Fix crash in case of empty ring
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2 changed files with 67 additions and 1 deletions
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@ -24,6 +24,7 @@
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#define MAPNIK_GEOMETRY_POLYGON_VERTEX_PROCESSOR_HPP
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// geometry
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#include <mapnik/geometry/point.hpp>
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#include <mapnik/geometry/polygon.hpp>
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namespace mapnik { namespace geometry {
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@ -46,7 +47,10 @@ struct polygon_vertex_processor
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ring.emplace_back(p);
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break;
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case SEG_CLOSE:
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ring.emplace_back(ring.front());
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if (!ring.empty())
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{
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ring.emplace_back(ring.front());
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}
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polygon_.emplace_back(std::move(ring));
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ring = linear_ring<T>();
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break;
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62
test/unit/geometry/polygon_vertex_processor.cpp
Normal file
62
test/unit/geometry/polygon_vertex_processor.cpp
Normal file
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@ -0,0 +1,62 @@
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#include "catch.hpp"
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#include "unit/vertex_adapter/fake_path.hpp"
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#include <mapnik/geometry/polygon_vertex_processor.hpp>
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TEST_CASE("polygon_vertex_processor") {
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SECTION("empty polygon") {
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fake_path path = {};
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mapnik::geometry::polygon_vertex_processor<double> proc;
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proc.add_path(path);
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CHECK(proc.polygon_.size() == 0);
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}
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SECTION("empty outer ring") {
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fake_path path = {};
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path.vertices_.emplace_back(0, 0, mapnik::SEG_CLOSE);
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path.rewind(0);
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mapnik::geometry::polygon_vertex_processor<double> proc;
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proc.add_path(path);
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REQUIRE(proc.polygon_.size() == 1);
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REQUIRE(proc.polygon_.front().size() == 0);
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}
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SECTION("empty inner ring") {
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fake_path path = {};
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path.vertices_.emplace_back(-1, -1, mapnik::SEG_MOVETO);
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path.vertices_.emplace_back( 1, -1, mapnik::SEG_LINETO);
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path.vertices_.emplace_back( 1, 1, mapnik::SEG_LINETO);
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path.vertices_.emplace_back(-1, 1, mapnik::SEG_LINETO);
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path.vertices_.emplace_back( 0, 0, mapnik::SEG_CLOSE);
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path.vertices_.emplace_back( 0, 0, mapnik::SEG_CLOSE);
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path.rewind(0);
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mapnik::geometry::polygon_vertex_processor<double> proc;
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proc.add_path(path);
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REQUIRE(proc.polygon_.size() == 2);
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auto outer_ring = proc.polygon_.front();
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REQUIRE(outer_ring.size() == 5);
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CHECK(outer_ring[0].x == Approx(-1));
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CHECK(outer_ring[0].y == Approx(-1));
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CHECK(outer_ring[1].x == Approx( 1));
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CHECK(outer_ring[1].y == Approx(-1));
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CHECK(outer_ring[2].x == Approx( 1));
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CHECK(outer_ring[2].y == Approx( 1));
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CHECK(outer_ring[3].x == Approx(-1));
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CHECK(outer_ring[3].y == Approx( 1));
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CHECK(outer_ring[4].x == Approx(-1));
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CHECK(outer_ring[4].y == Approx(-1));
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}
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}
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