proj_transform: fix bbox reprojection
- remove buggy calculate_bbox, use boost::geometry::envelope instead - move helper envelope_points to anonymous namespace and make it always produce exactly the requested number of points, even if it's not evenly divisible by 4
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6714207379
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1 changed files with 70 additions and 60 deletions
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@ -21,13 +21,17 @@
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*****************************************************************************/
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*****************************************************************************/
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// mapnik
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// mapnik
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#include <mapnik/global.hpp>
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#include <mapnik/box2d.hpp>
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#include <mapnik/box2d.hpp>
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#include <mapnik/geometry.hpp>
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#include <mapnik/geometry_adapters.hpp>
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#include <mapnik/projection.hpp>
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#include <mapnik/projection.hpp>
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#include <mapnik/proj_transform.hpp>
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#include <mapnik/proj_transform.hpp>
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#include <mapnik/coord.hpp>
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#include <mapnik/coord.hpp>
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#include <mapnik/util/is_clockwise.hpp>
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#include <mapnik/util/is_clockwise.hpp>
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// boost
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#include <boost/geometry/algorithms/envelope.hpp>
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#ifdef MAPNIK_USE_PROJ4
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#ifdef MAPNIK_USE_PROJ4
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// proj4
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// proj4
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#include <proj_api.h>
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#include <proj_api.h>
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@ -39,6 +43,56 @@
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namespace mapnik {
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namespace mapnik {
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namespace { // (local)
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// Returns points in clockwise order. This allows us to do anti-meridian checks.
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template <typename T>
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auto envelope_points(box2d<T> const& env, std::size_t num_points)
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-> geometry::multi_point<T>
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{
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auto width = env.width();
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auto height = env.height();
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geometry::multi_point<T> coords;
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coords.reserve(num_points);
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// top side: left >>> right
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// gets extra point if (num_points % 4 >= 1)
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for (std::size_t i = 0, n = (num_points + 3) / 4; i < n; ++i)
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{
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auto x = env.minx() + (i * width) / n;
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coords.emplace_back(x, env.maxy());
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}
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// right side: top >>> bottom
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// gets extra point if (num_points % 4 >= 3)
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for (std::size_t i = 0, n = (num_points + 1) / 4; i < n; ++i)
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{
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auto y = env.maxy() - (i * height) / n;
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coords.emplace_back(env.maxx(), y);
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}
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// bottom side: right >>> left
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// gets extra point if (num_points % 4 >= 2)
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for (std::size_t i = 0, n = (num_points + 2) / 4; i < n; ++i)
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{
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auto x = env.maxx() - (i * width) / n;
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coords.emplace_back(x, env.miny());
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}
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// left side: bottom >>> top
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// never gets extra point
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for (std::size_t i = 0, n = (num_points + 0) / 4; i < n; ++i)
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{
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auto y = env.miny() + (i * height) / n;
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coords.emplace_back(env.minx(), y);
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}
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return coords;
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}
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} // namespace mapnik::(local)
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proj_transform::proj_transform(projection const& source,
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proj_transform::proj_transform(projection const& source,
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projection const& dest)
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projection const& dest)
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: source_(source),
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: source_(source),
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@ -334,49 +388,6 @@ bool proj_transform::backward (box2d<double> & box) const
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return true;
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return true;
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}
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}
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// Returns points in clockwise order. This allows us to do anti-meridian checks.
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void envelope_points(std::vector< coord<double,2> > & coords, box2d<double>& env, int points)
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{
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double width = env.width();
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double height = env.height();
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int steps;
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if (points <= 4) {
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steps = 0;
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} else {
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steps = static_cast<int>(std::ceil((points - 4) / 4.0));
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}
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steps += 1;
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double xstep = width / steps;
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double ystep = height / steps;
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coords.resize(points);
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for (int i=0; i<steps; i++) {
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// top: left>right
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coords[i] = coord<double, 2>(env.minx() + i * xstep, env.maxy());
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// right: top>bottom
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coords[i + steps] = coord<double, 2>(env.maxx(), env.maxy() - i * ystep);
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// bottom: right>left
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coords[i + steps * 2] = coord<double, 2>(env.maxx() - i * xstep, env.miny());
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// left: bottom>top
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coords[i + steps * 3] = coord<double, 2>(env.minx(), env.miny() + i * ystep);
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}
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}
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box2d<double> calculate_bbox(std::vector<coord<double,2> > & points) {
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std::vector<coord<double,2> >::iterator it = points.begin();
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std::vector<coord<double,2> >::iterator it_end = points.end();
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box2d<double> env(*it, *(++it));
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for (; it!=it_end; ++it) {
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env.expand_to_include(*it);
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}
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return env;
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}
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// More robust, but expensive, bbox transform
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// More robust, but expensive, bbox transform
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// in the face of proj4 out of bounds conditions.
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// in the face of proj4 out of bounds conditions.
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// Can result in 20 -> 10 r/s performance hit.
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// Can result in 20 -> 10 r/s performance hit.
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@ -393,18 +404,18 @@ bool proj_transform::backward(box2d<double>& env, int points) const
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return backward(env);
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return backward(env);
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}
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}
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std::vector<coord<double,2> > coords;
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auto coords = envelope_points(env, points); // this is always clockwise
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envelope_points(coords, env, points); // this is always clockwise
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double z;
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for (auto & p : coords)
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for (std::vector<coord<double,2> >::iterator it = coords.begin(); it!=coords.end(); ++it) {
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{
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z = 0;
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double z = 0;
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if (!backward(it->x, it->y, z)) {
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if (!backward(p.x, p.y, z))
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return false;
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return false;
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}
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}
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}
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box2d<double> result = calculate_bbox(coords);
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box2d<double> result;
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boost::geometry::envelope(coords, result);
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if (is_source_longlat_ && !util::is_clockwise(coords))
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if (is_source_longlat_ && !util::is_clockwise(coords))
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{
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{
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// we've gone to a geographic CS, and our clockwise envelope has
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// we've gone to a geographic CS, and our clockwise envelope has
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@ -432,18 +443,17 @@ bool proj_transform::forward(box2d<double>& env, int points) const
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return forward(env);
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return forward(env);
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}
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}
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std::vector<coord<double,2> > coords;
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auto coords = envelope_points(env, points); // this is always clockwise
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envelope_points(coords, env, points); // this is always clockwise
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double z;
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for (auto & p : coords)
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for (std::vector<coord<double,2> >::iterator it = coords.begin(); it!=coords.end(); ++it) {
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{
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z = 0;
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double z = 0;
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if (!forward(it->x, it->y, z)) {
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if (!forward(p.x, p.y, z))
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return false;
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return false;
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}
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}
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}
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box2d<double> result = calculate_bbox(coords);
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box2d<double> result;
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boost::geometry::envelope(coords, result);
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if (is_dest_longlat_ && !util::is_clockwise(coords))
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if (is_dest_longlat_ && !util::is_clockwise(coords))
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{
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{
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