Updated TextSymbolizer (markdown)
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|minimum-padding||if >0 helps prevents a label (or shield) from being placed too near the edge of the map. |px|0.0|
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|minimum-padding||if >0 helps prevents a label (or shield) from being placed too near the edge of the map. |px|0.0|
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|minimum-path-length||place labels only on paths longer than this value.|px|0.0|
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|minimum-path-length||place labels only on paths longer than this value.|px|0.0|
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|orientation||Rotate text|degree|0|
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|orientation||Rotate text|degree|0|
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|placement-type||Placement finder algorithm. Currently supported: "dummy" (do nothing) and "simple" (automatically create new positions using a simple configuration; see below)|string|"dummy"|2.0/2.1
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|placement-type||Placement finder algorithm. Currently supported: "dummy" (do nothing), "simple" (automatically create new positions using a simple configuration; see below) and "list" (mapnik >=2.1, see below)|string|"dummy"|2.0/2.1
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|placements||List of possible placements. Only valid if placement-type="simple" is used.|string|"X"|2.0
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|placements||List of possible placements. Only valid if placement-type="simple" is used.|string|"X"|2.0
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|upright|left,right,auto|Select which way direction is used to place characters upright.|-|auto|harfbuzz
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|upright|left,right,auto|Select which way direction is used to place characters upright.|-|auto|harfbuzz
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|clip|true, false|If true then the geometry is clipped to the view before doing placements. Improves performance but can cause bad placements when the results are used for tiling|bool|true|2.0.0|
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|clip|true, false|If true then the geometry is clipped to the view before doing placements. Improves performance but can cause bad placements when the results are used for tiling|bool|true|2.0.0|
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|rotate-displacement|Rotates the displacement around the placement origin by the angle given by "orientation"|bool|false|harfbuzz|
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## Examples
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## Examples
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