mapnik/include/mapnik/util/hsl.hpp
2014-04-24 12:53:08 -07:00

74 lines
2.4 KiB
C++

/*****************************************************************************
*
* This file is part of Mapnik (c++ mapping toolkit)
*
* Copyright (C) 2013 Artem Pavlenko
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#ifndef MAPNIK_HSL_HPP
#define MAPNIK_HSL_HPP
#include <algorithm>
namespace mapnik {
inline void rgb2hsl(double r, double g, double b,
double & h, double & s, double & l) {
double max = std::max(r,std::max(g,b));
double min = std::min(r,std::min(g,b));
double delta = max - min;
double gamma = max + min;
h = 0.0, s = 0.0, l = gamma / 2.0;
if (delta > 0.0) {
s = l > 0.5 ? delta / (2.0 - gamma) : delta / gamma;
if (max == r && max != g) h = (g - b) / delta + (g < b ? 6.0 : 0.0);
else if (max == g && max != b) h = (b - r) / delta + 2.0;
else if (max == b && max != r) h = (r - g) / delta + 4.0;
h /= 6.0;
}
}
// http://www.w3.org/TR/css3-color/#hsl-color
inline double hue_to_rgb(double m1, double m2, double h)
{
if (h < 0.0) h = h + 1.0;
else if (h > 1.0) h = h - 1.0;
if (h * 6 < 1.0)
return m1 + (m2 - m1) * h * 6.0;
if (h * 2 < 1.0)
return m2;
if (h * 3 < 2.0)
return m1 + (m2 - m1)* (2.0/3.0 - h) * 6.0;
return m1;
}
inline void hsl2rgb(double h, double s, double l,
double & r, double & g, double & b) {
if (!s) {
r = g = b = l;
}
double m2 = (l <= 0.5) ? l * (s + 1.0) : l + s - l * s;
double m1 = l * 2.0 - m2;
r = hue_to_rgb(m1, m2, h + 1.0/3.0);
g = hue_to_rgb(m1, m2, h);
b = hue_to_rgb(m1, m2, h - 1.0/3.0);
}
}
#endif // end MAPNIK_HSL_HPP