mapnik/include/mapnik/feature_style_processor.hpp
Dane Springmeyer 2b108b7cdb fixup includes
2012-08-15 10:26:20 -07:00

85 lines
2.5 KiB
C++

/*****************************************************************************
*
* This file is part of Mapnik (c++ mapping toolkit)
*
* Copyright (C) 2011 Artem Pavlenko
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#ifndef MAPNIK_FEATURE_STYLE_PROCESSOR_HPP
#define MAPNIK_FEATURE_STYLE_PROCESSOR_HPP
// mapnik
#include <mapnik/map.hpp>
#include <mapnik/memory_datasource.hpp>
// stl
#include <set>
#include <string>
#include <vector>
namespace mapnik
{
class Map;
class layer;
class projection;
class proj_transform;
template <typename Processor>
class feature_style_processor
{
struct symbol_dispatch;
public:
explicit feature_style_processor(Map const& m, double scale_factor = 1.0);
/*!
* @return apply renderer to all map layers.
*/
void apply();
/*!
* @return apply renderer to a single layer, providing pre-populated set of query attribute names.
*/
void apply(mapnik::layer const& lyr, std::set<std::string>& names);
private:
/*!
* @return render a layer given a projection and scale.
*/
void apply_to_layer(layer const& lay,
Processor & p,
projection const& proj0,
double scale_denom,
std::set<std::string>& names);
/*!
* @return renders a featureset with the given styles.
*/
void render_style(layer const& lay,
Processor & p,
feature_type_style* style,
std::string const& style_name,
featureset_ptr features,
proj_transform const& prj_trans,
double scale_denom);
Map const& m_;
double scale_factor_;
};
}
#endif // MAPNIK_FEATURE_STYLE_PROCESSOR_HPP