/***************************************************************************** * * This file is part of Mapnik (c++ mapping toolkit) * * Copyright (C) 2006 Artem Pavlenko * Copyright (C) 2006 10East Corp. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ //$Id$ //mapnik #include #include #include #include // agg #include "agg_path_length.h" #include "agg_conv_clip_polyline.h" // boost #include #include #include #include #include //stl #include #include #ifndef M_PI #define M_PI 3.14159265358979323846 #endif namespace mapnik { placement::placement(string_info & info_, shield_symbolizer const& sym, double scale_factor, unsigned w, unsigned h, bool has_dimensions_) : info(info_), scale_factor_(scale_factor), label_placement(sym.get_label_placement()), wrap_width(sym.get_wrap_width()), wrap_before(sym.get_wrap_before()), wrap_char(sym.get_wrap_char()), text_ratio(sym.get_text_ratio()), label_spacing(scale_factor_ * sym.get_label_spacing()), label_position_tolerance(sym.get_label_position_tolerance()), force_odd_labels(sym.get_force_odd_labels()), max_char_angle_delta(sym.get_max_char_angle_delta()), minimum_distance(scale_factor_ * sym.get_minimum_distance()), minimum_padding(scale_factor_ * sym.get_minimum_padding()), minimum_path_length(0), avoid_edges(sym.get_avoid_edges()), has_dimensions(has_dimensions_), allow_overlap(false), dimensions(std::make_pair(w,h)), collect_extents(false), extents() {} placement::placement(string_info & info_, text_symbolizer const& sym, double scale_factor) : info(info_), scale_factor_(scale_factor), label_placement(sym.get_label_placement()), wrap_width(sym.get_wrap_width()), wrap_before(sym.get_wrap_before()), wrap_char(sym.get_wrap_char()), text_ratio(sym.get_text_ratio()), label_spacing(scale_factor_ * sym.get_label_spacing()), label_position_tolerance(sym.get_label_position_tolerance()), force_odd_labels(sym.get_force_odd_labels()), max_char_angle_delta(sym.get_max_char_angle_delta()), minimum_distance(scale_factor_ * sym.get_minimum_distance()), minimum_padding(scale_factor_ * sym.get_minimum_padding()), minimum_path_length(scale_factor_ * sym.get_minimum_path_length()), avoid_edges(sym.get_avoid_edges()), has_dimensions(false), allow_overlap(sym.get_allow_overlap()), dimensions(), collect_extents(false), extents() {} placement::~placement() {} template std::pair get_position_at_distance(double target_distance, T & shape_path) { double x1 = 0.0; double y1 = 0.0; double x2 = 0.0; double y2 = 0.0; double distance = 0.0; bool first = true; unsigned cmd; double x = 0.0; double y = 0.0; shape_path.rewind(0); while (!agg::is_stop(cmd = shape_path.vertex(&x2,&y2))) { if (first || agg::is_move_to(cmd)) { first = false; } else { double dx = x2-x1; double dy = y2-y1; double segment_length = std::sqrt(dx*dx + dy*dy); distance +=segment_length; if (distance > target_distance) { x = x2 - dx * (distance - target_distance)/segment_length; y = y2 - dy * (distance - target_distance)/segment_length; break; } } x1 = x2; y1 = y2; } return std::pair(x, y); } template double get_total_distance(T & shape_path) { return agg::path_length(shape_path); } template placement_finder::placement_finder(DetectorT & detector) : detector_(detector), dimensions_(detector_.extent()) { } template placement_finder::placement_finder(DetectorT & detector, box2d const& extent) : detector_(detector), dimensions_(extent) { } template template void placement_finder::find_point_placements(placement & p, text_placement_info_ptr po, T & shape_path) { unsigned cmd; double new_x = 0.0; double new_y = 0.0; double old_x = 0.0; double old_y = 0.0; bool first = true; double total_distance = get_total_distance(shape_path); shape_path.rewind(0); if (distance == 0) //Point data, not a line { double x, y; shape_path.vertex(&x,&y); find_point_placement(p, po, x, y); return; } int num_labels = 1; if (p.label_spacing > 0) num_labels = static_cast (floor(total_distance / p.label_spacing)); if (p.force_odd_labels && num_labels%2 == 0) num_labels--; if (num_labels <= 0) num_labels = 1; double distance = 0.0; // distance from last label double spacing = total_distance / num_labels; double target_distance = spacing / 2; // first label should be placed at half the spacing while (!agg::is_stop(cmd = shape_path.vertex(&new_x,&new_y))) //For each node in the shape { if (first || agg::is_move_to(cmd)) //Don't do any processing if it is the first node { first = false; } else { //Add the length of this segment to the total we have saved up double segment_length = std::sqrt(std::pow(old_x-new_x,2) + std::pow(old_y-new_y,2)); //Pythagoras distance += segment_length; //While we have enough distance to place text in while (distance > target_distance) { //Try place at the specified place double new_weight = (segment_length - (distance - target_distance))/segment_length; find_point_placement(p, po, old_x + (new_x-old_x)*new_weight, old_y + (new_y-old_y)*new_weight); distance -= target_distance; //Consume the spacing gap we have used up target_distance = spacing; //Need to reset the target_distance as it is spacing/2 for the first label. } } old_x = new_x; old_y = new_y; } } template void placement_finder::find_point_placement(placement & p, text_placement_info_ptr po, double label_x, double label_y, double angle, unsigned line_spacing, unsigned character_spacing) { double x, y; std::auto_ptr current_placement(new placement_element); std::pair string_dimensions = p.info.get_dimensions(); double string_width = string_dimensions.first + (character_spacing *(p.info.num_characters()-1)); double string_height = string_dimensions.second; // use height of tallest character in the string for the 'line' spacing to obtain consistent line spacing double max_character_height = string_height; // height of the tallest character in the string // check if we need to wrap the string double wrap_at = string_width + 1.0; if (p.wrap_width && string_width > p.wrap_width) { if (p.text_ratio) for (double i = 1.0; ((wrap_at = string_width/i)/(string_height*i)) > p.text_ratio && (string_width/i) > p.wrap_width; i += 1.0) ; else wrap_at = p.wrap_width; } // work out where our line breaks need to be and the resultant width to the 'wrapped' string std::vector line_breaks; std::vector line_widths; if ((p.info.num_characters() > 0) && ((wrap_at < string_width) || p.info.has_line_breaks())) { int last_wrap_char = 0; int last_wrap_char_width = 0; string_width = 0.0; string_height = 0.0; double line_width = 0.0; double word_width = 0.0; for (unsigned int ii = 0; ii < p.info.num_characters(); ii++) { character_info ci; ci = p.info.at(ii); double cwidth = ci.width + character_spacing; unsigned c = ci.character; word_width += cwidth; if ((c == p.wrap_char) || (c == '\n')) { last_wrap_char = ii; last_wrap_char_width = cwidth; line_width += word_width; word_width = 0.0; } // wrap text at first wrap_char after (default) the wrap width or immediately before the current word if ((c == '\n') || (line_width > 0 && (((line_width - character_spacing) > wrap_at && !p.wrap_before) || ((line_width + word_width - character_spacing) > wrap_at && p.wrap_before)) )) { // Remove width of breaking space character since it is not rendered and the character_spacing for the last character on the line line_width -= (last_wrap_char_width + character_spacing); string_width = string_width > line_width ? string_width : line_width; string_height += max_character_height; line_breaks.push_back(last_wrap_char); line_widths.push_back(line_width); ii = last_wrap_char; line_width = 0.0; word_width = 0.0; } } line_width += (word_width - character_spacing); // remove character_spacing from last character on the line string_width = string_width > line_width ? string_width : line_width; string_height += max_character_height; line_breaks.push_back(p.info.num_characters()); line_widths.push_back(line_width); } if (line_breaks.size() == 0) { line_breaks.push_back(p.info.num_characters()); line_widths.push_back(string_width); } int total_lines = line_breaks.size(); p.info.set_dimensions( string_width, (string_height + (line_spacing * (total_lines-1))) ); // if needed, adjust for desired vertical alignment current_placement->starting_y = label_y; // no adjustment, default is MIDDLE vertical_alignment_e real_valign = po->valign; if (real_valign == V_AUTO) { if (po->displacement.get<1>() > 0.0) real_valign = V_BOTTOM; else if (po->displacement.get<1>() < 0.0) real_valign = V_TOP; else real_valign = V_MIDDLE; } horizontal_alignment_e real_halign = po->halign; if (real_halign == H_AUTO) { if (po->displacement.get<0>() > 0.0) real_halign = H_RIGHT; else if (po->displacement.get<0>() < 0.0) real_halign = H_LEFT; else real_halign = H_MIDDLE; } if (real_valign == V_TOP) current_placement->starting_y -= 0.5 * (string_height + (line_spacing * (total_lines-1))); // move center up by 1/2 the total height else if (real_valign == V_BOTTOM) current_placement->starting_y += 0.5 * (string_height + (line_spacing * (total_lines-1))); // move center down by the 1/2 the total height // correct placement for error, but BOTTOM does not need to be adjusted // (text rendering is at text_size, but line placement is by line_height (max_character_height), // and the rendering adds the extra space below the characters) if (real_valign == V_TOP ) current_placement->starting_y -= (po->text_size - max_character_height); // move up by the error else if (real_valign == V_MIDDLE) current_placement->starting_y -= ((po->text_size - max_character_height) / 2.0); // move up by 1/2 the error // set horizontal position to middle of text current_placement->starting_x = label_x; // no adjustment, default is MIDDLE if (real_halign == H_LEFT) current_placement->starting_x -= 0.5 * string_width; // move center left by 1/2 the string width else if (real_halign == H_RIGHT) current_placement->starting_x += 0.5 * string_width; // move center right by 1/2 the string width // adjust text envelope position by user's x-y displacement (dx, dy) current_placement->starting_x += p.scale_factor_ * boost::tuples::get<0>(po->displacement); current_placement->starting_y += p.scale_factor_ * boost::tuples::get<1>(po->displacement); // presets for first line unsigned int line_number = 0; unsigned int index_to_wrap_at = line_breaks[0]; double line_width = line_widths[0]; // set for upper left corner of text envelope for the first line, bottom left of first character x = -(line_width / 2.0); if (p.info.get_rtl()==false) { y = (0.5 * (string_height + (line_spacing * (total_lines-1)))) - max_character_height; } else { y = -(0.5 * (string_height + (line_spacing * (total_lines-1)))) + max_character_height; } // if needed, adjust for desired justification (J_MIDDLE is the default) if( po->jalign == J_LEFT ) x = -(string_width / 2.0); else if (po->jalign == J_RIGHT) x = (string_width / 2.0) - line_width; // save each character rendering position and build envelope as go thru loop std::queue< box2d > c_envelopes; for (unsigned i = 0; i < p.info.num_characters(); i++) { character_info ci; ci = p.info.at(i); double cwidth = ci.width + character_spacing; unsigned c = ci.character; if (i == index_to_wrap_at) { index_to_wrap_at = line_breaks[++line_number]; line_width = line_widths[line_number]; if (p.info.get_rtl()==false) { y -= (max_character_height + line_spacing); // move position down to line start } else { y += (max_character_height + line_spacing); // move position up to line start } // reset to begining of line position x = ((po->jalign == J_LEFT)? -(string_width / 2.0): ((po->jalign == J_RIGHT)? ((string_width /2.0) - line_width): -(line_width / 2.0))); continue; } else { // place the character relative to the center of the string envelope double rad = M_PI * angle/180.0; double cosa = fast_cos(rad); double sina = fast_sin(rad); double dx = x * cosa - y*sina; double dy = x * sina + y*cosa; current_placement->add_node(c, dx, dy, rad); // compute the Bounding Box for each character and test for: // overlap, minimum distance or edge avoidance - exit if condition occurs box2d e; if (p.has_dimensions) { e.init(current_placement->starting_x - (p.dimensions.first/2.0), // Top Left current_placement->starting_y - (p.dimensions.second/2.0), current_placement->starting_x + (p.dimensions.first/2.0), // Bottom Right current_placement->starting_y + (p.dimensions.second/2.0)); } else { e.init(current_placement->starting_x + dx, // Bottom Left current_placement->starting_y - dy, current_placement->starting_x + dx + ci.width, // Top Right current_placement->starting_y - dy - max_character_height); } // if there is an overlap with existing envelopes, then exit - no placement if (!detector_.extent().intersects(e) || (!p.allow_overlap && !detector_.has_point_placement(e,p.minimum_distance))) return; // if avoid_edges test dimensions contains e if (p.avoid_edges && !dimensions_.contains(e)) return; if (p.minimum_padding > 0) { box2d epad(e.minx()-p.minimum_padding, e.miny()-p.minimum_padding, e.maxx()+p.minimum_padding, e.maxy()+p.minimum_padding); if (!dimensions_.contains(epad)) { return; } } c_envelopes.push(e); // add character's envelope to temp storage } x += cwidth; // move position to next character } // check the placement of any additional envelopes if (!p.allow_overlap && !p.additional_boxes.empty()) { BOOST_FOREACH(box2d box, p.additional_boxes) { box2d pt(box.minx() + current_placement->starting_x, box.miny() + current_placement->starting_y, box.maxx() + current_placement->starting_x, box.maxy() + current_placement->starting_y); // abort the whole placement if the additional envelopes can't be placed. if (!detector_.has_point_placement(pt, p.minimum_distance)) return; c_envelopes.push(pt); } } // since there was no early exit, add the character envelopes to the placements' envelopes while( !c_envelopes.empty() ) { p.envelopes.push( c_envelopes.front() ); c_envelopes.pop(); } p.placements.push_back(current_placement.release()); } template template void placement_finder::find_line_placements(placement & p, text_placement_info_ptr po, PathT & shape_path) { unsigned cmd; double new_x = 0.0; double new_y = 0.0; double old_x = 0.0; double old_y = 0.0; bool first = true; //Pre-Cache all the path_positions and path_distances //This stops the PathT from having to do multiple re-projections if we need to reposition ourself // and lets us know how many points are in the shape. std::vector path_positions; std::vector path_distances; // distance from node x-1 to node x double total_distance = 0; shape_path.rewind(0); while (!agg::is_stop(cmd = shape_path.vertex(&new_x,&new_y))) //For each node in the shape { if (!first && agg::is_line_to(cmd)) { double dx = old_x - new_x; double dy = old_y - new_y; double distance = std::sqrt(dx*dx + dy*dy); total_distance += distance; path_distances.push_back(distance); } else { path_distances.push_back(0); } first = false; path_positions.push_back(vertex2d(new_x, new_y, cmd)); old_x = new_x; old_y = new_y; } //Now path_positions is full and total_distance is correct //shape_path shouldn't be used from here // Ensure lines have a minimum length. if (total_distance < p.minimum_path_length) return; double distance = 0.0; std::pair string_dimensions = p.info.get_dimensions(); double string_width = string_dimensions.first; double displacement = boost::tuples::get<1>(po->displacement); // displace by dy //Calculate a target_distance that will place the labels centered evenly rather than offset from the start of the linestring if (total_distance < string_width) //Can't place any strings return; //If there is no spacing then just do one label, otherwise calculate how many there should be int num_labels = 1; if (p.label_spacing > 0) num_labels = static_cast (floor(total_distance / (p.label_spacing + string_width))); if (p.force_odd_labels && num_labels%2 == 0) num_labels--; if (num_labels <= 0) num_labels = 1; //Now we know how many labels we are going to place, calculate the spacing so that they will get placed evenly double spacing = total_distance / num_labels; double target_distance = (spacing - string_width) / 2; // first label should be placed at half the spacing //Calculate or read out the tolerance double tolerance_delta, tolerance; if (p.label_position_tolerance > 0) { tolerance = p.label_position_tolerance; tolerance_delta = std::max ( 1.0, p.label_position_tolerance/100.0 ); } else { tolerance = spacing/2.0; tolerance_delta = std::max ( 1.0, spacing/100.0 ); } first = true; for (unsigned index = 0; index < path_positions.size(); index++) //For each node in the shape { cmd = path_positions[index].cmd; new_x = path_positions[index].x; new_y = path_positions[index].y; if (first || agg::is_move_to(cmd)) //Don't do any processing if it is the first node { first = false; } else { //Add the length of this segment to the total we have saved up double segment_length = path_distances[index]; distance += segment_length; //While we have enough distance to place text in while (distance > target_distance) { for (double diff = 0; diff < tolerance; diff += tolerance_delta) { for(int dir = -1; dir < 2; dir+=2) //-1, +1 { //Record details for the start of the string placement int orientation = 0; std::auto_ptr current_placement = get_placement_offset(p, path_positions, path_distances, orientation, index, segment_length - (distance - target_distance) + (diff*dir)); //We were unable to place here if (current_placement.get() == NULL) continue; //Apply displacement //NOTE: The text is centered on the line in get_placement_offset, so we are offsetting from there if (displacement != 0) { //Average the angle of all characters and then offset them all by that angle //NOTE: This probably calculates a bad angle due to going around the circle, test this! double anglesum = 0; for (unsigned i = 0; i < current_placement->nodes_.size(); i++) { anglesum += current_placement->nodes_[i].angle; } anglesum /= current_placement->nodes_.size(); //Now it is angle average double disp_x = p.scale_factor_ * displacement*fast_cos(anglesum+M_PI/2); double disp_y = p.scale_factor_ * displacement*fast_sin(anglesum+M_PI/2); //Offset all the characters by this angle for (unsigned i = 0; i < current_placement->nodes_.size(); i++) { current_placement->nodes_[i].x += disp_x; current_placement->nodes_[i].y += disp_y; } } bool status = test_placement(p, current_placement, orientation); if (status) //We have successfully placed one { p.placements.push_back(current_placement.release()); update_detector(p); //Totally break out of the loops diff = tolerance; break; } else { //If we've failed to place, remove all the envelopes we've added up while (!p.envelopes.empty()) p.envelopes.pop(); } //Don't need to loop twice when diff = 0 if (diff == 0) break; } } distance -= target_distance; //Consume the spacing gap we have used up target_distance = spacing; //Need to reset the target_distance as it is spacing/2 for the first label. } } old_x = new_x; old_y = new_y; } } template std::auto_ptr placement_finder::get_placement_offset(placement & p, const std::vector &path_positions, const std::vector &path_distances, int &orientation, unsigned index, double distance) { //Check that the given distance is on the given index and find the correct index and distance if not while (distance < 0 && index > 1) { index--; distance += path_distances[index]; } if (index <= 1 && distance < 0) //We've gone off the start, fail out return std::auto_ptr(NULL); //Same thing, checking if we go off the end while (index < path_distances.size() && distance > path_distances[index]) { distance -= path_distances[index]; index++; } if (index >= path_distances.size()) return std::auto_ptr(NULL); //Keep track of the initial index,distance incase we need to re-call get_placement_offset const unsigned initial_index = index; const double initial_distance = distance; std::auto_ptr current_placement(new placement_element); double string_height = p.info.get_dimensions().second; double old_x = path_positions[index-1].x; double old_y = path_positions[index-1].y; double new_x = path_positions[index].x; double new_y = path_positions[index].y; double dx = new_x - old_x; double dy = new_y - old_y; double segment_length = path_distances[index]; if (segment_length == 0) { // Not allowed to place across on 0 length segments or discontinuities return std::auto_ptr(NULL); } current_placement->starting_x = old_x + dx*distance/segment_length; current_placement->starting_y = old_y + dy*distance/segment_length; double angle = fast_atan2(-dy, dx); bool orientation_forced = (orientation != 0); //Wether the orientation was set by the caller if (!orientation_forced) orientation = (angle > 0.55*M_PI || angle < -0.45*M_PI) ? -1 : 1; unsigned upside_down_char_count = 0; //Count of characters that are placed upside down. for (unsigned i = 0; i < p.info.num_characters(); ++i) { character_info ci; unsigned c; double last_character_angle = angle; // grab the next character according to the orientation ci = orientation > 0 ? p.info.at(i) : p.info.at(p.info.num_characters() - i - 1); c = ci.character; //Coordinates this character will start at if (segment_length == 0) { // Not allowed to place across on 0 length segments or discontinuities return std::auto_ptr(NULL); } double start_x = old_x + dx*distance/segment_length; double start_y = old_y + dy*distance/segment_length; //Coordinates this character ends at, calculated below double end_x = 0; double end_y = 0; if (segment_length - distance >= ci.width) { //if the distance remaining in this segment is enough, we just go further along the segment distance += ci.width; end_x = old_x + dx*distance/segment_length; end_y = old_y + dy*distance/segment_length; } else { //If there isn't enough distance left on this segment // then we need to search until we find the line segment that ends further than ci.width away do { old_x = new_x; old_y = new_y; index++; if (index >= path_positions.size()) //Bail out if we run off the end of the shape { //std::clog << "FAIL: Out of space" << std::endl; return std::auto_ptr(NULL); } new_x = path_positions[index].x; new_y = path_positions[index].y; dx = new_x - old_x; dy = new_y - old_y; segment_length = path_distances[index]; } while (std::sqrt(std::pow(start_x - new_x, 2) + std::pow(start_y - new_y, 2)) < ci.width); //Distance from start_ to new_ //Calculate the position to place the end of the character on find_line_circle_intersection( start_x, start_y, ci.width, old_x, old_y, new_x, new_y, end_x, end_y); //results are stored in end_x, end_y //Need to calculate distance on the new segment distance = std::sqrt(std::pow(old_x - end_x, 2) + std::pow(old_y - end_y, 2)); } //Calculate angle from the start of the character to the end based on start_/end_ position angle = fast_atan2(start_y-end_y, end_x-start_x); //Test last_character_angle vs angle // since our rendering angle has changed then check against our // max allowable angle change. double angle_delta = last_character_angle - angle; // normalise between -180 and 180 while (angle_delta > M_PI) angle_delta -= 2*M_PI; while (angle_delta < -M_PI) angle_delta += 2*M_PI; if (p.max_char_angle_delta > 0 && fabs(angle_delta) > p.max_char_angle_delta) { //std::clog << "FAIL: Too Bendy!" << std::endl; return std::auto_ptr(NULL); } double render_angle = angle; double cosa = fast_cos(angle); double sina = fast_sin(angle); double render_x = start_x; double render_y = start_y; //Center the text on the line render_x += (((double)string_height/2.0) - 1.0)*sina; render_y += (((double)string_height/2.0) - 1.0)*cosa; if (orientation < 0) { // rotate in place render_x += ci.width*cosa - (string_height-2)*sina; render_y -= ci.width*sina + (string_height-2)*cosa; render_angle += M_PI; } current_placement->add_node(c,render_x - current_placement->starting_x, -render_y + current_placement->starting_y, render_angle); //Normalise to 0 <= angle < 2PI while (render_angle >= 2*M_PI) render_angle -= 2*M_PI; while (render_angle < 0) render_angle += 2*M_PI; if (render_angle > M_PI/2 && render_angle < 1.5*M_PI) upside_down_char_count++; } //If we placed too many characters upside down if (upside_down_char_count >= p.info.num_characters()/2.0) { //if we auto-detected the orientation then retry with the opposite orientation if (!orientation_forced) { orientation = -orientation; current_placement = get_placement_offset(p, path_positions, path_distances, orientation, initial_index, initial_distance); } else { //Otherwise we have failed to find a placement //std::clog << "FAIL: Double upside-down!" << std::endl; return std::auto_ptr(NULL); } } return current_placement; } template bool placement_finder::test_placement(placement & p, const std::auto_ptr & current_placement, const int & orientation) { std::pair string_dimensions = p.info.get_dimensions(); double string_height = string_dimensions.second; //Create and test envelopes bool status = true; for (unsigned i = 0; i < p.info.num_characters(); ++i) { // grab the next character according to the orientation character_info ci = orientation > 0 ? p.info.at(i) : p.info.at(p.info.num_characters() - i - 1); int c; double x, y, angle; current_placement->vertex(&c, &x, &y, &angle); x = current_placement->starting_x + x; y = current_placement->starting_y - y; if (orientation < 0) { double sina = fast_sin(angle); double cosa = fast_cos(angle); // rotate in place x += ci.width*cosa - (string_height-2)*sina; y -= ci.width*sina + (string_height-2)*cosa; angle += M_PI; } box2d e; if (p.has_dimensions) { e.init(x, y, x + p.dimensions.first, y + p.dimensions.second); } else { double sina = fast_sin(angle); double cosa = fast_cos(angle); // put four corners of the letter into envelope e.init(x, y, x + ci.width*cosa, y - ci.width*sina); e.expand_to_include(x - ci.height*sina, y - ci.height*cosa); e.expand_to_include(x + (ci.width*cosa - ci.height*sina), y - (ci.width*sina + ci.height*cosa)); } if (!detector_.extent().intersects(e) || !detector_.has_placement(e, p.info.get_string(), p.minimum_distance)) { //std::clog << "No Intersects:" << !dimensions_.intersects(e) << ": " << e << " @ " << dimensions_ << std::endl; //std::clog << "No Placements:" << !detector_.has_placement(e, p.info.get_string(), p.minimum_distance) << std::endl; status = false; break; } if (p.avoid_edges && !dimensions_.contains(e)) { //std::clog << "Fail avoid edges" << std::endl; status = false; break; } if (p.minimum_padding > 0) { box2d epad(e.minx()-p.minimum_padding, e.miny()-p.minimum_padding, e.maxx()+p.minimum_padding, e.maxy()+p.minimum_padding); if (!dimensions_.contains(epad)) { status = false; break; } } p.envelopes.push(e); } current_placement->rewind(); return status; } template void placement_finder::find_line_circle_intersection( const double &cx, const double &cy, const double &radius, const double &x1, const double &y1, const double &x2, const double &y2, double &ix, double &iy) { double dx = x2 - x1; double dy = y2 - y1; double A = dx * dx + dy * dy; double B = 2 * (dx * (x1 - cx) + dy * (y1 - cy)); double C = (x1 - cx) * (x1 - cx) + (y1 - cy) * (y1 - cy) - radius * radius; double det = B * B - 4 * A * C; if (A <= 0.0000001 || det < 0) { //Should never happen //' No real solutions. return; } else if (det == 0) { //Could potentially happen.... //One solution. double t = -B / (2 * A); ix = x1 + t * dx; iy = y1 + t * dy; return; } else { //Two solutions. //Always use the 1st one //We only really have one solution here, as we know the line segment will start in the circle and end outside double t = (-B + std::sqrt(det)) / (2 * A); ix = x1 + t * dx; iy = y1 + t * dy; //t = (-B - std::sqrt(det)) / (2 * A); //ix = x1 + t * dx; //iy = y1 + t * dy; return; } } template void placement_finder::update_detector(placement & p) { bool first = true; // add the bboxes to the detector and remove from the placement while (!p.envelopes.empty()) { box2d e = p.envelopes.front(); detector_.insert(e, p.info.get_string()); p.envelopes.pop(); if (p.collect_extents) { if(first) { first = false; p.extents = e; } else { p.extents.expand_to_include(e); } } } } template void placement_finder::clear() { detector_.clear(); } typedef coord_transform2 PathType; typedef label_collision_detector4 DetectorType; template class placement_finder; template void placement_finder::find_point_placements (placement&, text_placement_info_ptr po, PathType & ); template void placement_finder::find_line_placements (placement&, text_placement_info_ptr po, PathType & ); } // namespace