mapnik/Makefile

69 lines
2 KiB
Makefile
Executable file

UNAME := $(shell uname)
LINK_FIX=LD_LIBRARY_PATH
ifeq ($(UNAME), Darwin)
LINK_FIX=DYLD_LIBRARY_PATH
else
endif
all: mapnik
install:
@python scons/scons.py --config=cache --implicit-cache --max-drift=1 install
mapnik:
@python scons/scons.py --config=cache --implicit-cache --max-drift=1
clean:
@python scons/scons.py -c --config=cache --implicit-cache --max-drift=1
@if test -e ".sconsign.dblite"; then rm ".sconsign.dblite"; fi
distclean:
if test -e ".sconf_temp/"; then rm -r ".sconf_temp/"; fi
if test -e ".sconsign.dblite"; then rm ".sconsign.dblite"; fi
if test -e "config.cache"; then rm "config.cache"; fi
if test -e "config.py"; then mv "config.py" "config.py.backup"; fi
reset: distclean
uninstall:
python scons/scons.py --config=cache --implicit-cache --max-drift=1 uninstall
test:
@echo "*** Running visual tests..."
@python tests/visual_tests/test.py -q || true
@echo "*** Running C++ tests..."
@for FILE in tests/cpp_tests/*-bin; do \
$${FILE}; \
done
@echo "*** Running python tests..."
@python tests/run_tests.py -q
test-local:
@echo "*** boostrapping local test environment..."
export ${LINK_FIX}=`pwd`/src:${${LINK_FIX}} && \
export PYTHONPATH=`pwd`/bindings/python/:${PYTHONPATH} && \
export MAPNIK_FONT_DIRECTORY=`pwd`/fonts/dejavu-fonts-ttf-2.33/ttf/ && \
export MAPNIK_INPUT_PLUGINS_DIRECTORY=`pwd`/plugins/input/ && \
make test
demo:
@echo "*** Running rundemo.cpp…"
cd demo/c++; ./rundemo `mapnik-config --prefix`/lib/mapnik
pep8:
# https://gist.github.com/1903033
# gsed on osx
@pep8 -r --select=W293 -q --filename=*.py `pwd`/tests/ | xargs gsed -i 's/^[ \r\t]*$//'
@pep8 -r --select=W391 -q --filename=*.py `pwd`/tests/ | xargs gsed -i -e :a -e '/^\n*$/{$d;N;ba' -e '}'
grind:
@for FILE in tests/cpp_tests/*-bin; do \
valgrind --leak-check=full --log-fd=1 $${FILE} | grep definitely; \
done
render:
@for FILE in tests/data/good_maps/*xml; do \
nik2img.py $${FILE} /tmp/$$(basename $${FILE}).png; \
done
.PHONY: install mapnik clean distclean reset uninstall test demo pep8 grind render