mapnik/src/shield_symbolizer.cpp

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/*****************************************************************************
Patch from David Eastcott : 1. Modified Text Symbolizer a) corrected line fragment centering (for 2nd and subsequent lines, when line breaks occur). b) adjusted vertical alignment calculation so that: i) middle -> has the center of the text line(s) at the point origin ii) bottom -> has the text line(s) below the point origin iii) top -> has the text line(s) above the point origin c) added new text_symbolizer attribute: 'wrap_before', value range: true/false, default == false allows line breaks at first wrap_char before wrap_width as an alternative to the original which was to create the line break at the first wrap_char after wrap_width d) added new text_symbolizer attribute: 'horizontal_alignment', value range: left/middle/right, default == middle i) left -> has all text line(s) to left of the point origin ii) middle -> has all text line(s) centered on the the point origin iii) right -> has all text line(s) to the right of the point origin NOTE: dx, dy position adjustments are applied after alignments and before Justify. e) added new text_symbolizer attribute: 'justify_alignment', value range: left/middle/right, default == middle i) left -> after alignments, has all text line(s) are left justified (left to right reading) ii) middle -> after alignments, has all text line(s) center justified iii) right -> after alignments, has all text line(s) right justified (right to left reading) f) added new text_symbolizer attribute: 'opacity', value range: 0.0 thru 1.0; 1.0 == fully opaque g) modified positioning to compensate for both line_spacing and character_spacing, to ensure proper centering of the text envelope. Also ensure that centering occurs correctly even if no wrapping occurs. Line spacing is uniform and consistent and compensates for errors between text_size and the actual size (ci.height is inconsistent, depending on case and character); fixes issue with multi-line text where some lines have a slight gap and others are compressed together. 2. Modified shield_symbolizer a) added the attributes: i) allow_overlap ii) vertical_alignment iii) horizontal_alignment iv) justify_alignment v) wrap_width vi) wrap_character vii) wrap_before viii) text_convert ix) line_spacing x) character_spacing xi) opacity b) added new shield_symbolizer attribute: 'unlock_image', value range: true/false, default == false i) false == image and text placement behaviour same as before ii) true == image placement independant of text, image is always centered at geometry point, text placed per attributes, dx/dy only affect text. Allows user to create point markers with text, but both the text and image rendering collision detection are done as a pair (they come and go together - solves problem if using point_symbolizer and text_symbolizers where one or the other are omitted due to overlaps, but not both) c) extended choices for the attribute 'placement' to include vertex; effect is limited to the shield_symbolizer Allows an attempted placement at every vertex available, gives additional shield placement volume when using line geometry d) ensured that the text placement was not updating the detector unless a shield image was actually placed. e) added new shield_symbolizer attribute: 'no_text', value range: true/false, default = false When set true, the text for the feature is ignored ('space' subsituted) so that pure graphic symbols can be used and no text is rendered over top of them.
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*
* This file is part of Mapnik (c++ mapping toolkit)
*
* Copyright (C) 2011 Artem Pavlenko
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
//$Id$
// mapnik
#include <mapnik/shield_symbolizer.hpp>
#include <mapnik/image_data.hpp>
#include <mapnik/image_reader.hpp>
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// boost
#include <boost/scoped_ptr.hpp>
// stl
#include <iostream>
namespace mapnik
{
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shield_symbolizer::shield_symbolizer(
expression_ptr name,
std::string const& face_name,
float size,
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color const& fill,
path_expression_ptr file)
: text_symbolizer(name, face_name, size, fill),
symbolizer_with_image(file),
unlock_image_(false),
no_text_(false),
shield_displacement_(boost::make_tuple<double,double>(0,0))
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{
}
shield_symbolizer::shield_symbolizer(
expression_ptr name,
float size,
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color const& fill,
path_expression_ptr file)
: text_symbolizer(name, size, fill),
symbolizer_with_image(file),
unlock_image_(false),
no_text_(false),
shield_displacement_(boost::make_tuple<double,double>(0,0))
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{
}
void shield_symbolizer::set_unlock_image(bool unlock_image)
{
unlock_image_ = unlock_image;
}
Patch from David Eastcott : 1. Modified Text Symbolizer a) corrected line fragment centering (for 2nd and subsequent lines, when line breaks occur). b) adjusted vertical alignment calculation so that: i) middle -> has the center of the text line(s) at the point origin ii) bottom -> has the text line(s) below the point origin iii) top -> has the text line(s) above the point origin c) added new text_symbolizer attribute: 'wrap_before', value range: true/false, default == false allows line breaks at first wrap_char before wrap_width as an alternative to the original which was to create the line break at the first wrap_char after wrap_width d) added new text_symbolizer attribute: 'horizontal_alignment', value range: left/middle/right, default == middle i) left -> has all text line(s) to left of the point origin ii) middle -> has all text line(s) centered on the the point origin iii) right -> has all text line(s) to the right of the point origin NOTE: dx, dy position adjustments are applied after alignments and before Justify. e) added new text_symbolizer attribute: 'justify_alignment', value range: left/middle/right, default == middle i) left -> after alignments, has all text line(s) are left justified (left to right reading) ii) middle -> after alignments, has all text line(s) center justified iii) right -> after alignments, has all text line(s) right justified (right to left reading) f) added new text_symbolizer attribute: 'opacity', value range: 0.0 thru 1.0; 1.0 == fully opaque g) modified positioning to compensate for both line_spacing and character_spacing, to ensure proper centering of the text envelope. Also ensure that centering occurs correctly even if no wrapping occurs. Line spacing is uniform and consistent and compensates for errors between text_size and the actual size (ci.height is inconsistent, depending on case and character); fixes issue with multi-line text where some lines have a slight gap and others are compressed together. 2. Modified shield_symbolizer a) added the attributes: i) allow_overlap ii) vertical_alignment iii) horizontal_alignment iv) justify_alignment v) wrap_width vi) wrap_character vii) wrap_before viii) text_convert ix) line_spacing x) character_spacing xi) opacity b) added new shield_symbolizer attribute: 'unlock_image', value range: true/false, default == false i) false == image and text placement behaviour same as before ii) true == image placement independant of text, image is always centered at geometry point, text placed per attributes, dx/dy only affect text. Allows user to create point markers with text, but both the text and image rendering collision detection are done as a pair (they come and go together - solves problem if using point_symbolizer and text_symbolizers where one or the other are omitted due to overlaps, but not both) c) extended choices for the attribute 'placement' to include vertex; effect is limited to the shield_symbolizer Allows an attempted placement at every vertex available, gives additional shield placement volume when using line geometry d) ensured that the text placement was not updating the detector unless a shield image was actually placed. e) added new shield_symbolizer attribute: 'no_text', value range: true/false, default = false When set true, the text for the feature is ignored ('space' subsituted) so that pure graphic symbols can be used and no text is rendered over top of them.
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bool shield_symbolizer::get_unlock_image() const
{
return unlock_image_;
}
Patch from David Eastcott : 1. Modified Text Symbolizer a) corrected line fragment centering (for 2nd and subsequent lines, when line breaks occur). b) adjusted vertical alignment calculation so that: i) middle -> has the center of the text line(s) at the point origin ii) bottom -> has the text line(s) below the point origin iii) top -> has the text line(s) above the point origin c) added new text_symbolizer attribute: 'wrap_before', value range: true/false, default == false allows line breaks at first wrap_char before wrap_width as an alternative to the original which was to create the line break at the first wrap_char after wrap_width d) added new text_symbolizer attribute: 'horizontal_alignment', value range: left/middle/right, default == middle i) left -> has all text line(s) to left of the point origin ii) middle -> has all text line(s) centered on the the point origin iii) right -> has all text line(s) to the right of the point origin NOTE: dx, dy position adjustments are applied after alignments and before Justify. e) added new text_symbolizer attribute: 'justify_alignment', value range: left/middle/right, default == middle i) left -> after alignments, has all text line(s) are left justified (left to right reading) ii) middle -> after alignments, has all text line(s) center justified iii) right -> after alignments, has all text line(s) right justified (right to left reading) f) added new text_symbolizer attribute: 'opacity', value range: 0.0 thru 1.0; 1.0 == fully opaque g) modified positioning to compensate for both line_spacing and character_spacing, to ensure proper centering of the text envelope. Also ensure that centering occurs correctly even if no wrapping occurs. Line spacing is uniform and consistent and compensates for errors between text_size and the actual size (ci.height is inconsistent, depending on case and character); fixes issue with multi-line text where some lines have a slight gap and others are compressed together. 2. Modified shield_symbolizer a) added the attributes: i) allow_overlap ii) vertical_alignment iii) horizontal_alignment iv) justify_alignment v) wrap_width vi) wrap_character vii) wrap_before viii) text_convert ix) line_spacing x) character_spacing xi) opacity b) added new shield_symbolizer attribute: 'unlock_image', value range: true/false, default == false i) false == image and text placement behaviour same as before ii) true == image placement independant of text, image is always centered at geometry point, text placed per attributes, dx/dy only affect text. Allows user to create point markers with text, but both the text and image rendering collision detection are done as a pair (they come and go together - solves problem if using point_symbolizer and text_symbolizers where one or the other are omitted due to overlaps, but not both) c) extended choices for the attribute 'placement' to include vertex; effect is limited to the shield_symbolizer Allows an attempted placement at every vertex available, gives additional shield placement volume when using line geometry d) ensured that the text placement was not updating the detector unless a shield image was actually placed. e) added new shield_symbolizer attribute: 'no_text', value range: true/false, default = false When set true, the text for the feature is ignored ('space' subsituted) so that pure graphic symbols can be used and no text is rendered over top of them.
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void shield_symbolizer::set_no_text(bool no_text)
{
no_text_ = no_text;
}
Patch from David Eastcott : 1. Modified Text Symbolizer a) corrected line fragment centering (for 2nd and subsequent lines, when line breaks occur). b) adjusted vertical alignment calculation so that: i) middle -> has the center of the text line(s) at the point origin ii) bottom -> has the text line(s) below the point origin iii) top -> has the text line(s) above the point origin c) added new text_symbolizer attribute: 'wrap_before', value range: true/false, default == false allows line breaks at first wrap_char before wrap_width as an alternative to the original which was to create the line break at the first wrap_char after wrap_width d) added new text_symbolizer attribute: 'horizontal_alignment', value range: left/middle/right, default == middle i) left -> has all text line(s) to left of the point origin ii) middle -> has all text line(s) centered on the the point origin iii) right -> has all text line(s) to the right of the point origin NOTE: dx, dy position adjustments are applied after alignments and before Justify. e) added new text_symbolizer attribute: 'justify_alignment', value range: left/middle/right, default == middle i) left -> after alignments, has all text line(s) are left justified (left to right reading) ii) middle -> after alignments, has all text line(s) center justified iii) right -> after alignments, has all text line(s) right justified (right to left reading) f) added new text_symbolizer attribute: 'opacity', value range: 0.0 thru 1.0; 1.0 == fully opaque g) modified positioning to compensate for both line_spacing and character_spacing, to ensure proper centering of the text envelope. Also ensure that centering occurs correctly even if no wrapping occurs. Line spacing is uniform and consistent and compensates for errors between text_size and the actual size (ci.height is inconsistent, depending on case and character); fixes issue with multi-line text where some lines have a slight gap and others are compressed together. 2. Modified shield_symbolizer a) added the attributes: i) allow_overlap ii) vertical_alignment iii) horizontal_alignment iv) justify_alignment v) wrap_width vi) wrap_character vii) wrap_before viii) text_convert ix) line_spacing x) character_spacing xi) opacity b) added new shield_symbolizer attribute: 'unlock_image', value range: true/false, default == false i) false == image and text placement behaviour same as before ii) true == image placement independant of text, image is always centered at geometry point, text placed per attributes, dx/dy only affect text. Allows user to create point markers with text, but both the text and image rendering collision detection are done as a pair (they come and go together - solves problem if using point_symbolizer and text_symbolizers where one or the other are omitted due to overlaps, but not both) c) extended choices for the attribute 'placement' to include vertex; effect is limited to the shield_symbolizer Allows an attempted placement at every vertex available, gives additional shield placement volume when using line geometry d) ensured that the text placement was not updating the detector unless a shield image was actually placed. e) added new shield_symbolizer attribute: 'no_text', value range: true/false, default = false When set true, the text for the feature is ignored ('space' subsituted) so that pure graphic symbols can be used and no text is rendered over top of them.
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bool shield_symbolizer::get_no_text() const
{
return no_text_;
}
Patch from David Eastcott : 1. Modified Text Symbolizer a) corrected line fragment centering (for 2nd and subsequent lines, when line breaks occur). b) adjusted vertical alignment calculation so that: i) middle -> has the center of the text line(s) at the point origin ii) bottom -> has the text line(s) below the point origin iii) top -> has the text line(s) above the point origin c) added new text_symbolizer attribute: 'wrap_before', value range: true/false, default == false allows line breaks at first wrap_char before wrap_width as an alternative to the original which was to create the line break at the first wrap_char after wrap_width d) added new text_symbolizer attribute: 'horizontal_alignment', value range: left/middle/right, default == middle i) left -> has all text line(s) to left of the point origin ii) middle -> has all text line(s) centered on the the point origin iii) right -> has all text line(s) to the right of the point origin NOTE: dx, dy position adjustments are applied after alignments and before Justify. e) added new text_symbolizer attribute: 'justify_alignment', value range: left/middle/right, default == middle i) left -> after alignments, has all text line(s) are left justified (left to right reading) ii) middle -> after alignments, has all text line(s) center justified iii) right -> after alignments, has all text line(s) right justified (right to left reading) f) added new text_symbolizer attribute: 'opacity', value range: 0.0 thru 1.0; 1.0 == fully opaque g) modified positioning to compensate for both line_spacing and character_spacing, to ensure proper centering of the text envelope. Also ensure that centering occurs correctly even if no wrapping occurs. Line spacing is uniform and consistent and compensates for errors between text_size and the actual size (ci.height is inconsistent, depending on case and character); fixes issue with multi-line text where some lines have a slight gap and others are compressed together. 2. Modified shield_symbolizer a) added the attributes: i) allow_overlap ii) vertical_alignment iii) horizontal_alignment iv) justify_alignment v) wrap_width vi) wrap_character vii) wrap_before viii) text_convert ix) line_spacing x) character_spacing xi) opacity b) added new shield_symbolizer attribute: 'unlock_image', value range: true/false, default == false i) false == image and text placement behaviour same as before ii) true == image placement independant of text, image is always centered at geometry point, text placed per attributes, dx/dy only affect text. Allows user to create point markers with text, but both the text and image rendering collision detection are done as a pair (they come and go together - solves problem if using point_symbolizer and text_symbolizers where one or the other are omitted due to overlaps, but not both) c) extended choices for the attribute 'placement' to include vertex; effect is limited to the shield_symbolizer Allows an attempted placement at every vertex available, gives additional shield placement volume when using line geometry d) ensured that the text placement was not updating the detector unless a shield image was actually placed. e) added new shield_symbolizer attribute: 'no_text', value range: true/false, default = false When set true, the text for the feature is ignored ('space' subsituted) so that pure graphic symbols can be used and no text is rendered over top of them.
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void shield_symbolizer::set_shield_displacement(double shield_dx,double shield_dy)
{
shield_displacement_ = boost::make_tuple(shield_dx,shield_dy);
}
boost::tuple<double,double> const& shield_symbolizer::get_shield_displacement() const
{
return shield_displacement_;
}
}