142 lines
5.1 KiB
C++
142 lines
5.1 KiB
C++
/*****************************************************************************
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*
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* This file is part of Mapnik (c++ mapping toolkit)
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*
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* Copyright (C) 2006 Artem Pavlenko
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* Copyright (C) 2006 10East Corp.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*****************************************************************************/
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//$Id$
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#ifndef __PLACEMENT_FINDER__
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#define __PLACEMENT_FINDER__
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#include <mapnik/ctrans.hpp>
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#include <mapnik/label_collision_detector.hpp>
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#include <mapnik/text_symbolizer.hpp>
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#include <mapnik/shield_symbolizer.hpp>
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#include <mapnik/geometry.hpp>
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#include <mapnik/text_path.hpp>
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#include <queue>
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namespace mapnik
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{
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typedef text_path placement_element;
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struct placement : boost::noncopyable
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{
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placement(string_info & info_, shield_symbolizer const& sym, unsigned w, unsigned h, bool has_dimensions_= false);
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placement(string_info & info_, text_symbolizer const& sym);
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~placement();
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string_info & info;
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position displacement_;
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label_placement_e label_placement;
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std::queue< box2d<double> > envelopes;
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//output
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boost::ptr_vector<placement_element> placements;
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int wrap_width;
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bool wrap_before; // wraps text at wrap_char immediately before current word
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unsigned char wrap_char;
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int text_ratio;
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int label_spacing; // distance between repeated labels on a single geometry
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unsigned label_position_tolerance; //distance the label can be moved on the line to fit, if 0 the default is used
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bool force_odd_labels; //Always try render an odd amount of labels
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double max_char_angle_delta;
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double minimum_distance;
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bool avoid_edges;
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bool has_dimensions;
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bool allow_overlap;
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std::pair<double, double> dimensions;
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int text_size;
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};
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template <typename DetectorT>
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class placement_finder : boost::noncopyable
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{
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public:
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placement_finder(DetectorT & detector);
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//Try place a single label at the given point
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void find_point_placement(placement & p, double pos_x, double pos_y, vertical_alignment_e = MIDDLE, unsigned line_spacing=0, unsigned character_spacing=0, horizontal_alignment_e = H_MIDDLE, justify_alignment_e = J_MIDDLE);
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//Iterate over the given path, placing point labels with respect to label_spacing
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template <typename T>
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void find_point_placements(placement & p, T & path);
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//Iterate over the given path, placing line-following labels with respect to label_spacing
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template <typename T>
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void find_line_placements(placement & p, T & path);
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void update_detector(placement & p);
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void clear();
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private:
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///Helpers for find_line_placement
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///Returns a possible placement on the given line, does not test for collisions
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//index: index of the node the current line ends on
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//distance: distance along the given index that the placement should start at, this includes the offset,
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// as such it may be > or < the length of the current line, so this must be checked for
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//orientation: if set to != 0 the placement will be attempted with the given orientation
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// otherwise it will autodetect the orientation.
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// If >= 50% of the characters end up upside down, it will be retried the other way.
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// RETURN: 1/-1 depending which way up the string ends up being.
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std::auto_ptr<placement_element> get_placement_offset(placement & p,
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const std::vector<vertex2d> & path_positions,
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const std::vector<double> & path_distances,
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int & orientation, unsigned index, double distance);
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///Tests wether the given placement_element be placed without a collision
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// Returns true if it can
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// NOTE: This edits p.envelopes so it can be used afterwards (you must clear it otherwise)
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bool test_placement(placement & p, const std::auto_ptr<placement_element> & current_placement, const int & orientation);
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///Does a line-circle intersect calculation
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// NOTE: Follow the strict pre conditions
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// Pre Conditions: x1,y1 is within radius distance of cx,cy. x2,y2 is outside radius distance of cx,cy
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// This means there is exactly one intersect point
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// Result is returned in ix, iy
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void find_line_circle_intersection(
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const double &cx, const double &cy, const double &radius,
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const double &x1, const double &y1, const double &x2, const double &y2,
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double &ix, double &iy);
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///General Internals
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DetectorT & detector_;
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box2d<double> const& dimensions_;
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};
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}
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#endif
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