Fix reduce_4() to make it consistent with reduce_8(). This was breaking tiles which were compressing down to a 16 entry colormap. All the pixels were being set to the alpha index.
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@ -126,7 +126,7 @@ namespace mapnik {
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mapnik::rgb c((val)&0xff, (val>>8)&0xff, (val>>16) & 0xff);
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byte index = tree.quantize(c);
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if (x%2 > 0) index = index<<4;
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if ((val>>24)^0x80) index = 0;//alfa
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if (!((val>>24)&0x80)) index = 0;//alfa
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row_out[x>>1] |= index;
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}
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}
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