//---------------------------------------------------------------------------- // Anti-Grain Geometry - Version 2.4 // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) // // Permission to copy, use, modify, sell and distribute this software // is granted provided this copyright notice appears in all copies. // This software is provided "as is" without express or implied // warranty, and with no claim as to its suitability for any purpose. // //---------------------------------------------------------------------------- // Contact: mcseem@antigrain.com // mcseemagg@yahoo.com // http://www.antigrain.com //---------------------------------------------------------------------------- #ifndef AGG_RENDERER_SCANLINE_INCLUDED #define AGG_RENDERER_SCANLINE_INCLUDED #include "agg_basics.h" #include "agg_renderer_base.h" namespace agg { //================================================render_scanline_aa_solid template void render_scanline_aa_solid(const Scanline& sl, BaseRenderer& ren, const ColorT& color) { int y = sl.y(); unsigned num_spans = sl.num_spans(); typename Scanline::const_iterator span = sl.begin(); for(;;) { int x = span->x; if(span->len > 0) { ren.blend_solid_hspan(x, y, (unsigned)span->len, color, span->covers); } else { ren.blend_hline(x, y, (unsigned)(x - span->len - 1), color, *(span->covers)); } if(--num_spans == 0) break; ++span; } } //===============================================render_scanlines_aa_solid template void render_scanlines_aa_solid(Rasterizer& ras, Scanline& sl, BaseRenderer& ren, const ColorT& color) { if(ras.rewind_scanlines()) { // Explicitly convert "color" to the BaseRenderer color type. // For example, it can be called with color type "rgba", while // "rgba8" is needed. Otherwise it will be implicitly // converted in the loop many times. //---------------------- typename BaseRenderer::color_type ren_color(color); sl.reset(ras.min_x(), ras.max_x()); while(ras.sweep_scanline(sl)) { //render_scanline_aa_solid(sl, ren, ren_color); // This code is equivalent to the above call (copy/paste). // It's just a "manual" optimization for old compilers, // like Microsoft Visual C++ v6.0 //------------------------------- int y = sl.y(); unsigned num_spans = sl.num_spans(); typename Scanline::const_iterator span = sl.begin(); for(;;) { int x = span->x; if(span->len > 0) { ren.blend_solid_hspan(x, y, (unsigned)span->len, ren_color, span->covers); } else { ren.blend_hline(x, y, (unsigned)(x - span->len - 1), ren_color, *(span->covers)); } if(--num_spans == 0) break; ++span; } } } } //==============================================renderer_scanline_aa_solid template class renderer_scanline_aa_solid { public: typedef BaseRenderer base_ren_type; typedef typename base_ren_type::color_type color_type; //-------------------------------------------------------------------- renderer_scanline_aa_solid() : m_ren(0) {} renderer_scanline_aa_solid(base_ren_type& ren) : m_ren(&ren) {} void attach(base_ren_type& ren) { m_ren = &ren; } //-------------------------------------------------------------------- void color(const color_type& c) { m_color = c; } const color_type& color() const { return m_color; } //-------------------------------------------------------------------- void prepare() {} //-------------------------------------------------------------------- template void render(const Scanline& sl) { render_scanline_aa_solid(sl, *m_ren, m_color); } private: base_ren_type* m_ren; color_type m_color; }; //======================================================render_scanline_aa template void render_scanline_aa(const Scanline& sl, BaseRenderer& ren, SpanAllocator& alloc, SpanGenerator& span_gen) { int y = sl.y(); unsigned num_spans = sl.num_spans(); typename Scanline::const_iterator span = sl.begin(); for(;;) { int x = span->x; int len = span->len; const typename Scanline::cover_type* covers = span->covers; if(len < 0) len = -len; typename BaseRenderer::color_type* colors = alloc.allocate(len); span_gen.generate(colors, x, y, len); ren.blend_color_hspan(x, y, len, colors, (span->len < 0) ? 0 : covers, *covers); if(--num_spans == 0) break; ++span; } } //=====================================================render_scanlines_aa template void render_scanlines_aa(Rasterizer& ras, Scanline& sl, BaseRenderer& ren, SpanAllocator& alloc, SpanGenerator& span_gen) { if(ras.rewind_scanlines()) { sl.reset(ras.min_x(), ras.max_x()); span_gen.prepare(); while(ras.sweep_scanline(sl)) { render_scanline_aa(sl, ren, alloc, span_gen); } } } //====================================================renderer_scanline_aa template class renderer_scanline_aa { public: typedef BaseRenderer base_ren_type; typedef SpanAllocator alloc_type; typedef SpanGenerator span_gen_type; //-------------------------------------------------------------------- renderer_scanline_aa() : m_ren(0), m_alloc(0), m_span_gen(0) {} renderer_scanline_aa(base_ren_type& ren, alloc_type& alloc, span_gen_type& span_gen) : m_ren(&ren), m_alloc(&alloc), m_span_gen(&span_gen) {} void attach(base_ren_type& ren, alloc_type& alloc, span_gen_type& span_gen) { m_ren = &ren; m_alloc = &alloc; m_span_gen = &span_gen; } //-------------------------------------------------------------------- void prepare() { m_span_gen->prepare(); } //-------------------------------------------------------------------- template void render(const Scanline& sl) { render_scanline_aa(sl, *m_ren, *m_alloc, *m_span_gen); } private: base_ren_type* m_ren; alloc_type* m_alloc; span_gen_type* m_span_gen; }; /* //===================================================renderer_scanline_bin template class renderer_scanline_bin { public: typedef BaseRenderer base_ren_type; typedef SpanGenerator span_gen_type; //-------------------------------------------------------------------- renderer_scanline_bin() : m_ren(0), m_span_gen(0) {} renderer_scanline_bin(base_ren_type& ren, span_gen_type& span_gen) : m_ren(&ren), m_span_gen(&span_gen) {} void attach(base_ren_type& ren, span_gen_type& span_gen) { m_ren = &ren; m_span_gen = &span_gen; } //-------------------------------------------------------------------- void prepare(unsigned max_span_len) { m_span_gen->prepare(max_span_len); } //-------------------------------------------------------------------- template void render(const Scanline& sl) { int y = sl.y(); m_ren->first_clip_box(); do { int xmin = m_ren->xmin(); int xmax = m_ren->xmax(); if(y >= m_ren->ymin() && y <= m_ren->ymax()) { unsigned num_spans = sl.num_spans(); typename Scanline::const_iterator span = sl.begin(); for(;;) { int x = span->x; int len = span->len; if(len < 0) len = -len; if(x < xmin) { len -= xmin - x; x = xmin; } if(len > 0) { if(x + len > xmax) { len = xmax - x + 1; } if(len > 0) { m_ren->blend_color_hspan_no_clip( x, y, len, m_span_gen->generate(x, y, len), 0); } } if(--num_spans == 0) break; ++span; } } } while(m_ren->next_clip_box()); } private: base_ren_type* m_ren; SpanGenerator* m_span_gen; }; //================================================renderer_scanline_direct template class renderer_scanline_direct { public: typedef BaseRenderer base_ren_type; typedef SpanGenerator span_gen_type; //-------------------------------------------------------------------- renderer_scanline_direct() : m_ren(0), m_span_gen(0) {} renderer_scanline_direct(base_ren_type& ren, span_gen_type& span_gen) : m_ren(&ren), m_span_gen(&span_gen) {} void attach(base_ren_type& ren, span_gen_type& span_gen) { m_ren = &ren; m_span_gen = &span_gen; } //-------------------------------------------------------------------- void prepare(unsigned max_span_len) { m_span_gen->prepare(max_span_len); } //-------------------------------------------------------------------- template void render(const Scanline& sl) { int y = sl.y(); m_ren->first_clip_box(); do { int xmin = m_ren->xmin(); int xmax = m_ren->xmax(); if(y >= m_ren->ymin() && y <= m_ren->ymax()) { unsigned num_spans = sl.num_spans(); typename Scanline::const_iterator span = sl.begin(); for(;;) { int x = span->x; int len = span->len; if(len < 0) len = -len; if(x < xmin) { len -= xmin - x; x = xmin; } if(len > 0) { if(x + len > xmax) { len = xmax - x + 1; } if(len > 0) { span_data span = m_ren->span(x, y, len); if(span.ptr) { m_span_gen->generate(span.x, y, span.len, span.ptr); } } } if(--num_spans == 0) break; ++span; } } } while(m_ren->next_clip_box()); } private: base_ren_type* m_ren; SpanGenerator* m_span_gen; }; //===============================================renderer_scanline_bin_copy template class renderer_scanline_bin_copy { public: typedef BaseRenderer base_ren_type; typedef SpanGenerator span_gen_type; //-------------------------------------------------------------------- renderer_scanline_bin_copy() : m_ren(0), m_span_gen(0) {} renderer_scanline_bin_copy(base_ren_type& ren, span_gen_type& span_gen) : m_ren(&ren), m_span_gen(&span_gen) {} void attach(base_ren_type& ren, span_gen_type& span_gen) { m_ren = &ren; m_span_gen = &span_gen; } //-------------------------------------------------------------------- void prepare(unsigned max_span_len) { m_span_gen->prepare(max_span_len); } //-------------------------------------------------------------------- template void render(const Scanline& sl) { int y = sl.y(); m_ren->first_clip_box(); do { int xmin = m_ren->xmin(); int xmax = m_ren->xmax(); if(y >= m_ren->ymin() && y <= m_ren->ymax()) { unsigned num_spans = sl.num_spans(); typename Scanline::const_iterator span = sl.begin(); for(;;) { int x = span->x; int len = span->len; if(len < 0) len = -len; if(x < xmin) { len -= xmin - x; x = xmin; } if(len > 0) { if(x + len > xmax) { len = xmax - x + 1; } if(len > 0) { m_ren->copy_color_hspan_no_clip( x, y, len, m_span_gen->generate(x, y, len)); } } if(--num_spans == 0) break; ++span; } } } while(m_ren->next_clip_box()); } private: base_ren_type* m_ren; SpanGenerator* m_span_gen; }; //=============================================renderer_scanline_bin_solid template class renderer_scanline_bin_solid { public: typedef BaseRenderer base_ren_type; typedef typename base_ren_type::color_type color_type; //-------------------------------------------------------------------- renderer_scanline_bin_solid() : m_ren(0) {} renderer_scanline_bin_solid(base_ren_type& ren) : m_ren(&ren) {} void attach(base_ren_type& ren) { m_ren = &ren; } //-------------------------------------------------------------------- void color(const color_type& c) { m_color = c; } const color_type& color() const { return m_color; } //-------------------------------------------------------------------- void prepare(unsigned) {} //-------------------------------------------------------------------- template void render(const Scanline& sl) { unsigned num_spans = sl.num_spans(); typename Scanline::const_iterator span = sl.begin(); for(;;) { m_ren->blend_hline(span->x, sl.y(), span->x - 1 + ((span->len < 0) ? -span->len : span->len), m_color, cover_full); if(--num_spans == 0) break; ++span; } } private: base_ren_type* m_ren; color_type m_color; }; */ //===============================================render_scanline_bin_solid template void render_scanline_bin_solid(const Scanline& sl, BaseRenderer& ren, const ColorT& color) { unsigned num_spans = sl.num_spans(); typename Scanline::const_iterator span = sl.begin(); for(;;) { ren.blend_hline(span->x, sl.y(), span->x - 1 + ((span->len < 0) ? -span->len : span->len), color, cover_full); if(--num_spans == 0) break; ++span; } } //==============================================render_scanlines_bin_solid template void render_scanlines_bin_solid(Rasterizer& ras, Scanline& sl, BaseRenderer& ren, const ColorT& color) { if(ras.rewind_scanlines()) { // Explicitly convert "color" to the BaseRenderer color type. // For example, it can be called with color type "rgba", while // "rgba8" is needed. Otherwise it will be implicitly // converted in the loop many times. //---------------------- typename BaseRenderer::color_type ren_color(color); sl.reset(ras.min_x(), ras.max_x()); while(ras.sweep_scanline(sl)) { //render_scanline_bin_solid(sl, ren, ren_color); // This code is equivalent to the above call (copy/paste). // It's just a "manual" optimization for old compilers, // like Microsoft Visual C++ v6.0 //------------------------------- unsigned num_spans = sl.num_spans(); typename Scanline::const_iterator span = sl.begin(); for(;;) { ren.blend_hline(span->x, sl.y(), span->x - 1 + ((span->len < 0) ? -span->len : span->len), ren_color, cover_full); if(--num_spans == 0) break; ++span; } } } } //=============================================renderer_scanline_bin_solid template class renderer_scanline_bin_solid { public: typedef BaseRenderer base_ren_type; typedef typename base_ren_type::color_type color_type; //-------------------------------------------------------------------- renderer_scanline_bin_solid() : m_ren(0) {} renderer_scanline_bin_solid(base_ren_type& ren) : m_ren(&ren) {} void attach(base_ren_type& ren) { m_ren = &ren; } //-------------------------------------------------------------------- void color(const color_type& c) { m_color = c; } const color_type& color() const { return m_color; } //-------------------------------------------------------------------- void prepare() {} //-------------------------------------------------------------------- template void render(const Scanline& sl) { render_scanline_bin_solid(sl, *m_ren, m_color); } private: base_ren_type* m_ren; color_type m_color; }; //========================================================render_scanlines template void render_scanlines(Rasterizer& ras, Scanline& sl, Renderer& ren) { if(ras.rewind_scanlines()) { sl.reset(ras.min_x(), ras.max_x()); ren.prepare(); while(ras.sweep_scanline(sl)) { ren.render(sl); } } } //========================================================render_all_paths template void render_all_paths(Rasterizer& ras, Scanline& sl, Renderer& r, VertexSource& vs, const ColorStorage& as, const PathId& path_id, unsigned num_paths) { for(unsigned i = 0; i < num_paths; i++) { ras.reset(); ras.add_path(vs, path_id[i]); r.color(as[i]); render_scanlines(ras, sl, r); } } //=============================================render_scanlines_compound template void render_scanlines_compound(Rasterizer& ras, ScanlineAA& sl_aa, ScanlineBin& sl_bin, BaseRenderer& ren, SpanAllocator& alloc, StyleHandler& sh) { if(ras.rewind_scanlines()) { int min_x = ras.min_x(); int len = ras.max_x() - min_x + 2; sl_aa.reset(min_x, ras.max_x()); sl_bin.reset(min_x, ras.max_x()); typedef typename BaseRenderer::color_type color_type; color_type* color_span = alloc.allocate(len * 2); color_type* mix_buffer = color_span + len; unsigned num_spans; unsigned num_styles; unsigned style; bool solid; while((num_styles = ras.sweep_styles()) > 0) { typename ScanlineAA::const_iterator span_aa; if(num_styles == 1) { // Optimization for a single style. Happens often //------------------------- if(ras.sweep_scanline(sl_aa, 0)) { style = ras.style(0); if(sh.is_solid(style)) { // Just solid fill //----------------------- render_scanline_aa_solid(sl_aa, ren, sh.color(style)); } else { // Arbitrary span generator //----------------------- span_aa = sl_aa.begin(); num_spans = sl_aa.num_spans(); for(;;) { len = span_aa->len; sh.generate_span(color_span, span_aa->x, sl_aa.y(), len, style); ren.blend_color_hspan(span_aa->x, sl_aa.y(), span_aa->len, color_span, span_aa->covers); if(--num_spans == 0) break; ++span_aa; } } } } else { if(ras.sweep_scanline(sl_bin, -1)) { // Clear the spans of the mix_buffer //-------------------- typename ScanlineBin::const_iterator span_bin = sl_bin.begin(); num_spans = sl_bin.num_spans(); for(;;) { memset(mix_buffer + span_bin->x - min_x, 0, span_bin->len * sizeof(color_type)); if(--num_spans == 0) break; ++span_bin; } unsigned i; for(i = 0; i < num_styles; i++) { style = ras.style(i); solid = sh.is_solid(style); if(ras.sweep_scanline(sl_aa, i)) { color_type* colors; color_type* cspan; typename ScanlineAA::cover_type* covers; span_aa = sl_aa.begin(); num_spans = sl_aa.num_spans(); if(solid) { // Just solid fill //----------------------- for(;;) { color_type c = sh.color(style); len = span_aa->len; colors = mix_buffer + span_aa->x - min_x; covers = span_aa->covers; do { colors->add(c, *covers); ++colors; ++covers; } while(--len); if(--num_spans == 0) break; ++span_aa; } } else { // Arbitrary span generator //----------------------- for(;;) { len = span_aa->len; colors = mix_buffer + span_aa->x - min_x; cspan = color_span; sh.generate_span(cspan, span_aa->x, sl_aa.y(), len, style); covers = span_aa->covers; do { colors->add(*cspan, *covers); ++cspan; ++colors; ++covers; } while(--len); if(--num_spans == 0) break; ++span_aa; } } } } // Emit the blended result as a color hspan //------------------------- span_bin = sl_bin.begin(); num_spans = sl_bin.num_spans(); for(;;) { ren.blend_color_hspan(span_bin->x, sl_bin.y(), span_bin->len, mix_buffer + span_bin->x - min_x, 0, cover_full); if(--num_spans == 0) break; ++span_bin; } } } } } } } #endif