use pixfmt pre for the sake of clarity

This commit is contained in:
Dane Springmeyer 2013-07-23 18:44:39 -04:00
parent f682fcc6d1
commit 84842f59c7

View file

@ -30,6 +30,7 @@
// agg // agg
#include "agg_rendering_buffer.h" #include "agg_rendering_buffer.h"
#include "agg_pixfmt_rgba.h" #include "agg_pixfmt_rgba.h"
#include "agg_color_rgba.h"
// boost // boost
#include <boost/scoped_array.hpp> #include <boost/scoped_array.hpp>
@ -202,7 +203,7 @@ void image_32::premultiply()
void image_32::demultiply() void image_32::demultiply()
{ {
agg::rendering_buffer buffer(data_.getBytes(),width_,height_,width_ * 4); agg::rendering_buffer buffer(data_.getBytes(),width_,height_,width_ * 4);
agg::pixfmt_rgba32 pixf(buffer); agg::pixfmt_rgba32_pre pixf(buffer);
pixf.demultiply(); pixf.demultiply();
premultiplied_ = false; premultiplied_ = false;
} }