153 lines
5.6 KiB
C++
153 lines
5.6 KiB
C++
/*****************************************************************************
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*
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* This file is part of Mapnik (c++ mapping toolkit)
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*
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* Copyright (C) 2006 Artem Pavlenko
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*****************************************************************************/
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//$Id$
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#ifndef SVG_RENDERER_HPP
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#define SVG_RENDERER_HPP
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// mapnik
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#include <mapnik/feature_style_processor.hpp>
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#include <mapnik/map.hpp>
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#include <mapnik/svg/svg_generator.hpp>
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#include <mapnik/svg/svg_output_attributes.hpp>
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// stl
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#include <string>
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namespace mapnik
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{
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// parameterized with the type of output iterator it will use for output.
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// output iterators add more flexibility than streams, because iterators
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// can target many other output destinations besides streams.
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template <typename OutputIterator>
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class MAPNIK_DECL svg_renderer : public feature_style_processor<svg_renderer<OutputIterator> >,
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private boost::noncopyable
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{
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public:
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svg_renderer(Map const& m, OutputIterator& output_iterator, unsigned offset_x=0, unsigned offset_y=0);
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~svg_renderer();
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void start_map_processing(Map const& map);
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void end_map_processing(Map const& map);
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void start_layer_processing(layer const& lay);
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void end_layer_processing(layer const& lay);
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/*!
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* @brief Overloads that process each kind of symbolizer individually.
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*/
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void process(point_symbolizer const& sym,
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Feature const& feature,
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proj_transform const& prj_trans);
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void process(line_symbolizer const& sym,
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Feature const& feature,
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proj_transform const& prj_trans);
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void process(line_pattern_symbolizer const& sym,
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Feature const& feature,
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proj_transform const& prj_trans);
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void process(polygon_symbolizer const& sym,
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Feature const& feature,
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proj_transform const& prj_trans);
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void process(polygon_pattern_symbolizer const& sym,
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Feature const& feature,
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proj_transform const& prj_trans);
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void process(raster_symbolizer const& sym,
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Feature const& feature,
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proj_transform const& prj_trans);
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void process(shield_symbolizer const& sym,
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Feature const& feature,
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proj_transform const& prj_trans);
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void process(text_symbolizer const& sym,
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Feature const& feature,
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proj_transform const& prj_trans);
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void process(building_symbolizer const& sym,
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Feature const& feature,
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proj_transform const& prj_trans);
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void process(markers_symbolizer const& sym,
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Feature const& feature,
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proj_transform const& prj_trans);
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void process(glyph_symbolizer const& sym,
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Feature const& feature,
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proj_transform const& prj_trans);
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/*!
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* @brief Overload that process the whole set of symbolizers of a rule.
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* @return true, meaning that this renderer can process multiple symbolizers.
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*/
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bool process(rule::symbolizers const& syms,
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Feature const& feature,
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proj_transform const& prj_trans);
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void painted(bool painted)
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{
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// nothing to do
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}
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inline OutputIterator& get_output_iterator()
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{
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return output_iterator_;
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}
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inline const OutputIterator& get_output_iterator() const
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{
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return output_iterator_;
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}
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private:
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OutputIterator& output_iterator_;
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const int width_;
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const int height_;
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CoordTransform t_;
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svg::svg_generator<OutputIterator> generator_;
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svg::path_output_attributes path_attributes_;
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bool painted_;
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/*!
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* @brief Visitor that makes the calls to process each symbolizer when stored in a boost::variant.
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* This object follows the model of that found in feature_style_processor. It appears here, because
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* the logic that iterates over the set of symbolizer has been moved to an SVG renderer's internal
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* method.
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*/
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struct symbol_dispatch : public boost::static_visitor<>
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{
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symbol_dispatch(svg_renderer<OutputIterator>& processor,
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Feature const& feature,
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proj_transform const& prj_trans)
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: processor_(processor),
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feature_(feature),
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prj_trans_(prj_trans) {}
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template <typename Symbolizer>
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void operator()(Symbolizer const& sym) const
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{
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processor_.process(sym, feature_, prj_trans_);
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}
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svg_renderer<OutputIterator>& processor_;
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Feature const& feature_;
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proj_transform const& prj_trans_;
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};
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};
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}
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#endif //SVG_RENDERER_HPP
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