move text-specific inverted y axis logic from vertex_cache to placement_finder
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60ea198aa3
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cb46131bc5
2 changed files with 7 additions and 7 deletions
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@ -328,7 +328,9 @@ double placement_finder::normalize_angle(double angle)
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{
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angle += 2.0 * M_PI;
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}
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return angle;
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// y axis is inverted.
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// See note about coordinate systems in placement_finder::find_point_placement().
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return -angle;
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}
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double placement_finder::get_spacing(double path_length, double layout_width) const
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@ -45,14 +45,12 @@ vertex_cache::vertex_cache(vertex_cache && rhs)
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double vertex_cache::current_segment_angle()
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{
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return std::atan2(-(current_segment_->pos.y - segment_starting_point_.y),
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current_segment_->pos.x - segment_starting_point_.x);
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return std::atan2(current_segment_->pos.y - segment_starting_point_.y,
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current_segment_->pos.x - segment_starting_point_.x);
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}
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double vertex_cache::angle(double width)
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{
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// IMPORTANT NOTE: See note about coordinate systems in placement_finder::find_point_placement()
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// for imformation about why the y axis is inverted!
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double tmp = width + position_in_segment_;
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if ((tmp <= current_segment_->length) && (tmp >= 0))
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{
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@ -68,8 +66,8 @@ double vertex_cache::angle(double width)
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if (move(width))
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{
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pixel_position const& old_pos = s.get_state().position();
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return std::atan2(-(current_position_.y - old_pos.y),
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current_position_.x - old_pos.x);
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return std::atan2(current_position_.y - old_pos.y,
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current_position_.x - old_pos.x);
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}
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else
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{
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