mapnik/include/mapnik/placement_finder.hpp
Artem Pavlenko a3a5859466 Patch from David Eastcott :
1.  Modified Text Symbolizer

  a) corrected line fragment centering (for 2nd and subsequent lines, when line breaks occur).

  b) adjusted vertical alignment calculation so that:
      i)      middle -> has the center of the text line(s) at the point origin
      ii)     bottom -> has the text line(s) below the point origin
      iii)    top -> has the text line(s) above the point origin

  c) added new text_symbolizer attribute: 'wrap_before', value range: true/false, default == false

     allows line breaks at first wrap_char before wrap_width as an alternative to the original
     which was to create the line break at the first wrap_char after wrap_width

  d) added new text_symbolizer attribute: 'horizontal_alignment', value range: left/middle/right, default == middle
      i)      left -> has all text line(s) to left of the point origin
      ii)     middle -> has all text line(s) centered on the the point origin
      iii)    right -> has all text line(s) to the right of the point origin

      NOTE:   dx, dy position adjustments are applied after alignments and before Justify.

  e) added new text_symbolizer attribute: 'justify_alignment', value range: left/middle/right, default == middle
      i)      left -> after alignments, has all text line(s) are left justified (left to right reading)
      ii)     middle -> after alignments, has all text line(s) center justified
      iii)    right -> after alignments, has all text line(s) right justified (right to left reading)

  f) added new text_symbolizer attribute:  'opacity', value range: 0.0 thru 1.0; 1.0 == fully opaque

  g) modified positioning to compensate for both line_spacing and character_spacing, to ensure proper
     centering of the text envelope.  Also ensure that centering occurs correctly even if no wrapping
     occurs.  Line spacing is uniform and consistent and compensates for errors between text_size and
     the actual size (ci.height is inconsistent, depending on case and character); fixes issue with
     multi-line text where some lines have a slight gap and others are compressed together.


2.  Modified shield_symbolizer

  a) added the attributes:
      i)      allow_overlap
      ii)     vertical_alignment
      iii)    horizontal_alignment
      iv)     justify_alignment
      v)      wrap_width
      vi)     wrap_character
      vii)    wrap_before
      viii)   text_convert
      ix)     line_spacing
      x)      character_spacing
      xi)     opacity

  b)  added new shield_symbolizer attribute: 'unlock_image', value range: true/false, default == false
      i)  false == image and text placement behaviour same as before
      ii) true == image placement independant of text, image is always centered at geometry point, text placed per attributes,
                  dx/dy only affect text.

      Allows user to create point markers with text, but both the text and image rendering collision detection are done
      as a pair (they come and go together - solves problem if using point_symbolizer and text_symbolizers where one or the
      other are omitted due to overlaps, but not both)

  c)  extended choices for the attribute 'placement' to include vertex; effect is limited to the shield_symbolizer

      Allows an attempted placement at every vertex available, gives additional shield placement volume when using line geometry

  d)  ensured that the text placement was not updating the detector unless a shield image was actually placed.

  e)  added new shield_symbolizer attribute: 'no_text', value range: true/false, default = false

      When set true, the text for the feature is ignored ('space' subsituted) so that pure graphic symbols can be used
      and no text is rendered over top of them.
2009-10-19 13:52:53 +00:00

142 lines
5.4 KiB
C++

/*****************************************************************************
*
* This file is part of Mapnik (c++ mapping toolkit)
*
* Copyright (C) 2006 Artem Pavlenko
* Copyright (C) 2006 10East Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
//$Id$
#ifndef __PLACEMENT_FINDER__
#define __PLACEMENT_FINDER__
#include <mapnik/ctrans.hpp>
#include <mapnik/label_collision_detector.hpp>
#include <mapnik/text_symbolizer.hpp>
#include <mapnik/shield_symbolizer.hpp>
#include <mapnik/geometry.hpp>
#include <mapnik/text_path.hpp>
#include <queue>
namespace mapnik
{
typedef text_path placement_element;
struct placement : boost::noncopyable
{
placement(string_info & info_, shield_symbolizer const& sym, bool has_dimensions_= false);
placement(string_info & info_, text_symbolizer const& sym);
~placement();
string_info & info;
position displacement_;
label_placement_e label_placement;
std::queue< Envelope<double> > envelopes;
//output
boost::ptr_vector<placement_element> placements;
int wrap_width;
bool wrap_before; // wraps text at wrap_char immediately before current word
unsigned char wrap_char;
int text_ratio;
int label_spacing; // distance between repeated labels on a single geometry
unsigned label_position_tolerance; //distance the label can be moved on the line to fit, if 0 the default is used
bool force_odd_labels; //Always try render an odd amount of labels
double max_char_angle_delta;
double minimum_distance;
bool avoid_edges;
bool has_dimensions;
bool allow_overlap;
std::pair<double, double> dimensions;
int text_size;
};
template <typename DetectorT>
class placement_finder : boost::noncopyable
{
public:
placement_finder(DetectorT & detector);
//Try place a single label at the given point
void find_point_placement(placement & p, double pos_x, double pos_y, vertical_alignment_e = MIDDLE, unsigned line_spacing=0, unsigned character_spacing=0, horizontal_alignment_e = H_MIDDLE, justify_alignment_e = J_MIDDLE);
//Iterate over the given path, placing point labels with respect to label_spacing
template <typename T>
void find_point_placements(placement & p, T & path);
//Iterate over the given path, placing line-following labels with respect to label_spacing
template <typename T>
void find_line_placements(placement & p, T & path);
void update_detector(placement & p);
void clear();
private:
///Helpers for find_line_placement
///Returns a possible placement on the given line, does not test for collisions
//index: index of the node the current line ends on
//distance: distance along the given index that the placement should start at, this includes the offset,
// as such it may be > or < the length of the current line, so this must be checked for
//orientation: if set to != 0 the placement will be attempted with the given orientation
// otherwise it will autodetect the orientation.
// If >= 50% of the characters end up upside down, it will be retried the other way.
// RETURN: 1/-1 depending which way up the string ends up being.
std::auto_ptr<placement_element> get_placement_offset(placement & p,
const std::vector<vertex2d> & path_positions,
const std::vector<double> & path_distances,
int & orientation, unsigned index, double distance);
///Tests wether the given placement_element be placed without a collision
// Returns true if it can
// NOTE: This edits p.envelopes so it can be used afterwards (you must clear it otherwise)
bool test_placement(placement & p, const std::auto_ptr<placement_element> & current_placement, const int & orientation);
///Does a line-circle intersect calculation
// NOTE: Follow the strict pre conditions
// Pre Conditions: x1,y1 is within radius distance of cx,cy. x2,y2 is outside radius distance of cx,cy
// This means there is exactly one intersect point
// Result is returned in ix, iy
void find_line_circle_intersection(
const double &cx, const double &cy, const double &radius,
const double &x1, const double &y1, const double &x2, const double &y2,
double &ix, double &iy);
///General Internals
DetectorT & detector_;
Envelope<double> const& dimensions_;
};
}
#endif