeyer 2009-12-13 23:29:02 +00:00
parent 19194dd8fa
commit 798b0731e5

View file

@ -92,7 +92,7 @@ namespace mapnik
dimensions(),
text_size(sym.get_text_size())
{}
placement::~placement() {}
template<typename T>
@ -353,6 +353,8 @@ namespace mapnik
x = (string_width / 2.0) - line_width;
// save each character rendering position and build envelope as go thru loop
std::queue< Envelope<double> > c_envelopes;
for (unsigned i = 0; i < p.info.num_characters(); i++)
{
character_info ci;
@ -397,20 +399,26 @@ namespace mapnik
current_placement->starting_y - y - max_character_height);
}
if (!dimensions_.intersects(e) ||
(!p.allow_overlap && !detector_.has_point_placement(e,p.minimum_distance)))
{
// if there is an overlap with existing envelopes, then exit - no placement
if (!dimensions_.intersects(e) || (!p.allow_overlap && !detector_.has_point_placement(e,p.minimum_distance)))
return;
}
if (p.avoid_edges && !dimensions_.contains(e)) return;
if (p.avoid_edges && !dimensions_.contains(e))
return;
p.envelopes.push(e);
c_envelopes.push(e); // add character's envelope to temp storage
}
x += cwidth; // move position to next character
}
// since there was no early exit, add the character envelopes to the placements' envelopes
while( !c_envelopes.empty() )
{
p.envelopes.push( c_envelopes.front() );
c_envelopes.pop();
}
p.placements.push_back(current_placement.release());
//update_detector(p);
}