fix typo (map_ext.intersects(map_ext) -> map_ext.intersects(layer_ext)) and add small optimization so that if projections are equal we don't check intersection twice before returning no hit

This commit is contained in:
Dane Springmeyer 2011-07-21 21:14:06 +00:00
parent 572da8766f
commit c5c729b17c

View file

@ -228,14 +228,19 @@ private:
}
box2d<double> layer_ext = lay.envelope();
// first, try to forward project map ext into layer srs
if (prj_trans.forward(map_ext) && map_ext.intersects(layer_ext))
{
{
layer_ext.clip(map_ext);
}
}
// if no intersection and projections are also equal, early return
else if (prj_trans.equal())
{
return;
}
// fallback to back projecting layer into map srs
else if (prj_trans.backward(layer_ext) && map_ext.intersects(map_ext))
else if (prj_trans.backward(layer_ext) && map_ext.intersects(layer_ext))
{
layer_ext.clip(map_ext);
// forward project layer extent back into native projection
@ -249,11 +254,11 @@ private:
// if no intersection then nothing to do for layer
return;
}
query::resolution_type res(m_.width()/m_.get_current_extent().width(),
m_.height()/m_.get_current_extent().height());
query q(layer_ext,res,scale_denom); //BBOX query
std::vector<feature_type_style*> active_styles;
attribute_collector collector(names);
double filt_factor = 1;