- aligned the plugins to using the new methods with severity
- implemented per object severity, with fallback to global (with global functions to set them programmatically)
- initial check in of logger python bindings (todo)
+ removed multiple geometry typedefs
+ use geometry_type
+ revert to storing vertices in vector_vertex
(previous implementation using std::vector was
fragmenting heap causing performance issues with large geometries)
+ FIXME: hit_test is broken!