Added method to extract bounding boxes for symbolizers.
This is done by creating a fake 'virtual' environment at a fake point and running the symbolizer render code. The actual render is saved in a thunk for after the group layout has been done.
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4 changed files with 187 additions and 0 deletions
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@ -46,6 +46,7 @@ struct renderer_common
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std::shared_ptr<label_collision_detector4> detector);
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std::shared_ptr<label_collision_detector4> detector);
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renderer_common(request const &req, unsigned offset_x, unsigned offset_y,
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renderer_common(request const &req, unsigned offset_x, unsigned offset_y,
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unsigned width, unsigned height, double scale_factor);
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unsigned width, unsigned height, double scale_factor);
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renderer_common(const renderer_common &);
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unsigned width_;
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unsigned width_;
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unsigned height_;
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unsigned height_;
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@ -23,6 +23,9 @@
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#ifndef MAPNIK_RENDERER_COMMON_PROCESS_POINT_SYMBOLIZER_HPP
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#ifndef MAPNIK_RENDERER_COMMON_PROCESS_POINT_SYMBOLIZER_HPP
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#define MAPNIK_RENDERER_COMMON_PROCESS_POINT_SYMBOLIZER_HPP
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#define MAPNIK_RENDERER_COMMON_PROCESS_POINT_SYMBOLIZER_HPP
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#include <mapnik/marker.hpp>
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#include <mapnik/marker_cache.hpp>
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namespace mapnik {
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namespace mapnik {
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template <typename F>
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template <typename F>
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@ -29,11 +29,16 @@
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#include <mapnik/attribute_collector.hpp>
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#include <mapnik/attribute_collector.hpp>
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#include <mapnik/text/layout.hpp>
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#include <mapnik/text/layout.hpp>
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#include <mapnik/group/group_layout_manager.hpp>
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#include <mapnik/group/group_layout_manager.hpp>
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#include <mapnik/text/layout.hpp>
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#include <mapnik/geom_util.hpp>
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#include <mapnik/geom_util.hpp>
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#include <mapnik/symbolizer.hpp>
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#include <mapnik/symbolizer.hpp>
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#include <mapnik/parse_path.hpp>
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#include <mapnik/parse_path.hpp>
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#include <mapnik/pixel_position.hpp>
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#include <mapnik/pixel_position.hpp>
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#include <mapnik/label_collision_detector.hpp>
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#include <mapnik/renderer_common/process_point_symbolizer.hpp>
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#include <mapnik/text/symbolizer_helpers.hpp>
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// agg
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// agg
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#include "agg_trans_affine.h"
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#include "agg_trans_affine.h"
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@ -46,6 +51,168 @@
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namespace mapnik {
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namespace mapnik {
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/* General:
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*
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* The approach here is to run the normal symbolizers, but in
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* a 'virtual' blank environment where the changes that they
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* make are recorded (the detector, the render_* calls).
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*
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* The recorded boxes are then used to lay out the items and
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* the offsets from old to new positions can be used to perform
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* the actual rendering calls.
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*
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* This should allow us to re-use as much as possible of the
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* existing symbolizer layout and rendering code while still
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* being able to interpose our own decisions about whether
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* a collision has occured or not.
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*/
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/**
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* Thunk for rendering a particular instance of a point - this
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* stores all the arguments necessary to re-render this point
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* symbolizer at a later time.
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*/
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struct point_render_thunk
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{
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pixel_position pos_;
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marker_ptr marker_;
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agg::trans_affine tr_;
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double opacity_;
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composite_mode_e comp_op_;
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point_render_thunk(pixel_position const &pos, marker const &m,
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agg::trans_affine const &tr, double opacity,
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composite_mode_e comp_op)
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: pos_(pos), marker_(std::make_shared<marker>(m)),
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tr_(tr), opacity_(opacity), comp_op_(comp_op)
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{}
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};
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struct text_render_thunk
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{
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placements_list placements_;
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halo_rasterizer_enum halo_rasterizer_;
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composite_mode_e comp_op_;
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text_render_thunk(placements_list const &placements,
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halo_rasterizer_enum halo_rasterizer,
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composite_mode_e comp_op)
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: placements_(placements), halo_rasterizer_(halo_rasterizer),
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comp_op_(comp_op)
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{}
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};
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// Variant type for render thunks to allow us to re-render them
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// via a static visitor later.
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typedef boost::variant<point_render_thunk,
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text_render_thunk> render_thunk;
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typedef std::shared_ptr<render_thunk> render_thunk_ptr;
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typedef std::list<render_thunk_ptr> render_thunk_list;
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/**
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* Visitor to extract the bounding boxes associated with placing
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* a symbolizer at a fake, virtual point - not real geometry.
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*
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* The bounding boxes can be used for layout, and the thunks are
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* used to re-render at locations according to the group layout.
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*/
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struct extract_bboxes : public boost::static_visitor<>
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{
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extract_bboxes(box2d<double> &box,
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render_thunk_list &thunks,
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mapnik::feature_impl &feature,
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proj_transform const &prj_trans,
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renderer_common const &common,
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text_layout const &text,
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box2d<double> const &clipping_extent)
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: box_(box), thunks_(thunks), feature_(feature), prj_trans_(prj_trans),
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common_(common), text_(text), clipping_extent_(clipping_extent)
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{}
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void operator()(point_symbolizer const &sym) const
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{
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// create an empty detector, so we are sure we won't hit
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// anything
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renderer_common common(common_);
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common.detector_->clear();
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composite_mode_e comp_op = get<composite_mode_e>(sym, keys::comp_op, feature_, src_over);
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render_point_symbolizer(
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sym, feature_, prj_trans_, common,
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[&](pixel_position const &pos, marker const &marker,
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agg::trans_affine const &tr, double opacity) {
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point_render_thunk thunk(pos, marker, tr, opacity, comp_op);
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thunks_.push_back(std::make_shared<render_thunk>(std::move(thunk)));
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});
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update_box(*common.detector_);
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}
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void operator()(text_symbolizer const &sym) const
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{
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// create an empty detector, so we are sure we won't hit
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// anything
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renderer_common common(common_);
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common.detector_->clear();
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box2d<double> clip_box = clipping_extent_;
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text_symbolizer_helper helper(
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sym, feature_, prj_trans_,
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common.width_, common.height_,
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common.scale_factor_,
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common.t_, common.font_manager_, *common.detector_,
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clip_box);
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halo_rasterizer_enum halo_rasterizer = get<halo_rasterizer_enum>(sym, keys::halo_rasterizer, HALO_RASTERIZER_FULL);
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composite_mode_e comp_op = get<composite_mode_e>(sym, keys::comp_op, feature_, src_over);
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placements_list const& placements = helper.get();
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text_render_thunk thunk(placements, halo_rasterizer, comp_op);
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thunks_.push_back(std::make_shared<render_thunk>(std::move(thunk)));
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update_box(*common.detector_);
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}
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template <typename T>
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void operator()(T const &sym) const
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{
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// TODO: warning if unimplemented?
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}
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private:
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box2d<double> &box_;
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render_thunk_list &thunks_;
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mapnik::feature_impl &feature_;
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proj_transform const &prj_trans_;
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renderer_common const &common_;
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text_layout const &text_;
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box2d<double> clipping_extent_;
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void update_box(label_collision_detector4 &detector) const
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{
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for (auto const &label : detector)
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{
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box_.expand_to_include(label.box);
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}
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}
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};
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geometry_type *origin_point(proj_transform const &prj_trans,
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renderer_common const &common)
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{
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// note that we choose a point in the middle of the screen to
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// try to ensure that we don't get edge artefacts due to any
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// symbolizers with avoid-edges set: only the avoid-edges of
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// the group symbolizer itself should matter.
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double x = common.width_ / 2.0, y = common.height_ / 2.0, z = 0.0;
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common.t_.backward(&x, &y);
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prj_trans.forward(x, y, z);
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geometry_type *geom = new geometry_type(geometry_type::Point);
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geom->move_to(x, y);
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return geom;
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}
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template <typename T0, typename T1>
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template <typename T0, typename T1>
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void agg_renderer<T0,T1>::process(group_symbolizer const& sym,
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void agg_renderer<T0,T1>::process(group_symbolizer const& sym,
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mapnik::feature_impl & feature,
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mapnik::feature_impl & feature,
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@ -145,6 +312,12 @@ void agg_renderer<T0,T1>::process(group_symbolizer const& sym,
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sub_feature = feature_ptr(&feature);
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sub_feature = feature_ptr(&feature);
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}
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}
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// add a single point geometry at pixel origin
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sub_feature->add_geometry(origin_point(prj_trans, common_));
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// get the layout for this set of properties
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group_layout const &layout = props->get_layout();
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for (auto const& rule : props->get_rules())
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for (auto const& rule : props->get_rules())
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{
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{
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if (boost::apply_visitor(evaluate<Feature,value_type>(*sub_feature),
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if (boost::apply_visitor(evaluate<Feature,value_type>(*sub_feature),
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@ -155,9 +328,14 @@ void agg_renderer<T0,T1>::process(group_symbolizer const& sym,
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// construct a bounding box around all symbolizers for the matched rule
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// construct a bounding box around all symbolizers for the matched rule
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bound_box bounds;
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bound_box bounds;
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render_thunk_list thunks;
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extract_bboxes extractor(bounds, thunks, *sub_feature, prj_trans,
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common_, text, clipping_extent());
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for (auto const& sym : *rule)
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for (auto const& sym : *rule)
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{
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{
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// TODO: construct layout and obtain bounding box
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// TODO: construct layout and obtain bounding box
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boost::apply_visitor(extractor, sym);
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}
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}
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// add the bounding box to the layout manager
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// add the bounding box to the layout manager
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@ -66,4 +66,9 @@ renderer_common::renderer_common(request const &req, unsigned offset_x, unsigned
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req.width() + req.buffer_size() ,req.height() + req.buffer_size())))
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req.width() + req.buffer_size() ,req.height() + req.buffer_size())))
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{}
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{}
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renderer_common::renderer_common(renderer_common const &other)
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: renderer_common(other.width_, other.height_, other.scale_factor_,
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CoordTransform(other.t_), other.detector_)
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{}
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}
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}
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