Artem Pavlenko
ab101401cd
+ simplify geometry implementation
...
+ removed multiple geometry typedefs
+ use geometry_type
+ revert to storing vertices in vector_vertex
(previous implementation using std::vector was
fragmenting heap causing performance issues with large geometries)
+ FIXME: hit_test is broken!
2010-11-03 13:19:15 +00:00
Artem Pavlenko
2f84e31e09
+ revert using shield displacement in placement_finder
...
+ correct shield placement logic
(TODO: ensure scale_factor works correctly)
2010-10-05 11:41:07 +00:00
Artem Pavlenko
4dbafdcec0
+ apply scale_factor to shield/text displacement
...
+ fix recentering logic
2010-09-30 11:40:24 +00:00
Artem Pavlenko
8163be1cc2
+ align text to pixel dim for svg shields
2010-09-27 10:07:21 +00:00
Artem Pavlenko
bbc797aeff
+ pass scale_factor to text placement
2010-09-27 09:58:30 +00:00
Artem Pavlenko
77da818cd9
+ recentre SVG symbols before rendering
...
(todo: maybe better recentre SVGs at loading time)
2010-09-25 12:12:59 +00:00
Artem Pavlenko
71bfe37601
+ align text placement to pixel boundary
2010-09-24 12:55:03 +00:00
Dane Springmeyer
c35310445a
rename text_convert to text_transform to match css naming convention (also matching enums to css)
2010-09-18 19:10:18 +00:00
Artem Pavlenko
46f9a7188a
+ don't compensate dx/dy
2010-09-10 13:49:21 +00:00
Artem Pavlenko
acd05cb5cd
+ align text and shields to pixels
2010-09-10 13:15:34 +00:00
Artem Pavlenko
56bca0d194
+ re-use placement for subsequent points
2010-09-10 13:15:06 +00:00
Hermann Kraus
5867aadb66
Metawriter support for ShieldSymbolizer.
2010-08-11 03:25:15 +00:00
Artem Pavlenko
c7770ce6b1
Scaled text of shield symbolizer
...
(cherry-picked from mapnik-resolution branch)
2010-07-14 13:51:27 +00:00
Artem Pavlenko
70b2453065
+ add explicit support for shield displacement
...
(NOTE:text displacement is relative shield!)
2010-06-28 21:32:30 +00:00
Artem Pavlenko
e645338237
+ use FT_Stroker to stroke glyphs outlines
...
(we can have outlined text now!)
+ allow fractional halo_radius
+ TODO: Rename halo_fill to stroke
halo_radius to stroke-width
+ TODO: Implement proper 'halo' effect
2010-06-16 15:15:13 +00:00
Artem Pavlenko
f7fe6dbf15
+ apply opacity and text-opacity
2010-06-15 12:28:06 +00:00
Artem Pavlenko
f43c36daad
+ separate state mutating svg ops from underlying data
...
to allow multi-threded access to svg symbols (SVG commands
are stored in std::vector<vertex_type> )
2010-06-14 16:38:02 +00:00
Artem Pavlenko
30b87400ca
+ put rasterizer def into sepatate header
2010-06-13 12:03:42 +00:00
Artem Pavlenko
7f03186cdf
+ don't recentre SVG markers
2010-06-10 16:35:01 +00:00
Artem Pavlenko
b1b730d94c
+ add middle_point() method
...
+ fixed 'point' positioning
in shield_symbolizer
2010-06-10 16:34:52 +00:00
Artem Pavlenko
d39ed1d364
+ apply scale_factor in agg_renderer
2010-06-10 14:12:28 +00:00
Artem Pavlenko
2b3858df07
+ cache SVG marker bounding box
2010-06-08 10:16:31 +00:00
Artem Pavlenko
c500451cd8
+ refactor SVG parsing/rendering code into separate logical units
...
to facilitate multi-threading:
* SVG data (todo: enforce const)
* SVG parsing/reading mutable
* SVG rendering (read-only access to the data)
2010-06-08 10:16:22 +00:00
Artem Pavlenko
bc5730f006
+ shield_symbolizer: support SVG images rendering
...
TODO: This is a first take, proper refactoring required!!!
2010-06-03 12:35:51 +00:00
Artem Pavlenko
246731874b
+ apply 'mapnik-format' to *.cpp *.hpp
2010-06-02 11:03:30 +00:00
Artem Pavlenko
9069df6492
+ cleanup
2010-06-02 10:53:13 +00:00
Artem Pavlenko
12b74bc1cc
+ split agg_renderer implementation into diff
...
translation units
2010-06-01 13:31:08 +00:00