+ align text and shields to pixels

This commit is contained in:
Artem Pavlenko 2010-09-10 13:15:34 +00:00
parent 14971ed88c
commit acd05cb5cd

View file

@ -306,7 +306,8 @@ void agg_renderer<T>::process(shield_symbolizer const& sym,
placement text_placement(info, sym, w, h, false);
text_placement.avoid_edges = sym.get_avoid_edges();
text_placement.allow_overlap = sym.get_allow_overlap();
position const& pos = sym.get_displacement();
position const& shield_pos = sym.get_shield_displacement();
for( unsigned jj = 0; jj < geom.num_points(); jj++ )
{
double label_x;
@ -319,7 +320,7 @@ void agg_renderer<T>::process(shield_symbolizer const& sym,
geom.label_position(&label_x, &label_y); // by middle of line or by point
prj_trans.backward(label_x,label_y, z);
t_.forward(&label_x,&label_y);
position const& shield_pos = sym.get_shield_displacement();
label_x += boost::get<0>(shield_pos);
label_y += boost::get<1>(shield_pos);
@ -340,13 +341,13 @@ void agg_renderer<T>::process(shield_symbolizer const& sym,
box2d<double> label_ext;
if( !sym.get_unlock_image() )
{ // center image at text center position
{
// center image at text center position
// remove displacement from image label
position pos = sym.get_displacement();
double lx = x - boost::get<0>(pos);
double ly = y - boost::get<1>(pos);
px=int(floor(lx - (0.5 * w))) ;
py=int(floor(ly - (0.5 * h))) ;
px=int(floor(lx - (0.5 * w))) + 1;
py=int(floor(ly - (0.5 * h))) + 1;
label_ext.init( floor(lx - 0.5 * w), floor(ly - 0.5 * h), ceil (lx + 0.5 * w), ceil (ly + 0.5 * h) );
}
else
@ -378,19 +379,20 @@ void agg_renderer<T>::process(shield_symbolizer const& sym,
placement text_placement(info, sym, w, h, true);
text_placement.avoid_edges = sym.get_avoid_edges();
finder.find_point_placements<path_type>(text_placement,path);
position const& pos = sym.get_displacement();
for (unsigned int ii = 0; ii < text_placement.placements.size(); ++ ii)
{
{
double x = floor(text_placement.placements[ii].starting_x);
double y = floor(text_placement.placements[ii].starting_y);
double x = text_placement.placements[ii].starting_x;
double y = text_placement.placements[ii].starting_y;
double lx = x - boost::get<0>(pos);
double ly = y - boost::get<1>(pos);
int px=int(floor(lx - (0.5*w))) + 1;
int py=int(floor(ly - (0.5*h))) + 1;
int px=int(x - (w/2));
int py=int(y - (h/2));
pixmap_.set_rectangle_alpha(px,py,*(*data));
if (writer.first) writer.first->add_box(box2d<double>(px,py,px+w,py+h), feature, t_, writer.second);
box2d<double> dim = ren.prepare_glyphs(&text_placement.placements[ii]);
ren.render(x,y);
}