9e78712dc4
text rendering with line placement on corners in 3.x
448 lines
15 KiB
C++
448 lines
15 KiB
C++
/*****************************************************************************
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*
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* This file is part of Mapnik (c++ mapping toolkit)
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*
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* Copyright (C) 2013 Artem Pavlenko
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*****************************************************************************/
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//mapnik
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#include <mapnik/debug.hpp>
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#include <mapnik/label_collision_detector.hpp>
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#include <mapnik/view_transform.hpp>
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#include <mapnik/expression_evaluator.hpp>
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#include <mapnik/text/placement_finder_impl.hpp>
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#include <mapnik/text/text_layout.hpp>
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#include <mapnik/text/text_properties.hpp>
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#include <mapnik/text/placements_list.hpp>
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#include <mapnik/text/vertex_cache.hpp>
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#include <mapnik/text/tolerance_iterator.hpp>
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// agg
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#include "agg_conv_clip_polyline.h"
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// stl
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#include <vector>
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namespace mapnik
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{
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placement_finder::placement_finder(feature_impl const& feature,
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attributes const& attr,
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DetectorType &detector,
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box2d<double> const& extent,
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text_placement_info & placement_info,
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face_manager_freetype & font_manager,
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double scale_factor)
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: feature_(feature),
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attr_(attr),
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detector_(detector),
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extent_(extent),
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info_(placement_info),
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scale_factor_(scale_factor),
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font_manager_(font_manager),
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placements_(),
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has_marker_(false),
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marker_(),
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marker_box_() {}
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bool placement_finder::next_position()
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{
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if (info_.next())
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{
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text_layout_ptr layout = std::make_shared<text_layout>(font_manager_, scale_factor_, info_.properties.layout_defaults);
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layout->evaluate_properties(feature_, attr_);
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move_dx_ = layout->displacement().x;
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info_.properties.process(*layout, feature_, attr_);
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layouts_.clear(); // FIXME !!!!
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layouts_.add(layout);
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layouts_.layout();
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horizontal_alignment_ = layout->horizontal_alignment();
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return true;
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}
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MAPNIK_LOG_WARN(placement_finder) << "next_position() called while last call already returned false!\n";
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return false;
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}
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text_upright_e placement_finder::simplify_upright(text_upright_e upright, double angle) const
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{
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if (upright == UPRIGHT_AUTO)
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{
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return (std::fabs(normalize_angle(angle)) > 0.5*M_PI) ? UPRIGHT_LEFT : UPRIGHT_RIGHT;
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}
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if (upright == UPRIGHT_LEFT_ONLY)
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{
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return UPRIGHT_LEFT;
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}
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if (upright == UPRIGHT_RIGHT_ONLY)
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{
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return UPRIGHT_RIGHT;
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}
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return upright;
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}
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bool placement_finder::find_point_placement(pixel_position const& pos)
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{
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glyph_positions_ptr glyphs = std::make_shared<glyph_positions>();
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std::vector<box2d<double> > bboxes;
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glyphs->reserve(layouts_.glyphs_count());
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bboxes.reserve(layouts_.size());
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bool base_point_set = false;
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for (auto const& layout_ptr : layouts_)
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{
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text_layout const& layout = *layout_ptr;
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rotation const& orientation = layout.orientation();
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// Find text origin.
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pixel_position layout_center = pos + layout.displacement();
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if (!base_point_set)
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{
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glyphs->set_base_point(layout_center);
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base_point_set = true;
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}
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box2d<double> bbox = layout.bounds();
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bbox.re_center(layout_center.x, layout_center.y);
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/* For point placements it is faster to just check the bounding box. */
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if (collision(bbox, layouts_.text(), false)) return false;
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if (layout.num_lines()) bboxes.push_back(std::move(bbox));
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pixel_position layout_offset = layout_center - glyphs->get_base_point();
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layout_offset.y = -layout_offset.y;
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// IMPORTANT NOTE:
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// x and y are relative to the center of the text
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// coordinate system:
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// x: grows from left to right
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// y: grows from bottom to top (opposite of normal computer graphics)
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double x, y;
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// set for upper left corner of text envelope for the first line, top left of first character
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y = layout.height() / 2.0;
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for ( auto const& line : layout)
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{
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y -= line.height(); //Automatically handles first line differently
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x = layout.jalign_offset(line.width());
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for (auto const& glyph : line)
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{
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// place the character relative to the center of the string envelope
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glyphs->push_back(glyph, (pixel_position(x, y).rotate(orientation)) + layout_offset, orientation);
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if (glyph.advance())
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{
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//Only advance if glyph is not part of a multiple glyph sequence
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x += glyph.advance() + glyph.format->character_spacing * scale_factor_;
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}
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}
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}
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}
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// add_marker first checks for collision and then updates the detector.
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if (has_marker_ && !add_marker(glyphs, pos)) return false;
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for (box2d<double> const& bbox : bboxes)
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{
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detector_.insert(bbox, layouts_.text());
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}
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placements_.push_back(glyphs);
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return true;
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}
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bool placement_finder::single_line_placement(vertex_cache &pp, text_upright_e orientation)
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{
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//
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// IMPORTANT NOTE: See note about coordinate systems in find_point_placement()!
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//
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vertex_cache::scoped_state begin(pp);
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text_upright_e real_orientation = simplify_upright(orientation, pp.angle());
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glyph_positions_ptr glyphs = std::make_shared<glyph_positions>();
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std::vector<box2d<double> > bboxes;
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glyphs->reserve(layouts_.glyphs_count());
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bboxes.reserve(layouts_.glyphs_count());
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unsigned upside_down_glyph_count = 0;
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for (auto const& layout_ptr : layouts_)
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{
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text_layout const& layout = *layout_ptr;
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pixel_position align_offset = layout.alignment_offset();
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pixel_position const& layout_displacement = layout.displacement();
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double sign = (real_orientation == UPRIGHT_LEFT) ? -1 : 1;
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double offset = layout_displacement.y + 0.5 * sign * layout.height();
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for (auto const& line : layout)
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{
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// Only subtract half the line height here and half at the end because text is automatically
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// centered on the line
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offset -= sign * line.height()/2;
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vertex_cache & off_pp = pp.get_offseted(offset, sign*layout.width());
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vertex_cache::scoped_state off_state(off_pp); // TODO: Remove this when a clean implementation in vertex_cache::get_offseted is done
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if (!off_pp.move(sign * layout.jalign_offset(line.width()) - align_offset.x)) return false;
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double last_cluster_angle = 999;
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int current_cluster = -1;
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pixel_position cluster_offset;
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double angle;
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rotation rot;
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double last_glyph_spacing = 0.;
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for (auto const& glyph : line)
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{
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if (current_cluster != static_cast<int>(glyph.char_index))
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{
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if (!off_pp.move_to_distance(sign * (layout.cluster_width(current_cluster) + last_glyph_spacing)))
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{
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return false;
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}
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current_cluster = glyph.char_index;
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last_glyph_spacing = glyph.format->character_spacing * scale_factor_;
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// Only calculate new angle at the start of each cluster!
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angle = normalize_angle(off_pp.angle(sign * layout.cluster_width(current_cluster)));
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rot.init(angle);
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if ((info_.properties.max_char_angle_delta > 0) && (last_cluster_angle != 999) &&
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std::fabs(normalize_angle(angle-last_cluster_angle)) > info_.properties.max_char_angle_delta)
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{
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return false;
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}
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cluster_offset.clear();
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last_cluster_angle = angle;
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}
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if (std::abs(angle) > M_PI/2) ++upside_down_glyph_count;
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pixel_position pos = off_pp.current_position() + cluster_offset;
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// Center the text on the line
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double char_height = line.max_char_height();
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pos.y = -pos.y - char_height/2.0*rot.cos;
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pos.x = pos.x + char_height/2.0*rot.sin;
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cluster_offset.x += rot.cos * glyph.advance();
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cluster_offset.y -= rot.sin * glyph.advance();
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box2d<double> bbox = get_bbox(layout, glyph, pos, rot);
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if (collision(bbox, layouts_.text(), true)) return false;
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bboxes.push_back(std::move(bbox));
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glyphs->push_back(glyph, pos, rot);
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}
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// See comment above
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offset -= sign * line.height()/2;
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}
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}
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if (upside_down_glyph_count > static_cast<unsigned>(layouts_.text().length() / 2))
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{
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if (orientation == UPRIGHT_AUTO)
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{
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// Try again with opposite orientation
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begin.restore();
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return single_line_placement(pp, real_orientation == UPRIGHT_RIGHT ? UPRIGHT_LEFT : UPRIGHT_RIGHT);
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}
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// upright==left_only or right_only and more than 50% of characters upside down => no placement
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else if (orientation == UPRIGHT_LEFT_ONLY || orientation == UPRIGHT_RIGHT_ONLY)
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{
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return false;
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}
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}
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for (box2d<double> const& box : bboxes)
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{
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detector_.insert(box, layouts_.text());
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}
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placements_.push_back(glyphs);
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return true;
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}
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void placement_finder::path_move_dx(vertex_cache & pp, double dx)
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{
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vertex_cache::state state = pp.save_state();
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if (!pp.move(dx)) pp.restore_state(state);
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}
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double placement_finder::normalize_angle(double angle)
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{
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while (angle >= M_PI)
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{
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angle -= 2.0 * M_PI;
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}
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while (angle < -M_PI)
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{
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angle += 2.0 * M_PI;
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}
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return angle;
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}
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double placement_finder::get_spacing(double path_length, double layout_width) const
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{
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int num_labels = 1;
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if (info_.properties.label_spacing > 0)
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{
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num_labels = static_cast<int>(std::floor(
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path_length / (info_.properties.label_spacing * scale_factor_ + layout_width)));
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}
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if (num_labels <= 0)
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{
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num_labels = 1;
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}
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return path_length / num_labels;
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}
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bool placement_finder::collision(const box2d<double> &box, const value_unicode_string &repeat_key, bool line_placement) const
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{
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double margin, repeat_distance;
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if (line_placement)
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{
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margin = info_.properties.margin * scale_factor_;
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repeat_distance = (info_.properties.repeat_distance != 0 ? info_.properties.repeat_distance : info_.properties.minimum_distance) * scale_factor_;
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}
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else
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{
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margin = (info_.properties.margin != 0 ? info_.properties.margin : info_.properties.minimum_distance) * scale_factor_;
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repeat_distance = info_.properties.repeat_distance * scale_factor_;
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}
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return !detector_.extent().intersects(box)
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||
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(info_.properties.avoid_edges && !extent_.contains(box))
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(info_.properties.minimum_padding > 0 &&
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!extent_.contains(box + (scale_factor_ * info_.properties.minimum_padding)))
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(!info_.properties.allow_overlap &&
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((repeat_key.length() == 0 && !detector_.has_placement(box, margin))
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||
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(repeat_key.length() > 0 && !detector_.has_placement(box, margin, repeat_key, repeat_distance))));
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}
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void placement_finder::set_marker(marker_info_ptr m, box2d<double> box, bool marker_unlocked, pixel_position const& marker_displacement)
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{
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marker_ = m;
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marker_box_ = box * scale_factor_;
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marker_displacement_ = marker_displacement * scale_factor_;
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marker_unlocked_ = marker_unlocked;
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has_marker_ = true;
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}
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bool placement_finder::add_marker(glyph_positions_ptr glyphs, pixel_position const& pos) const
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{
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pixel_position real_pos = (marker_unlocked_ ? pos : glyphs->get_base_point()) + marker_displacement_;
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box2d<double> bbox = marker_box_;
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bbox.move(real_pos.x, real_pos.y);
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glyphs->set_marker(marker_, real_pos);
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if (collision(bbox, layouts_.text(), false)) return false;
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detector_.insert(bbox);
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return true;
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}
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box2d<double> placement_finder::get_bbox(text_layout const& layout, glyph_info const& glyph, pixel_position const& pos, rotation const& rot)
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{
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/*
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(0/ymax) (width/ymax)
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***************
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* *
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(0/0)* *
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* *
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***************
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(0/ymin) (width/ymin)
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Add glyph offset in y direction, but not in x direction (as we use the full cluster width anyways)!
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*/
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double width = layout.cluster_width(glyph.char_index);
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if (glyph.advance() <= 0) width = -width;
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pixel_position tmp, tmp2;
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tmp.set(0, glyph.ymax());
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tmp = tmp.rotate(rot);
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tmp2.set(width, glyph.ymax());
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tmp2 = tmp2.rotate(rot);
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box2d<double> bbox(tmp.x, -tmp.y,
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tmp2.x, -tmp2.y);
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tmp.set(width, glyph.ymin());
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tmp = tmp.rotate(rot);
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bbox.expand_to_include(tmp.x, -tmp.y);
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tmp.set(0, glyph.ymin());
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tmp = tmp.rotate(rot);
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bbox.expand_to_include(tmp.x, -tmp.y);
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pixel_position pos2 = pos + pixel_position(0, glyph.offset.y).rotate(rot);
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bbox.move(pos2.x , -pos2.y);
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return bbox;
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}
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glyph_positions::glyph_positions()
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: data_(),
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base_point_(),
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marker_(),
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marker_pos_(),
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bbox_() {}
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glyph_positions::const_iterator glyph_positions::begin() const
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{
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return data_.begin();
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}
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glyph_positions::const_iterator glyph_positions::end() const
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{
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return data_.end();
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}
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void glyph_positions::push_back(glyph_info const& glyph, pixel_position const offset, rotation const& rot)
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{
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data_.push_back(glyph_position(glyph, offset, rot));
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}
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void glyph_positions::reserve(unsigned count)
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{
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data_.reserve(count);
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}
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pixel_position const& glyph_positions::get_base_point() const
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{
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return base_point_;
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}
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void glyph_positions::set_base_point(pixel_position const base_point)
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{
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base_point_ = base_point;
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}
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void glyph_positions::set_marker(marker_info_ptr marker, pixel_position const& marker_pos)
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{
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marker_ = marker;
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marker_pos_ = marker_pos;
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}
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marker_info_ptr glyph_positions::marker() const
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{
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return marker_;
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}
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pixel_position const& glyph_positions::marker_pos() const
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{
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return marker_pos_;
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}
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}// ns mapnik
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