670 lines
19 KiB
C++
670 lines
19 KiB
C++
/*****************************************************************************
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*
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* This file is part of Mapnik (c++ mapping toolkit)
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*
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* Copyright (C) 2017 Artem Pavlenko
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*****************************************************************************/
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#ifndef MAPNIK_OFFSET_CONVERTER_HPP
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#define MAPNIK_OFFSET_CONVERTER_HPP
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#ifdef MAPNIK_LOG
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#include <mapnik/debug.hpp>
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#endif
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#include <mapnik/config.hpp>
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#include <mapnik/util/math.hpp>
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#include <mapnik/vertex.hpp>
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#include <mapnik/vertex_cache.hpp>
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// stl
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#include <cmath>
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#include <vector>
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#include <cstddef>
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#include <algorithm>
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namespace mapnik
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{
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static constexpr double offset_converter_default_threshold = 5.0;
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template <typename Geometry>
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struct offset_converter
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{
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using size_type = std::size_t;
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offset_converter(Geometry & geom)
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: geom_(geom)
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, offset_(0.0)
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, threshold_(offset_converter_default_threshold)
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, half_turn_segments_(16)
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, status_(initial)
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, pre_first_(vertex2d::no_init)
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, pre_(vertex2d::no_init)
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, cur_(vertex2d::no_init)
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{}
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enum status
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{
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initial,
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process
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};
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unsigned type() const
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{
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return static_cast<unsigned>(geom_.type());
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}
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double get_offset() const
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{
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return offset_;
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}
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double get_threshold() const
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{
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return threshold_;
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}
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void set_offset(double val)
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{
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if (offset_ != val)
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{
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offset_ = val;
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reset();
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}
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}
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void set_threshold(double val)
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{
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threshold_ = val;
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// no need to reset(), since threshold doesn't affect
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// offset vertices' computation, it only controls how
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// far will we be looking for self-intersections
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}
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unsigned vertex(double * x, double * y)
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{
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if (offset_ == 0.0)
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{
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return geom_.vertex(x, y);
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}
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if (status_ == initial)
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{
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init_vertices();
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}
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if (pos_ >= vertices_.size())
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{
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return SEG_END;
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}
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pre_ = (pos_ ? cur_ : pre_first_);
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cur_ = vertices_.at(pos_++);
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if (pos_ == vertices_.size())
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{
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return output_vertex(x, y);
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}
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double const check_dist = offset_ * threshold_;
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double const check_dist2 = check_dist * check_dist;
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double t = 1.0;
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double vt, ut;
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for (size_t i = pos_; i+1 < vertices_.size(); ++i)
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{
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//break; // uncomment this to see all the curls
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vertex2d const& u0 = vertices_[i];
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// End or beginning of a line or ring must not be filtered out
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// to not to join lines or rings together.
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if (u0.cmd == SEG_CLOSE || u0.cmd == SEG_MOVETO)
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{
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break;
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}
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vertex2d const& u1 = vertices_[i+1];
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double const dx = u0.x - cur_.x;
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double const dy = u0.y - cur_.y;
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if (dx*dx + dy*dy > check_dist2)
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{
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break;
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}
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if (!intersection(pre_, cur_, &vt, u0, u1, &ut))
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{
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continue;
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}
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if (vt < 0.0 || vt > t || ut < 0.0 || ut > 1.0)
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{
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continue;
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}
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t = vt;
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pos_ = i+1;
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}
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cur_.x = pre_.x + t * (cur_.x - pre_.x);
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cur_.y = pre_.y + t * (cur_.y - pre_.y);
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return output_vertex(x, y);
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}
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void reset()
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{
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geom_.rewind(0);
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vertices_.clear();
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status_ = initial;
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pos_ = 0;
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}
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void rewind(unsigned)
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{
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pos_ = 0;
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}
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private:
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static double explement_reflex_angle(double angle)
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{
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if (angle > util::pi)
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{
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return angle - util::tau;
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}
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else if (angle < -util::pi)
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{
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return angle + util::tau;
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}
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else
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{
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return angle;
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}
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}
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static bool intersection(vertex2d const& u1, vertex2d const& u2, double* ut,
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vertex2d const& v1, vertex2d const& v2, double* vt)
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{
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double const dx = v1.x - u1.x;
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double const dy = v1.y - u1.y;
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double const ux = u2.x - u1.x;
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double const uy = u2.y - u1.y;
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double const vx = v2.x - v1.x;
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double const vy = v2.y - v1.y;
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// the first line is not vertical
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if (ux < -1e-6 || ux > 1e-6)
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{
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double const up = ux * dy - dx * uy;
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double const dn = vx * uy - ux * vy;
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if (dn > -1e-6 && dn < 1e-6)
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{
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return false; // they are parallel
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}
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*vt = up / dn;
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*ut = (*vt * vx + dx) / ux;
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return true;
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}
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// the first line is not horizontal
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if (uy < -1e-6 || uy > 1e-6)
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{
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double const up = uy * dx - dy * ux;
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double const dn = vy * ux - uy * vx;
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if (dn > -1e-6 && dn < 1e-6)
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{
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return false; // they are parallel
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}
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*vt = up / dn;
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*ut = (*vt * vy + dy) / uy;
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return true;
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}
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// the first line is too short
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return false;
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}
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double joint_angle(double x1x0, double y1y0, double x1x2, double y1y2) const
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{
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double dot = x1x0 * x1x2 + y1y0 * y1y2; // dot product
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double det = x1x0 * y1y2 - y1y0 * x1x2; // determinant
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double angle = std::atan2(det, dot); // atan2(y, x) or atan2(sin, cos)
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// angle in [-tau/2; tau/2]
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if (offset_ > 0.0)
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{
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angle = util::tau - angle; // angle in [tau/2; tau*3/2]
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}
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else if (angle < 0)
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{
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angle += util::tau; // angle in [tau/2; tau]
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// angle may now be equal to tau, because if the original angle
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// is very small, the addition cancels it (epsilon + tau == tau)
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}
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if (angle >= util::tau)
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{
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angle -= util::tau;
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}
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return angle;
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}
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/**
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* @brief Translate (vx, vy) by rotated (dx, dy).
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*/
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static void displace(vertex2d & v, double dx, double dy, double a)
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{
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v.x += dx * std::cos(a) - dy * std::sin(a);
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v.y += dx * std::sin(a) + dy * std::cos(a);
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}
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/**
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* @brief Translate (vx, vy) by rotated (0, -offset).
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*/
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void displace(vertex2d & v, double a) const
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{
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v.x -= offset_ * std::sin(a);
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v.y += offset_ * std::cos(a);
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}
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/**
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* @brief (vx, vy) := (ux, uy) + rotated (0, -offset)
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*/
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void displace(vertex2d & v, vertex2d const& u, double a) const
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{
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v.x = u.x - offset_ * std::sin(a);
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v.y = u.y + offset_ * std::cos(a);
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v.cmd = u.cmd;
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}
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int point_line_position(vertex2d const& a, vertex2d const& b, vertex2d const& point) const
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{
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double position = (b.x - a.x) * (point.y - a.y) - (b.y - a.y) * (point.x - a.x);
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if (position > 1e-6) return 1;
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if (position < -1e-6) return -1;
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return 0;
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}
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void displace2(vertex2d & v1, vertex2d const& v0, vertex2d const& v2, double a, double b) const
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{
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double sa = offset_ * std::sin(a);
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double ca = offset_ * std::cos(a);
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double h = std::tan(0.5 * (b - a));
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double hsa = h * sa;
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double hca = h * ca;
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double abs_offset = std::abs(offset_);
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double hsaca = ca-hsa;
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double hcasa = -sa-hca;
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double abs_hsaca = std::abs(hsaca);
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double abs_hcasa = std::abs(hcasa);
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double abs_hsa = std::abs(hsa);
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double abs_hca = std::abs(hca);
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vertex2d v_tmp(vertex2d::no_init);
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v_tmp.x = v1.x - sa - hca;
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v_tmp.y = v1.y + ca - hsa;
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v_tmp.cmd = v1.cmd;
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int same = point_line_position(v0, v2, v_tmp)*point_line_position(v0, v2, v1);
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if (same >= 0 && std::abs(h) < 10)
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{
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v1.x = v_tmp.x;
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v1.y = v_tmp.y;
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}
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else if ((v0.x-v1.x)*(v0.x-v1.x) + (v0.y-v1.y)*(v0.y-v1.y) +
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(v0.x-v2.x)*(v0.x-v2.x) + (v0.y-v2.y)*(v0.y-v2.y) > offset_*offset_)
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{
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if (abs_hsa > abs_offset || abs_hca > abs_offset)
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{
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double scale = std::max(abs_hsa,abs_hca);
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scale = scale < 1e-6 ? 1. : abs_offset / scale;
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// interpolate hsa, hca to <0,abs_offset>
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hsa = hsa * scale;
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sa = sa * scale;
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hca = hca * scale;
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ca = ca * scale;
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}
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v1.x = v1.x - sa - hca;
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v1.y = v1.y + ca - hsa;
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}
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else
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{
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if (abs_hsaca*abs_hsaca + abs_hcasa*abs_hcasa > abs_offset*abs_offset)
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{
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double d = (abs_hsaca*abs_hsaca + abs_hcasa*abs_hcasa);
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d = d < 1e-6 ? 1. : d;
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double scale = (abs_offset*abs_offset)/d;
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v1.x = v1.x + hcasa*scale;
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v1.y = v1.y + hsaca*scale;
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}
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else
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{
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v1.x = v1.x + hcasa;
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v1.y = v1.y + hsaca;
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}
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}
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}
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status init_vertices()
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{
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if (status_ != initial) // already initialized
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{
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return status_;
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}
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vertex2d v0(vertex2d::no_init);
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vertex2d v1(vertex2d::no_init);
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vertex2d v2(vertex2d::no_init);
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vertex2d w(vertex2d::no_init);
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vertex2d start(vertex2d::no_init);
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vertex2d start_v2(vertex2d::no_init);
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std::vector<vertex2d> points;
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std::vector<vertex2d> close_points;
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bool is_polygon = false;
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std::size_t cpt = 0;
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v0.cmd = geom_.vertex(&v0.x, &v0.y);
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v1 = v0;
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// PUSH INITIAL
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points.push_back(v0);
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if (v0.cmd == SEG_END) // not enough vertices in source
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{
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return status_ = process;
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}
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start = v0;
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while ((v0.cmd = geom_.vertex(&v0.x, &v0.y)) != SEG_END)
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{
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if (v0.cmd == SEG_CLOSE)
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{
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is_polygon = true;
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auto & prev = points.back();
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if (prev.x == start.x && prev.y == start.y)
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{
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prev.x = v0.x; // hack
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prev.y = v0.y;
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prev.cmd = SEG_CLOSE; // account for dupes (line_to(move_to) + close_path) in agg poly clipper
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std::size_t size = points.size();
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if (size > 1) close_points.push_back(points[size - 2]);
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else close_points.push_back(prev);
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continue;
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}
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else
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{
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close_points.push_back(v1);
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}
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}
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else if (v0.cmd == SEG_MOVETO)
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{
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start = v0;
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}
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v1 = v0;
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points.push_back(v0);
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}
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// Push SEG_END
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points.push_back(vertex2d(v0.x,v0.y,SEG_END));
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std::size_t i = 0;
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v1 = points[i++];
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v2 = points[i++];
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v0.cmd = v1.cmd;
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v0.x = v1.x;
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v0.y = v1.y;
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if (v2.cmd == SEG_END) // not enough vertices in source
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{
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return status_ = process;
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}
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double angle_a = 0;
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// The vector parts from v1 to v0.
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double v_x1x0 = 0;
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double v_y1y0 = 0;
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// The vector parts from v1 to v2;
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double v_x1x2 = v2.x - v1.x;
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double v_y1y2 = v2.y - v1.y;
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if (is_polygon)
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{
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v_x1x0 = close_points[cpt].x - v1.x;
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v_y1y0 = close_points[cpt].y - v1.y;
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cpt++;
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angle_a = std::atan2(-v_y1y0, -v_x1x0);
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}
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double angle_b = std::atan2(v_y1y2, v_x1x2);
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// Angle between the two vectors
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double curve_angle;
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if (!is_polygon)
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{
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// first vertex
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displace(v1, angle_b);
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push_vertex(v1);
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}
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else
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{
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double joint_angle = this->joint_angle(v_x1x0, v_y1y0, v_x1x2, v_y1y2);
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int bulge_steps = 0;
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if (std::abs(joint_angle) > util::pi)
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{
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curve_angle = explement_reflex_angle(angle_b - angle_a);
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// Bulge steps should be determined by the inverse of the joint angle.
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double half_turns = half_turn_segments_ * std::fabs(curve_angle);
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bulge_steps = 1 + static_cast<int>(std::floor(half_turns / util::pi));
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}
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if (bulge_steps == 0)
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{
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displace2(v1, v0, v2, angle_a, angle_b);
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push_vertex(v1);
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}
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else
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{
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displace(v1, angle_b);
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push_vertex(v1);
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}
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}
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// Sometimes when the first segment is too short, it causes ugly
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// curls at the beginning of the line. To avoid this, we make up
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// a fake vertex two offset-lengths before the first, and expect
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// intersection detection smoothes it out.
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if (!is_polygon)
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{
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pre_first_ = v1;
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displace(pre_first_, -2 * std::fabs(offset_), 0, angle_b);
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start_ = pre_first_;
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}
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else
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{
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pre_first_ = v0;
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start_ = pre_first_;
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}
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start_v2.x = v2.x;
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start_v2.y = v2.y;
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vertex2d tmp_prev(vertex2d::no_init);
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while (i < points.size())
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{
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v1 = v2;
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v2 = points[i++];
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if (v1.cmd == SEG_MOVETO)
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{
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if (is_polygon)
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{
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v1.x = start_.x;
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v1.y = start_.y;
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if (cpt < close_points.size())
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{
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v_x1x2 = v1.x - close_points[cpt].x;
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v_y1y2 = v1.y - close_points[cpt].y;
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cpt++;
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}
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start_v2.x = v2.x;
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start_v2.y = v2.y;
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}
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}
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if (is_polygon && v2.cmd == SEG_MOVETO)
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{
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start_.x = v2.x;
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start_.y = v2.y;
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v2.x = start_v2.x;
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v2.y = start_v2.y;
|
|
}
|
|
else if (v2.cmd == SEG_END)
|
|
{
|
|
if (!is_polygon) break;
|
|
v2.x = start_v2.x;
|
|
v2.y = start_v2.y;
|
|
}
|
|
else if (v2.cmd == SEG_CLOSE)
|
|
{
|
|
v2.x = start_.x;
|
|
v2.y = start_.y;
|
|
}
|
|
|
|
// Switch the previous vector's direction as the origin has changed
|
|
v_x1x0 = -v_x1x2;
|
|
v_y1y0 = -v_y1y2;
|
|
// Calculate new angle_a
|
|
angle_a = std::atan2(v_y1y2, v_x1x2);
|
|
|
|
// Calculate the new vector
|
|
v_x1x2 = v2.x - v1.x;
|
|
v_y1y2 = v2.y - v1.y;
|
|
// Calculate the new angle_b
|
|
angle_b = std::atan2(v_y1y2, v_x1x2);
|
|
|
|
double joint_angle = this->joint_angle(v_x1x0, v_y1y0, v_x1x2, v_y1y2);
|
|
int bulge_steps = 0;
|
|
|
|
if (std::abs(joint_angle) > util::pi)
|
|
{
|
|
curve_angle = explement_reflex_angle(angle_b - angle_a);
|
|
// Bulge steps should be determined by the inverse of the joint angle.
|
|
double half_turns = half_turn_segments_ * std::fabs(curve_angle);
|
|
bulge_steps = 1 + static_cast<int>(std::floor(half_turns / util::pi));
|
|
}
|
|
|
|
#ifdef MAPNIK_LOG
|
|
if (bulge_steps == 0)
|
|
{
|
|
// inside turn (sharp/obtuse angle)
|
|
MAPNIK_LOG_DEBUG(ctrans) << "offset_converter:"
|
|
<< " Sharp joint [<< inside turn "
|
|
<< static_cast<int>(util::degrees(joint_angle))
|
|
<< " degrees >>]";
|
|
}
|
|
else
|
|
{
|
|
// outside turn (reflex angle)
|
|
MAPNIK_LOG_DEBUG(ctrans) << "offset_converter:"
|
|
<< " Bulge joint >)) outside turn "
|
|
<< static_cast<int>(util::degrees(joint_angle))
|
|
<< " degrees ((< with " << bulge_steps << " segments";
|
|
}
|
|
#endif
|
|
tmp_prev.cmd = v1.cmd;
|
|
tmp_prev.x = v1.x;
|
|
tmp_prev.y = v1.y;
|
|
|
|
if (v1.cmd == SEG_MOVETO)
|
|
{
|
|
if (bulge_steps == 0)
|
|
{
|
|
displace2(v1, v0, v2, angle_a, angle_b);
|
|
push_vertex(v1);
|
|
}
|
|
else
|
|
{
|
|
displace(v1, angle_b);
|
|
push_vertex(v1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (bulge_steps == 0)
|
|
{
|
|
displace2(v1, v0, v2, angle_a, angle_b);
|
|
push_vertex(v1);
|
|
}
|
|
else
|
|
{
|
|
displace(w, v1, angle_a);
|
|
w.cmd = SEG_LINETO;
|
|
push_vertex(w);
|
|
for (int s = 0; ++s < bulge_steps;)
|
|
{
|
|
displace(w, v1, angle_a + (curve_angle * s) / bulge_steps);
|
|
w.cmd = SEG_LINETO;
|
|
push_vertex(w);
|
|
}
|
|
displace(v1, angle_b);
|
|
push_vertex(v1);
|
|
}
|
|
}
|
|
v0.cmd = tmp_prev.cmd;
|
|
v0.x = tmp_prev.x;
|
|
v0.y = tmp_prev.y;
|
|
}
|
|
|
|
// last vertex
|
|
if (!is_polygon)
|
|
{
|
|
displace(v1, angle_b);
|
|
push_vertex(v1);
|
|
}
|
|
// initialization finished
|
|
return status_ = process;
|
|
}
|
|
|
|
unsigned output_vertex(double* px, double* py)
|
|
{
|
|
if (cur_.cmd == SEG_CLOSE) *px = *py = 0.0;
|
|
else
|
|
{
|
|
*px = cur_.x;
|
|
*py = cur_.y;
|
|
}
|
|
return cur_.cmd;
|
|
}
|
|
|
|
void push_vertex(vertex2d const& v)
|
|
{
|
|
vertices_.push_back(v);
|
|
}
|
|
|
|
Geometry & geom_;
|
|
double offset_;
|
|
double threshold_;
|
|
unsigned half_turn_segments_;
|
|
status status_;
|
|
size_t pos_;
|
|
std::vector<vertex2d> vertices_;
|
|
vertex2d start_;
|
|
vertex2d pre_first_;
|
|
vertex2d pre_;
|
|
vertex2d cur_;
|
|
};
|
|
|
|
}
|
|
|
|
#endif // MAPNIK_OFFSET_CONVERTER_HPP
|