mapnik/deps/boost/gil/extension/toolbox/hsv.hpp
Tomek Dubrownik a1543b359f Compatibility patch for Boost GIL v1.68
A number of basic typedef were removed in the Boost GIL 1.68 release,
notably `bits32` and `bits32f`. Additionally the
`GIL_DEFINE_ALL_TYPEDEFS` macro signature changed.

This commit introduces compatibility type aliases and conditionally
calls the new macro if `BOOST_VERSION` is high enough.
2019-01-22 10:50:23 +00:00

258 lines
6.4 KiB
C++

// Copyright 2004 Christian Henning.
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
/*************************************************************************************************/
#ifndef GIL_HSV_H
#define GIL_HSV_H
////////////////////////////////////////////////////////////////////////////////////////
/// \file
/// \brief Support for HSV color space
/// \author Christian Henning \n
////////////////////////////////////////////////////////////////////////////////////////
#pragma GCC diagnostic push
#include <mapnik/warning_ignore.hpp>
#if BOOST_VERSION >= 106900
#include <boost/gil.hpp>
#else
#include <boost/gil/gil_all.hpp>
#endif
#pragma GCC diagnostic pop
namespace boost { namespace gil {
/// \addtogroup ColorNameModel
/// \{
namespace hsv_color_space
{
/// \brief Hue
struct hue_t {};
/// \brief Saturation
struct saturation_t{};
/// \brief Value
struct value_t {};
}
/// \}
/// \ingroup ColorSpaceModel
typedef mpl::vector3< hsv_color_space::hue_t
, hsv_color_space::saturation_t
, hsv_color_space::value_t
> hsv_t;
/// \ingroup LayoutModel
typedef layout<hsv_t> hsv_layout_t;
#if BOOST_VERSION >= 106800
using bits32 = uint32_t;
using bits32f = float32_t;
GIL_DEFINE_ALL_TYPEDEFS( 32f, float32_t, hsv )
#else
GIL_DEFINE_ALL_TYPEDEFS( 32f, hsv );
#endif
/// \ingroup ColorConvert
/// \brief RGB to HSV
template <>
struct default_color_converter_impl< rgb_t, hsv_t >
{
template <typename P1, typename P2>
void operator()( const P1& src, P2& dst ) const
{
using namespace hsv_color_space;
// only bits32f for hsv is supported
bits32f temp_red = channel_convert<bits32f>( get_color( src, red_t() ));
bits32f temp_green = channel_convert<bits32f>( get_color( src, green_t() ));
bits32f temp_blue = channel_convert<bits32f>( get_color( src, blue_t() ));
bits32f hue, saturation, value;
bits32f min_color, max_color;
if( temp_red < temp_green )
{
min_color = std::min( temp_blue, temp_red );
max_color = std::max( temp_blue, temp_green );
}
else
{
min_color = std::min( temp_blue, temp_green );
max_color = std::max( temp_blue, temp_red );
}
value = max_color;
bits32f diff = max_color - min_color;
if( max_color < 0.0001f )
{
saturation = 0.f;
}
else
{
saturation = diff / max_color;
}
if( saturation < 0.0001f )
{
//it doesn't matter what value it has
hue = 0.f;
}
else
{
if( temp_red == max_color )
{
hue = ( temp_green - temp_blue )
/ diff;
}
else if( temp_green == max_color )
{
hue = 2.f + ( temp_blue - temp_red )
/ diff;
}
else
{
hue = 4.f + ( temp_red - temp_green )
/ diff;
}
//to bring it to a number between 0 and 1
hue /= 6.f;
if( hue < 0.f )
{
hue++;
}
}
get_color( dst, hue_t() ) = hue;
get_color( dst, saturation_t() ) = saturation;
get_color( dst, value_t() ) = value;
}
};
/// \ingroup ColorConvert
/// \brief HSV to RGB
template <>
struct default_color_converter_impl<hsv_t,rgb_t>
{
template <typename P1, typename P2>
void operator()( const P1& src, P2& dst) const
{
using namespace hsv_color_space;
bits32f red, green, blue;
//If saturation is 0, the color is a shade of gray
if( std::abs( get_color( src, saturation_t() )) < 0.0001f )
{
// If saturation is 0, the color is a shade of gray
red = get_color( src, value_t() );
green = get_color( src, value_t() );
blue = get_color( src, value_t() );
}
else
{
bits32f frac, p, q, t, h;
bits32 i;
//to bring hue to a number between 0 and 6, better for the calculations
h = get_color( src, hue_t() );
h *= 6.f;
i = static_cast<bits32>( floor( h ));
frac = h - i;
// p = value * (1 - saturation)
p = get_color( src, value_t() )
* ( 1.f - get_color( src, saturation_t() ));
// q = value * (1 - saturation * hue_frac)
// it drops with increasing distance from floor(hue)
q = get_color( src, value_t() )
* ( 1.f - ( get_color( src, saturation_t() ) * frac ));
// t = value * (1 - (saturation * (1 - hue_frac))
// it grows with increasing distance from floor(hue)
t = get_color( src, value_t() )
* ( 1.f - ( get_color( src, saturation_t() ) * ( 1.f - frac )));
switch( i % 6 )
{
case 0: // red to yellow
{
red = get_color( src, value_t() );
green = t;
blue = p;
break;
}
case 1: // yellow to green
{
red = q;
green = get_color( src, value_t() );
blue = p;
break;
}
case 2: // green to cyan
{
red = p;
green = get_color( src, value_t() );
blue = t;
break;
}
case 3: // cyan to blue
{
red = p;
green = q;
blue = get_color( src, value_t() );
break;
}
case 4: // blue to magenta
{
red = t;
green = p;
blue = get_color( src, value_t() );
break;
}
case 5: // magenta to red
{
red = get_color( src, value_t() );
green = p;
blue = q;
break;
}
}
}
get_color(dst,red_t()) =
channel_convert<typename color_element_type< P2, red_t >::type>( red );
get_color(dst,green_t())=
channel_convert<typename color_element_type< P2, green_t >::type>( green );
get_color(dst,blue_t()) =
channel_convert<typename color_element_type< P2, blue_t >::type>( blue );
}
};
} } // namespace boost::gil
#endif // GIL_HSV_H