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VRChat Remote Image Loading Skyboxes
- C# 100%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| Editor | ||
| Materials | ||
| Prefabs | ||
| Scripts | ||
| Skyboxes | ||
| .gitignore | ||
| LICENSE | ||
| README.md | ||
VRC-SKY
VRChat Remote Image Loading Skyboxes
I included:
- Skybox.cs which is a specialized bulk image downloader for Skyboxes
- Skybox.mat which is the material used by Skybox.cs, don't set this as your scene skybox
- SkyboxSwapper.cs which is simple swapper to cycles the skyboxes
- SkyboxSwapper.prefab which is a prefab already setup with all the Skyboxes
I plan on making a more useful Skybox Manager when Udon UI releases
For now you can test the Skybox Swapper in my Test World
All Skyboxes have been:
- Extracted using CubemapExtractor.cs
- VRChat's Remote Image Loader doesn't allow setting image types as Cubemap
- They would also be much lower resolution (2048x1024 for 6-Sides)
- Using
Editor/CubemapExtractor.cs(Assets -> Extract Cubemap Images)
- Resized using ImageMagick
- VRChat's Remote Image Loader allows a maximum of
2048x2048 $ magick mogrify -resize 2048x2048 -quality 100 *.png
- VRChat's Remote Image Loader allows a maximum of
- Tinified using TinyPNG
- Compressed using OxiPNG
$ oxipng -o 6 -s all **/*.png
Additional Skyboxes are welcome, Please process them and submit a pull request or issue
