2011-10-12 03:02:50 +00:00
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//----------------------------------------------------------------------------
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// Anti-Grain Geometry - Version 2.4
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// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
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//
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// Permission to copy, use, modify, sell and distribute this software
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// is granted provided this copyright notice appears in all copies.
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// This software is provided "as is" without express or implied
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// warranty, and with no claim as to its suitability for any purpose.
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//
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//----------------------------------------------------------------------------
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// Contact: mcseem@antigrain.com
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// mcseemagg@yahoo.com
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// http://www.antigrain.com
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//----------------------------------------------------------------------------
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#ifndef AGG_SPAN_GRADIENT_INCLUDED
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#define AGG_SPAN_GRADIENT_INCLUDED
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2013-02-28 19:41:08 +00:00
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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2011-10-12 03:02:50 +00:00
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#include "agg_basics.h"
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#include "agg_math.h"
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#include "agg_array.h"
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namespace agg
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{
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enum gradient_subpixel_scale_e
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{
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gradient_subpixel_shift = 4, //-----gradient_subpixel_shift
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gradient_subpixel_scale = 1 << gradient_subpixel_shift, //-----gradient_subpixel_scale
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gradient_subpixel_mask = gradient_subpixel_scale - 1 //-----gradient_subpixel_mask
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};
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//==========================================================span_gradient
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template<class ColorT,
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class Interpolator,
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class GradientF,
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class ColorF>
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class span_gradient
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{
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public:
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typedef Interpolator interpolator_type;
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typedef ColorT color_type;
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enum downscale_shift_e
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{
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downscale_shift = interpolator_type::subpixel_shift -
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gradient_subpixel_shift
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};
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//--------------------------------------------------------------------
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span_gradient() {}
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//--------------------------------------------------------------------
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span_gradient(interpolator_type& inter,
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const GradientF& gradient_function,
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const ColorF& color_function,
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double d1, double d2) :
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m_interpolator(&inter),
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m_gradient_function(&gradient_function),
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m_color_function(&color_function),
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m_d1(iround(d1 * gradient_subpixel_scale)),
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m_d2(iround(d2 * gradient_subpixel_scale))
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{}
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//--------------------------------------------------------------------
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interpolator_type& interpolator() { return *m_interpolator; }
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const GradientF& gradient_function() const { return *m_gradient_function; }
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const ColorF& color_function() const { return *m_color_function; }
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double d1() const { return double(m_d1) / gradient_subpixel_scale; }
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double d2() const { return double(m_d2) / gradient_subpixel_scale; }
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//--------------------------------------------------------------------
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void interpolator(interpolator_type& i) { m_interpolator = &i; }
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void gradient_function(const GradientF& gf) { m_gradient_function = &gf; }
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void color_function(const ColorF& cf) { m_color_function = &cf; }
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void d1(double v) { m_d1 = iround(v * gradient_subpixel_scale); }
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void d2(double v) { m_d2 = iround(v * gradient_subpixel_scale); }
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//--------------------------------------------------------------------
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void prepare() {}
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//--------------------------------------------------------------------
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void generate(color_type* span, int x, int y, unsigned len)
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{
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int dd = m_d2 - m_d1;
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if(dd < 1) dd = 1;
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m_interpolator->begin(x+0.5, y+0.5, len);
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do
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{
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m_interpolator->coordinates(&x, &y);
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int d = m_gradient_function->calculate(x >> downscale_shift,
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y >> downscale_shift, m_d2);
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d = ((d - m_d1) * (int)m_color_function->size()) / dd;
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if(d < 0) d = 0;
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if(d >= (int)m_color_function->size()) d = m_color_function->size() - 1;
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*span++ = (*m_color_function)[d];
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++(*m_interpolator);
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}
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while(--len);
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}
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private:
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interpolator_type* m_interpolator;
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const GradientF* m_gradient_function;
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const ColorF* m_color_function;
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int m_d1;
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int m_d2;
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};
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//=====================================================gradient_linear_color
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template<class ColorT>
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struct gradient_linear_color
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{
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typedef ColorT color_type;
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gradient_linear_color() {}
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gradient_linear_color(const color_type& c1, const color_type& c2,
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unsigned size = 256) :
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m_c1(c1), m_c2(c2), m_size(size) {}
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unsigned size() const { return m_size; }
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color_type operator [] (unsigned v) const
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{
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return m_c1.gradient(m_c2, double(v) / double(m_size - 1));
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}
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void colors(const color_type& c1, const color_type& c2, unsigned size = 256)
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{
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m_c1 = c1;
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m_c2 = c2;
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m_size = size;
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}
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color_type m_c1;
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color_type m_c2;
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unsigned m_size;
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};
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//==========================================================gradient_circle
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class gradient_circle
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{
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// Actually the same as radial. Just for compatibility
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public:
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static AGG_INLINE int calculate(int x, int y, int)
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{
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return int(fast_sqrt(x*x + y*y));
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}
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};
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//==========================================================gradient_radial
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class gradient_radial
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{
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public:
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static AGG_INLINE int calculate(int x, int y, int)
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{
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return int(fast_sqrt(x*x + y*y));
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}
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};
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//========================================================gradient_radial_d
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class gradient_radial_d
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{
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public:
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static AGG_INLINE int calculate(int x, int y, int)
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{
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return uround(sqrt(double(x)*double(x) + double(y)*double(y)));
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}
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};
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//====================================================gradient_radial_focus
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class gradient_radial_focus
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{
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public:
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//---------------------------------------------------------------------
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gradient_radial_focus() :
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m_r(100 * gradient_subpixel_scale),
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m_fx(0),
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m_fy(0)
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{
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update_values();
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}
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//---------------------------------------------------------------------
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gradient_radial_focus(double r, double fx, double fy) :
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m_r (iround(r * gradient_subpixel_scale)),
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m_fx(iround(fx * gradient_subpixel_scale)),
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m_fy(iround(fy * gradient_subpixel_scale))
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{
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update_values();
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}
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//---------------------------------------------------------------------
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void init(double r, double fx, double fy)
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{
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m_r = iround(r * gradient_subpixel_scale);
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m_fx = iround(fx * gradient_subpixel_scale);
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m_fy = iround(fy * gradient_subpixel_scale);
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update_values();
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}
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//---------------------------------------------------------------------
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double radius() const { return double(m_r) / gradient_subpixel_scale; }
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double focus_x() const { return double(m_fx) / gradient_subpixel_scale; }
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double focus_y() const { return double(m_fy) / gradient_subpixel_scale; }
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//---------------------------------------------------------------------
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int calculate(int x, int y, int) const
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{
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double dx = x - m_fx;
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double dy = y - m_fy;
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double d2 = dx * m_fy - dy * m_fx;
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double d3 = m_r2 * (dx * dx + dy * dy) - d2 * d2;
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return iround((dx * m_fx + dy * m_fy + sqrt(fabs(d3))) * m_mul);
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}
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private:
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//---------------------------------------------------------------------
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void update_values()
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{
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// Calculate the invariant values. In case the focal center
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// lies exactly on the gradient circle the divisor degenerates
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// into zero. In this case we just move the focal center by
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// one subpixel unit possibly in the direction to the origin (0,0)
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// and calculate the values again.
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//-------------------------
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m_r2 = double(m_r) * double(m_r);
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m_fx2 = double(m_fx) * double(m_fx);
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m_fy2 = double(m_fy) * double(m_fy);
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double d = (m_r2 - (m_fx2 + m_fy2));
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if(d == 0)
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{
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if(m_fx) { if(m_fx < 0) ++m_fx; else --m_fx; }
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if(m_fy) { if(m_fy < 0) ++m_fy; else --m_fy; }
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m_fx2 = double(m_fx) * double(m_fx);
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m_fy2 = double(m_fy) * double(m_fy);
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d = (m_r2 - (m_fx2 + m_fy2));
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}
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m_mul = m_r / d;
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}
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int m_r;
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int m_fx;
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int m_fy;
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double m_r2;
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double m_fx2;
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double m_fy2;
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double m_mul;
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};
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//==============================================================gradient_x
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class gradient_x
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{
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public:
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static int calculate(int x, int, int) { return x; }
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};
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//==============================================================gradient_y
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class gradient_y
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{
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public:
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static int calculate(int, int y, int) { return y; }
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};
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//========================================================gradient_diamond
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class gradient_diamond
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{
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public:
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static AGG_INLINE int calculate(int x, int y, int)
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{
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int ax = abs(x);
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int ay = abs(y);
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return ax > ay ? ax : ay;
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}
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};
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//=============================================================gradient_xy
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class gradient_xy
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{
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public:
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static AGG_INLINE int calculate(int x, int y, int d)
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{
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return abs(x) * abs(y) / d;
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}
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};
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//========================================================gradient_sqrt_xy
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class gradient_sqrt_xy
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{
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public:
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static AGG_INLINE int calculate(int x, int y, int)
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{
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return fast_sqrt(abs(x) * abs(y));
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}
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};
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//==========================================================gradient_conic
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class gradient_conic
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{
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public:
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static AGG_INLINE int calculate(int x, int y, int d)
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{
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return uround(fabs(atan2(double(y), double(x))) * double(d) / pi);
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}
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};
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//=================================================gradient_repeat_adaptor
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template<class GradientF> class gradient_repeat_adaptor
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{
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public:
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gradient_repeat_adaptor(const GradientF& gradient) :
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m_gradient(&gradient) {}
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AGG_INLINE int calculate(int x, int y, int d) const
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{
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int ret = m_gradient->calculate(x, y, d) % d;
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if(ret < 0) ret += d;
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return ret;
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}
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private:
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const GradientF* m_gradient;
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};
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//================================================gradient_reflect_adaptor
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template<class GradientF> class gradient_reflect_adaptor
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{
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public:
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gradient_reflect_adaptor(const GradientF& gradient) :
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m_gradient(&gradient) {}
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AGG_INLINE int calculate(int x, int y, int d) const
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{
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int d2 = d << 1;
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int ret = m_gradient->calculate(x, y, d) % d2;
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if(ret < 0) ret += d2;
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if(ret >= d) ret = d2 - ret;
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return ret;
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}
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private:
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const GradientF* m_gradient;
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};
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}
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#endif
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