Add new find_point_placements to cover the gap left.
Change shield symbolizer to use find_point_placements.
Results are the same as before, but with much less duplicate code.
Spacing and no spacing line rendering are done by the same function.
Code is cleaner, performance should be equal or improved.
Text displacement is "Different", better in some cases and worse in others, I can revert it if wanted.
Old non spacing code is not yet removed as it is used by ShieldSymbolizer which I haven't investigated yet.
Individual character placement still has issues, that is my next task to fix!
2. PostGIS plug-in - optional 'multiple_geometries' parameter to control how Multi* geometries built.
3. MarkersSymbolizer (work in progress) to render vector shapes (markers) alonh a path with collision detection.
- libxml2 support
- strict error handling while parsing XML map files
- implemented save_map()
- removed some duplicate defaults
- all symbolizers with icons share a common base class now
(FIXME : label_spacing is still, too slow!!)
2. Re-use some agg objects.
3. placement_finder cleanups!
4. Added support for 'building_symbolizer' - extruded polygons
Shield symbolizer is now a subclass of text symbolizer.
Some small improvements to text rendering.
Fixed up placement finder for horizontal placement.
Cleaned up placement finder.
fixed 'for' loops to work correctly when geom->num_points() < 2
always use prefix increment even for built-in types (good practice!)
e.g ++i
2. agg_renderer.cpp
check for number points in geometries when
applying text/shield_symbolizer.
to be rendered. This allows for a large extent (larger than can be
rendered into a single image in memory) to be rendered out as tiles.
Since the full extent is used for the placement calculations text
crossing tile boundaries will be consistent.
This method is a little inefficient when a large number of labels need
placed, an improved method would be to cache these placements between
tiles, but the attached is a start.
c++ users should simple call the render method with a start X and Y
coordinate specified,
for (int TileX = 0;TileX < 5;++TileX)
{
for(int TileY = 0;TileY < 5; ++TileY)
{
int TileSize=250;
int StartX = TileX*TileSize;
int StartY = TileY*TileSize;
Image32 buf(TileSize,TileSize);
agg_renderer<Image32> ren(m,buf,StartX,StartY);
ren.apply();
char name[324];
sprintf(name,"tile_%d_%d.png",TileX,TileY);
ImageUtils::save_to_file(name,"png",buf);
}
}
python users should call render_tile_to_file
for y in range(tile_count_y):
for x in range(tile_count_x):
if not os.path.exists("tiles/%d/%d/" % (map_scale, y)):
os.makedirs("tiles/%d/%d/" % (map_scale, y))
render_tile_to_file(m, x*tile_size, y*tile_size, tile_size, tile_size,
'tiles/%d/%d/%d.png' % (map_scale,y,x), 'png')
bool hit_test(double x, double y, double tol);
2. added image_view(unsigned x, unsigned y, unsigned width, unsigned height)
allowing to select region from image data e.g (in Python):
im = Image(2048,2048)
view = im.view(0,0,256,256)
save_to_file(filename,type, view)
3. changed envelope method to return vy value in datasource classes
4. features_at_point impl for shape and postgis plug-ins