OS := $(shell uname -s) PYTHON = python ifeq ($(JOBS),) JOBS:=1 endif all: mapnik install: $(PYTHON) scons/scons.py -j$(JOBS) --config=cache --implicit-cache --max-drift=1 install mapnik: $(PYTHON) scons/scons.py -j$(JOBS) --config=cache --implicit-cache --max-drift=1 clean: @$(PYTHON) scons/scons.py -j$(JOBS) -c --config=cache --implicit-cache --max-drift=1 @if test -e ".sconsign.dblite"; then rm ".sconsign.dblite"; fi @if test -e "config.log"; then rm "config.log"; fi @if test -e ".sconf_temp/"; then rm -r ".sconf_temp/"; fi @find ./ -name "*.pyc" -exec rm {} \; @find ./ -name "*.os" -exec rm {} \; @find ./ -name "*.dylib" -exec rm {} \; @find ./ -name "*.so" -exec rm {} \; @find ./ -name "*.o" -exec rm {} \; @find ./ -name "*.pyc" -exec rm {} \; @if test -e "bindings/python/mapnik/paths.py"; then rm "bindings/python/mapnik/paths.py"; fi distclean: @if test -e "config.cache"; then rm "config.cache"; fi if test -e "config.py"; then mv "config.py" "config.py.backup"; fi reset: distclean rebuild: make uninstall && make clean && time make && make install uninstall: @$(PYTHON) scons/scons.py -j$(JOBS) --config=cache --implicit-cache --max-drift=1 uninstall test: ./run_tests test-local: make test test-visual: bash -c "source ./localize.sh && python tests/visual_tests/test.py -q" test-python: bash -c "source ./localize.sh && python tests/run_tests.py -q" test-cpp: ./tests/cpp_tests/run check: test-local bench: ./benchmark/run demo: cd demo/c++; ./rundemo `mapnik-config --prefix` pep8: # https://gist.github.com/1903033 # gsed on osx @pep8 -r --select=W293 -q --filename=*.py `pwd`/tests/ | xargs gsed -i 's/^[ \r\t]*$//' @pep8 -r --select=W391 -q --filename=*.py `pwd`/tests/ | xargs gsed -i -e :a -e '/^\n*$/{$d;N;ba' -e '}' grind: @for FILE in tests/cpp_tests/*-bin; do \ valgrind --leak-check=full --log-fd=1 $${FILE} | grep definitely; \ done render: @for FILE in tests/data/good_maps/*xml; do \ nik2img.py $${FILE} /tmp/$$(basename $${FILE}).png; \ done .PHONY: install mapnik clean distclean reset uninstall test demo pep8 grind render