grid_vertex_converter: Fix handling of empty polygon
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1 changed files with 19 additions and 14 deletions
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@ -168,14 +168,17 @@ private:
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double get_hit_bitmap_scale(box2d<T> const& envelope) const
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{
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T size = envelope.width() * envelope.height();
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// Polygon with huge area can lead to excessive memory allocation.
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// This is more or less arbitrarily chosen limit for the maximum bitmap resolution.
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// Bitmap bigger than this limit is scaled down to fit into this resolution.
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const std::size_t max_size = 8192 * 8192;
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if (size > max_size)
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if (envelope.valid())
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{
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return std::sqrt(max_size / size);
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T size = envelope.width() * envelope.height();
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// Polygon with huge area can lead to excessive memory allocation.
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// This is more or less arbitrarily chosen limit for the maximum bitmap resolution.
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// Bitmap bigger than this limit is scaled down to fit into this resolution.
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const std::size_t max_size = 8192 * 8192;
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if (size > max_size)
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{
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return std::sqrt(max_size / size);
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}
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}
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return 1;
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}
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@ -212,15 +215,17 @@ private:
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double scale_factor) const
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{
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mapnik::geometry::point<T> interior;
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if (!mapnik::geometry::interior(poly, scale_factor, interior))
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if (envelope.valid())
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{
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auto center = envelope.center();
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interior.x = center.x;
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interior.y = center.y;
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if (!mapnik::geometry::interior(poly, scale_factor, interior))
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{
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auto center = envelope.center();
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interior.x = center.x;
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interior.y = center.y;
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}
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vt_.forward(&interior.x, &interior.y);
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}
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vt_.forward(&interior.x, &interior.y);
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return interior;
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}
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