// Copyright 2007 Christian Henning. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) /*************************************************************************************************/ #ifndef GIL_HSL_H #define GIL_HSL_H //////////////////////////////////////////////////////////////////////////////////////// /// \file /// \brief Support for HSL color space /// \author Christian Henning \n //////////////////////////////////////////////////////////////////////////////////////// #pragma GCC diagnostic push #include #include #pragma GCC diagnostic pop namespace boost { namespace gil { /// \addtogroup ColorNameModel /// \{ namespace hsl_color_space { /// \brief Hue struct hue_t {}; /// \brief Saturation struct saturation_t {}; /// \brief Lightness struct lightness_t {}; } /// \} /// \ingroup ColorSpaceModel typedef mpl::vector3< hsl_color_space::hue_t , hsl_color_space::saturation_t , hsl_color_space::lightness_t > hsl_t; /// \ingroup LayoutModel typedef layout hsl_layout_t; #if BOOST_VERSION >= 106800 using bits32f = boost::gil::float32_t; GIL_DEFINE_ALL_TYPEDEFS( 32f, float32_t, hsl ); #else GIL_DEFINE_ALL_TYPEDEFS( 32f, hsl ); #endif /// \ingroup ColorConvert /// \brief RGB to HSL template <> struct default_color_converter_impl< rgb_t, hsl_t > { template void operator()( const P1& src, P2& dst ) const { using namespace hsl_color_space; // only bits32f for hsl is supported bits32f temp_red = channel_convert( get_color( src, red_t() )); bits32f temp_green = channel_convert( get_color( src, green_t() )); bits32f temp_blue = channel_convert( get_color( src, blue_t() )); bits32f hue, saturation, lightness; bits32f min_color, max_color; if( temp_red < temp_green ) { min_color = std::min( temp_blue, temp_red ); max_color = std::max( temp_blue, temp_green ); } else { min_color = std::min( temp_blue, temp_green ); max_color = std::max( temp_blue, temp_red ); } if ( max_color - min_color < 0.001 ) { // rgb color is gray hue = 0.f; saturation = 0.f; // doesn't matter which rgb channel we use. lightness = temp_red; } else { bits32f diff = max_color - min_color; // lightness calculation lightness = ( min_color + max_color ) / 2.f; // saturation calculation if( lightness < 0.5f ) { saturation = diff / ( min_color + max_color ); } else { saturation = ( max_color - min_color ) / ( 2.f - diff ); } // hue calculation if( std::abs( max_color - temp_red ) < 0.0001f ) { // max_color is red hue = ( temp_green - temp_blue ) / diff; } else if( std::abs( max_color - temp_green) < 0.0001f ) { // max_color is green // 2.0 + (b - r) / (maxColor - minColor) hue = 2.f + ( temp_blue - temp_red ) / diff; } else { // max_color is blue // 4.0 + (r - g) / (maxColor - minColor) hue = 4.f + ( temp_red - temp_green ) / diff; } hue /= 6.f; if( hue < 0.f ) { hue += 1.f; } } get_color( dst,hue_t() ) = hue; get_color( dst,saturation_t() ) = saturation; get_color( dst,lightness_t() ) = lightness; } }; /// \ingroup ColorConvert /// \brief HSL to RGB template <> struct default_color_converter_impl { template void operator()( const P1& src, P2& dst) const { using namespace hsl_color_space; bits32f red, green, blue; if( std::abs( get_color( src, saturation_t() )) < 0.0001 ) { // If saturation is 0, the color is a shade of gray red = get_color( src, lightness_t() ); green = get_color( src, lightness_t() ); blue = get_color( src, lightness_t() ); } else { float temp1, temp2; float tempr, tempg, tempb; //Set the temporary values if( get_color( src, lightness_t() ) < 0.5 ) { temp2 = get_color( src, lightness_t() ) * ( 1.f + get_color( src, saturation_t() ) ); } else { temp2 = ( get_color( src, lightness_t() ) + get_color( src, saturation_t() )) - ( get_color( src, lightness_t() ) * get_color( src, saturation_t() )); } temp1 = 2.f * get_color( src, lightness_t() ) - temp2; tempr = get_color( src, hue_t() ) + 1.f / 3.f; if( tempr > 1.f ) { tempr--; } tempg = get_color( src, hue_t() ); tempb = get_color( src, hue_t() ) - 1.f / 3.f; if( tempb < 0.f ) { tempb++; } //Red if( tempr < 1.f / 6.f ) { red = temp1 + ( temp2 - temp1 ) * 6.f * tempr; } else if( tempr < 0.5f ) { red = temp2; } else if( tempr < 2.f / 3.f ) { red = temp1 + (temp2 - temp1) * (( 2.f / 3.f ) - tempr) * 6.f; } else { red = temp1; } //Green if( tempg < 1.f / 6.f ) { green = temp1 + ( temp2 - temp1 ) * 6.f * tempg; } else if( tempg < 0.5f ) { green = temp2; } else if( tempg < 2.f / 3.f ) { green = temp1 + ( temp2 - temp1 ) * (( 2.f / 3.f ) - tempg) * 6.f; } else { green = temp1; } //Blue if( tempb < 1.f / 6.f ) { blue = temp1 + (temp2 - temp1) * 6.f * tempb; } else if( tempb < 0.5f ) { blue = temp2; } else if( tempb < 2.f / 3.f ) { blue = temp1 + (temp2 - temp1) * (( 2.f / 3.f ) - tempb) * 6.f; } else { blue = temp1; } } get_color(dst,red_t()) = channel_convert::type>( red ); get_color(dst,green_t())= channel_convert::type>( green ); get_color(dst,blue_t()) = channel_convert::type>( blue ); } }; } } // namespace boost::gil #endif // GIL_HSL_H