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@ -656,7 +656,6 @@ void placement_finder<DetectorT>::find_line_placements(PathT & shape_path)
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if (displacement != 0)
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{
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//Average the angle of all characters and then offset them all by that angle
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//NOTE: This probably calculates a bad angle due to going around the circle, test this!
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double anglesum = 0;
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for (unsigned i = 0; i < current_placement->nodes_.size(); i++)
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{
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