mapnik/include/mapnik/offset_converter.hpp
2012-07-25 09:31:57 -07:00

374 lines
10 KiB
C++

/*****************************************************************************
*
* This file is part of Mapnik (c++ mapping toolkit)
*
* Copyright (C) 2012 Artem Pavlenko
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#ifndef MAPNIK_OFFSET_CONVERTER_HPP
#define MAPNIK_OFFSET_CONVERTER_HPP
#include <mapnik/debug.hpp>
#include <mapnik/box2d.hpp>
#include <mapnik/vertex.hpp>
#include <mapnik/proj_transform.hpp>
// boost
#include <boost/math/constants/constants.hpp>
namespace mapnik
{
const double pi = boost::math::constants::pi<double>();
const double half_pi = pi/2.0;
template <typename Geometry>
struct MAPNIK_DECL offset_converter
{
typedef std::size_t size_type;
//typedef typename Geometry::value_type value_type;
offset_converter(Geometry & geom)
: geom_(geom)
, offset_(0.0)
, threshold_(8.0)
, half_turn_segments_(16)
, status_(initial)
, pre_first_(vertex2d::no_init)
, pre_(vertex2d::no_init)
, cur_(vertex2d::no_init)
{}
enum status
{
initial,
process,
last_vertex,
angle_joint,
end
};
double get_offset() const
{
return offset_;
}
double get_threshold() const
{
return threshold_;
}
void set_offset(double value)
{
if (offset_ != value)
{
offset_ = value;
reset();
}
}
void set_threshold(double value)
{
threshold_ = value;
// no need to reset(), since threshold doesn't affect
// offset vertices' computation, it only controls how
// far will we be looking for self-intersections
}
unsigned vertex(double * x, double * y)
{
if (offset_ == 0.0)
return geom_.vertex(x, y);
if (status_ == initial)
init_vertices();
if (pos_ >= vertices_.size())
return SEG_END;
pre_ = (pos_ ? cur_ : pre_first_);
cur_ = vertices_[pos_++];
if (pos_ == vertices_.size())
return output_vertex(x, y);
double const check_dist = offset_ * threshold_;
double const check_dist2 = check_dist * check_dist;
double t = 1.0;
double vt, ut;
for (size_t i = pos_; i+1 < vertices_.size(); ++i)
{
//break; // uncomment this to see all the curls
vertex2d const& u0 = vertices_[i];
vertex2d const& u1 = vertices_[i+1];
double const dx = u0.x - cur_.x;
double const dy = u0.y - cur_.y;
if (dx*dx + dy*dy > check_dist2)
break;
if (!intersection(pre_, cur_, &vt, u0, u1, &ut))
continue;
if (vt < 0.0 || vt > t || ut < 0.0 || ut > 1.0)
continue;
t = vt;
pos_ = i+1;
}
cur_.x = pre_.x + t * (cur_.x - pre_.x);
cur_.y = pre_.y + t * (cur_.y - pre_.y);
return output_vertex(x, y);
}
void reset()
{
geom_.rewind(0);
vertices_.clear();
status_ = initial;
pos_ = 0;
}
void rewind(unsigned)
{
pos_ = 0;
}
private:
static double explement_reflex_angle(double angle)
{
if (angle > pi)
return angle - 2 * pi;
else if (angle < -pi)
return angle + 2 * pi;
else
return angle;
}
static bool intersection(vertex2d const& u1, vertex2d const& u2, double* ut,
vertex2d const& v1, vertex2d const& v2, double* vt)
{
double const dx = v1.x - u1.x;
double const dy = v1.y - u1.y;
double const ux = u2.x - u1.x;
double const uy = u2.y - u1.y;
double const vx = v2.x - v1.x;
double const vy = v2.y - v1.y;
// the first line is not vertical
if (ux < -1e-6 || ux > 1e-6)
{
double const up = ux * dy - dx * uy;
double const dn = vx * uy - ux * vy;
if (dn > -1e-6 && dn < 1e-6)
return false; // they are parallel
*vt = up / dn;
*ut = (*vt * vx + dx) / ux;
return true;
}
// the first line is not horizontal
if (uy < -1e-6 || uy > 1e-6)
{
double const up = uy * dx - dy * ux;
double const dn = vy * ux - uy * vx;
if (dn > -1e-6 && dn < 1e-6)
return false; // they are parallel
*vt = up / dn;
*ut = (*vt * vy + dy) / uy;
return true;
}
// the first line is too short
return false;
}
/**
* @brief Translate (vx, vy) by rotated (dx, dy).
*/
static void displace(vertex2d & v, double dx, double dy, double a)
{
v.x += dx * cos(a) - dy * sin(a);
v.y += dx * sin(a) + dy * cos(a);
}
/**
* @brief Translate (vx, vy) by rotated (0, -offset).
*/
void displace(vertex2d & v, double a) const
{
v.x += offset_ * sin(a);
v.y -= offset_ * cos(a);
}
/**
* @brief (vx, vy) := (ux, uy) + rotated (0, -offset)
*/
void displace(vertex2d & v, vertex2d const& u, double a) const
{
v.x = u.x + offset_ * sin(a);
v.y = u.y - offset_ * cos(a);
v.cmd = u.cmd;
}
void displace2(vertex2d & v, double a, double b) const
{
double sa = offset_ * sin(a);
double ca = offset_ * cos(a);
double h = tan(0.5 * (b - a));
v.x = v.x + sa + h * ca;
v.y = v.y - ca + h * sa;
}
status init_vertices()
{
if (status_ != initial) // already initialized
return status_;
vertex2d v1(vertex2d::no_init);
vertex2d v2(vertex2d::no_init);
vertex2d w(vertex2d::no_init);
v1.cmd = geom_.vertex(&v1.x, &v1.y);
v2.cmd = geom_.vertex(&v2.x, &v2.y);
if (v2.cmd == SEG_END) // not enough vertices in source
return status_ = process;
double angle_a = 0;
double angle_b = atan2((v2.y - v1.y), (v2.x - v1.x));
double joint_angle;
// first vertex
displace(v1, angle_b);
push_vertex(v1);
// Sometimes when the first segment is too short, it causes ugly
// curls at the beginning of the line. To avoid this, we make up
// a fake vertex two offset-lengths before the first, and expect
// intersection detection smoothes it out.
pre_first_ = v1;
displace(pre_first_, -2 * fabs(offset_), 0, angle_b);
while ((v1 = v2, v2.cmd = geom_.vertex(&v2.x, &v2.y)) != SEG_END)
{
angle_a = angle_b;
angle_b = atan2((v2.y - v1.y), (v2.x - v1.x));
joint_angle = explement_reflex_angle(angle_b - angle_a);
double half_turns = half_turn_segments_ * fabs(joint_angle);
int bulge_steps = 0;
if (offset_ < 0.0)
{
if (joint_angle > 0.0)
joint_angle = joint_angle - 2 * pi;
else
bulge_steps = 1 + int(floor(half_turns / pi));
}
else
{
if (joint_angle < 0.0)
joint_angle = joint_angle + 2 * pi;
else
bulge_steps = 1 + int(floor(half_turns / pi));
}
#ifdef MAPNIK_LOG
if (bulge_steps == 0)
{
// inside turn (sharp/obtuse angle)
MAPNIK_LOG_DEBUG(ctrans) << "offset_converter:"
<< " Sharp joint [<< inside turn " << int(joint_angle*180/pi)
<< " degrees >>]";
}
else
{
// outside turn (reflex angle)
MAPNIK_LOG_DEBUG(ctrans) << "offset_converter:"
<< " Bulge joint >)) outside turn " << int(joint_angle*180/pi)
<< " degrees ((< with " << bulge_steps << " segments";
}
#endif
displace(w, v1, angle_a);
push_vertex(w);
for (int s = 0; ++s < bulge_steps; )
{
displace(w, v1, angle_a + (joint_angle * s) / bulge_steps);
push_vertex(w);
}
displace(v1, angle_b);
push_vertex(v1);
}
// last vertex
displace(v1, angle_b);
push_vertex(v1);
// initialization finished
return status_ = process;
}
unsigned output_vertex(double* px, double* py)
{
*px = cur_.x;
*py = cur_.y;
return cur_.cmd;
}
unsigned output_vertex(double* px, double* py, status st)
{
status_ = st;
return output_vertex(px, py);
}
void push_vertex(vertex2d const& v)
{
#ifdef MAPNIK_LOG
MAPNIK_LOG_DEBUG(ctrans) << "offset_converter: " << v;
#endif
vertices_.push_back(v);
}
Geometry & geom_;
double offset_;
double threshold_;
unsigned half_turn_segments_;
status status_;
size_t pos_;
std::vector<vertex2d> vertices_;
vertex2d pre_first_;
vertex2d pre_;
vertex2d cur_;
};
}
#endif // MAPNIK_OFFSET_CONVERTER_HPP