mapnik/include/mapnik/ctrans.hpp
2009-12-16 20:02:06 +00:00

235 lines
6.3 KiB
C++

/*****************************************************************************
*
* This file is part of Mapnik (c++ mapping toolkit)
*
* Copyright (C) 2006 Artem Pavlenko
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
//$Id: ctrans.hpp 39 2005-04-10 20:39:53Z pavlenko $
#ifndef CTRANS_HPP
#define CTRANS_HPP
#include <algorithm>
#include <mapnik/box2d.hpp>
#include <mapnik/coord_array.hpp>
#include <mapnik/proj_transform.hpp>
namespace mapnik {
typedef coord_array<coord2d> CoordinateArray;
template <typename Transform,typename Geometry>
struct MAPNIK_DECL coord_transform
{
coord_transform(Transform const& t, Geometry& geom)
: t_(t), geom_(geom) {}
unsigned vertex(double *x , double *y) const
{
unsigned command = geom_.vertex(x,y);
t_.forward(x,y);
return command;
}
void rewind (unsigned pos)
{
geom_.rewind(pos);
}
private:
Transform const& t_;
Geometry& geom_;
};
template <typename Transform,typename Geometry>
struct MAPNIK_DECL coord_transform2
{
coord_transform2(Transform const& t,
Geometry const& geom,
proj_transform const& prj_trans)
: t_(t),
geom_(geom),
prj_trans_(prj_trans) {}
unsigned vertex(double * x , double * y) const
{
unsigned command = geom_.vertex(x,y);
double z=0;
prj_trans_.backward(*x,*y,z);
t_.forward(x,y);
return command;
}
void rewind (unsigned pos)
{
geom_.rewind(pos);
}
private:
Transform const& t_;
Geometry const& geom_;
proj_transform const& prj_trans_;
};
template <typename Transform,typename Geometry>
struct MAPNIK_DECL coord_transform3
{
coord_transform3(Transform const& t,
Geometry const& geom,
proj_transform const& prj_trans,
int dx, int dy)
: t_(t),
geom_(geom),
prj_trans_(prj_trans),
dx_(dx), dy_(dy) {}
unsigned vertex(double * x , double * y) const
{
unsigned command = geom_.vertex(x,y);
double z=0;
prj_trans_.backward(*x,*y,z);
t_.forward(x,y);
*x+=dx_;
*y+=dy_;
return command;
}
void rewind (unsigned pos)
{
geom_.rewind(pos);
}
private:
Transform const& t_;
Geometry const& geom_;
proj_transform const& prj_trans_;
int dx_;
int dy_;
};
class CoordTransform
{
private:
int width_;
int height_;
double sx_;
double sy_;
box2d<double> extent_;
double offset_x_;
double offset_y_;
public:
CoordTransform(int width,int height,const box2d<double>& extent,
double offset_x = 0, double offset_y = 0)
:width_(width),height_(height),extent_(extent),offset_x_(offset_x),offset_y_(offset_y)
{
sx_ = ((double)width_)/extent_.width();
sy_ = ((double)height_)/extent_.height();
}
inline int width() const
{
return width_;
}
inline int height() const
{
return height_;
}
inline double scale_x() const
{
return sx_;
}
inline double scale_y() const
{
return sy_;
}
inline void forward(double * x, double * y) const
{
*x = (*x - extent_.minx()) * sx_ - offset_x_;
*y = (extent_.maxy() - *y) * sy_ - offset_y_;
}
inline void backward(double * x, double * y) const
{
*x = extent_.minx() + (*x + offset_x_)/sx_;
*y = extent_.maxy() - (*y + offset_y_)/sy_;
}
inline coord2d& forward(coord2d& c) const
{
forward(&c.x,&c.y);
return c;
}
inline coord2d& backward(coord2d& c) const
{
backward(&c.x,&c.y);
return c;
}
inline box2d<double> forward(const box2d<double>& e) const
{
double x0 = e.minx();
double y0 = e.miny();
double x1 = e.maxx();
double y1 = e.maxy();
forward(&x0,&y0);
forward(&x1,&y1);
return box2d<double>(x0,y0,x1,y1);
}
inline box2d<double> backward(const box2d<double>& e) const
{
double x0 = e.minx();
double y0 = e.miny();
double x1 = e.maxx();
double y1 = e.maxy();
backward(&x0,&y0);
backward(&x1,&y1);
return box2d<double>(x0,y0,x1,y1);
}
inline CoordinateArray& forward(CoordinateArray& coords) const
{
for (unsigned i=0;i<coords.size();++i)
{
forward(coords[i]);
}
return coords;
}
inline CoordinateArray& backward(CoordinateArray& coords) const
{
for (unsigned i=0;i<coords.size();++i)
{
backward(coords[i]);
}
return coords;
}
inline box2d<double> const& extent() const
{
return extent_;
}
};
}
#endif //CTRANS_HPP