235 lines
6.3 KiB
C++
235 lines
6.3 KiB
C++
/*****************************************************************************
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*
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* This file is part of Mapnik (c++ mapping toolkit)
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*
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* Copyright (C) 2006 Artem Pavlenko
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*****************************************************************************/
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//$Id: ctrans.hpp 39 2005-04-10 20:39:53Z pavlenko $
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#ifndef CTRANS_HPP
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#define CTRANS_HPP
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#include <algorithm>
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#include <mapnik/box2d.hpp>
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#include <mapnik/coord_array.hpp>
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#include <mapnik/proj_transform.hpp>
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namespace mapnik {
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typedef coord_array<coord2d> CoordinateArray;
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template <typename Transform,typename Geometry>
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struct MAPNIK_DECL coord_transform
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{
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coord_transform(Transform const& t, Geometry& geom)
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: t_(t), geom_(geom) {}
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unsigned vertex(double *x , double *y) const
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{
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unsigned command = geom_.vertex(x,y);
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t_.forward(x,y);
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return command;
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}
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void rewind (unsigned pos)
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{
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geom_.rewind(pos);
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}
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private:
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Transform const& t_;
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Geometry& geom_;
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};
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template <typename Transform,typename Geometry>
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struct MAPNIK_DECL coord_transform2
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{
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coord_transform2(Transform const& t,
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Geometry const& geom,
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proj_transform const& prj_trans)
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: t_(t),
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geom_(geom),
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prj_trans_(prj_trans) {}
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unsigned vertex(double * x , double * y) const
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{
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unsigned command = geom_.vertex(x,y);
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double z=0;
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prj_trans_.backward(*x,*y,z);
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t_.forward(x,y);
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return command;
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}
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void rewind (unsigned pos)
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{
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geom_.rewind(pos);
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}
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private:
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Transform const& t_;
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Geometry const& geom_;
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proj_transform const& prj_trans_;
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};
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template <typename Transform,typename Geometry>
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struct MAPNIK_DECL coord_transform3
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{
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coord_transform3(Transform const& t,
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Geometry const& geom,
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proj_transform const& prj_trans,
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int dx, int dy)
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: t_(t),
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geom_(geom),
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prj_trans_(prj_trans),
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dx_(dx), dy_(dy) {}
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unsigned vertex(double * x , double * y) const
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{
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unsigned command = geom_.vertex(x,y);
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double z=0;
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prj_trans_.backward(*x,*y,z);
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t_.forward(x,y);
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*x+=dx_;
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*y+=dy_;
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return command;
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}
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void rewind (unsigned pos)
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{
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geom_.rewind(pos);
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}
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private:
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Transform const& t_;
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Geometry const& geom_;
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proj_transform const& prj_trans_;
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int dx_;
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int dy_;
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};
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class CoordTransform
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{
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private:
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int width_;
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int height_;
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double sx_;
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double sy_;
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box2d<double> extent_;
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double offset_x_;
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double offset_y_;
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public:
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CoordTransform(int width,int height,const box2d<double>& extent,
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double offset_x = 0, double offset_y = 0)
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:width_(width),height_(height),extent_(extent),offset_x_(offset_x),offset_y_(offset_y)
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{
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sx_ = ((double)width_)/extent_.width();
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sy_ = ((double)height_)/extent_.height();
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}
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inline int width() const
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{
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return width_;
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}
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inline int height() const
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{
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return height_;
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}
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inline double scale_x() const
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{
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return sx_;
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}
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inline double scale_y() const
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{
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return sy_;
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}
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inline void forward(double * x, double * y) const
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{
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*x = (*x - extent_.minx()) * sx_ - offset_x_;
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*y = (extent_.maxy() - *y) * sy_ - offset_y_;
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}
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inline void backward(double * x, double * y) const
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{
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*x = extent_.minx() + (*x + offset_x_)/sx_;
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*y = extent_.maxy() - (*y + offset_y_)/sy_;
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}
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inline coord2d& forward(coord2d& c) const
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{
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forward(&c.x,&c.y);
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return c;
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}
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inline coord2d& backward(coord2d& c) const
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{
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backward(&c.x,&c.y);
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return c;
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}
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inline box2d<double> forward(const box2d<double>& e) const
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{
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double x0 = e.minx();
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double y0 = e.miny();
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double x1 = e.maxx();
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double y1 = e.maxy();
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forward(&x0,&y0);
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forward(&x1,&y1);
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return box2d<double>(x0,y0,x1,y1);
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}
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inline box2d<double> backward(const box2d<double>& e) const
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{
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double x0 = e.minx();
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double y0 = e.miny();
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double x1 = e.maxx();
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double y1 = e.maxy();
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backward(&x0,&y0);
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backward(&x1,&y1);
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return box2d<double>(x0,y0,x1,y1);
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}
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inline CoordinateArray& forward(CoordinateArray& coords) const
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{
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for (unsigned i=0;i<coords.size();++i)
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{
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forward(coords[i]);
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}
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return coords;
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}
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inline CoordinateArray& backward(CoordinateArray& coords) const
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{
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for (unsigned i=0;i<coords.size();++i)
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{
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backward(coords[i]);
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}
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return coords;
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}
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inline box2d<double> const& extent() const
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{
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return extent_;
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}
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};
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}
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#endif //CTRANS_HPP
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