* text_convert="none|toupper|tolower"
Convert all text to upper/lower case before rendering. "none" doesn't do
anything with the text and is the default. Works for labels along lines
or at points.
* line_spacing="<number>"
Add this many pixels space between two lines in text labels that have
been broken into several lines. Default is 0. Doesn't do anything for
labels along lines.
* character_spacing="<number>"
Add this many pixels space between two characters in a text. Default is 0.
Currently only works for text labels on point geometries. This should
also be implemented for labels along lines, but I'll leave that for
another day.
* wrap_character="<character>"
Instead of breaking text into lines on spaces, use this character. This
is useful, when you want to make sure that labels are broken at the right
spot. Note that you'll probably want to make wrap_width small so that
your lines are actually broken, otherwise you'll see the wrap_character
in the output. Default is ' ' (space). Doesn't do anything for labels
along lines.
Add new find_point_placements to cover the gap left.
Change shield symbolizer to use find_point_placements.
Results are the same as before, but with much less duplicate code.
Slightly changes the result of max_char_angle_delta as now character angles aren't strict against the line angles.
Example screenshots on mailing list! :)
Spacing and no spacing line rendering are done by the same function.
Code is cleaner, performance should be equal or improved.
Text displacement is "Different", better in some cases and worse in others, I can revert it if wanted.
Old non spacing code is not yet removed as it is used by ShieldSymbolizer which I haven't investigated yet.
Individual character placement still has issues, that is my next task to fix!
2. PostGIS plug-in - optional 'multiple_geometries' parameter to control how Multi* geometries built.
3. MarkersSymbolizer (work in progress) to render vector shapes (markers) alonh a path with collision detection.
(FIXME : label_spacing is still, too slow!!)
2. Re-use some agg objects.
3. placement_finder cleanups!
4. Added support for 'building_symbolizer' - extruded polygons
Shield symbolizer is now a subclass of text symbolizer.
Some small improvements to text rendering.
Fixed up placement finder for horizontal placement.
Cleaned up placement finder.
angle changes too much between characters it finds an alternate
placement), this is specified in the max_char_angle_delta property in
radians (feel free to change it to degrees).
It also improves the text placement around corners trying to minimise
the distance between the center of the character and the line on each
side. This is the major portion of the patch.